[3.6] The Blizz Sorc - Icestorm/Winter Orb CI Occultist - Viable For Everything

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lilianmarius wrote:
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Tides5 wrote:

Had the same issue, and did not want to put a -8/9 mana cost on ring, so just went with a 4-link. Seems to kill whites fairly frequently and it feels like a good spot for mana. I only ever run out or go close to running out during like Beachhead Encounter, and the likes, where i'm standing still channeling for like 3 minutes without breaks :)


Use the lab boots enchant for 0.6% life and mana leech if you have killed recently and you won't need any -mana cost craft on rings for a 5 link Winter Orb setup (this is what i am currently doing).
For single target you don't need 5 link WO anyways so going on a 2 link (WO-CWC) will make you not having issues with mana when killing bosses and not benefit from the enchant.


I think even 0.5 from Merciness lab will do the trick. It is insignificant difference.
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Tides5 wrote:
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teknik1200 wrote:
is mapping space to hold you in place and holding it essentially the same as the "attack in place" option?




No, "Attack in place" tick, is the same as holding shift, while pressing your buttons. It makes sure your character stands in place and does the action the button does, no matter the range. It's quite pleasant for Whispering Ice, Frost Bomb, Flame Dash, Vigilant Strike. Makes sure your character aint running around like a schmuck :D


Sorry, I meant mapping space to the shift key :P space is really easy to hold with your thumb without moving your other fingers. shift seems like it would be a pain but I've not actually tried it :P
While I am tapping the flask a bit I'm not finding it too bad running with a 6l staff, I used it all day yesterday. I'm just wondering what the most efficient use of the staff is. I put hypo in for spell cascade for now. I still need to enchant my boots, I had the mana enchant on my old boots but was only using a 5l at the time. My boss staff is just a 4l and it doesn't run out of mana.
I sometimes have a problem with incursions, not much time left to kill all monsters or even cannot kill them all if the layout is not good. And ONCE it happened for transportation syndicate that i did not kill the bosses IN time. What shall I improve?
Last edited by Mighty_fist on Jan 29, 2019, 10:22:48 AM
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Mighty_fist wrote:
I sometimes have a problem with incursions, not much time left to kill all monsters or even cannot kill them all if the layout is not good. And ONCE it happened for transportation syndicate that i did not kill the bosses IN time. What shall I improve?


I looked at you character profile and you should get another staff to have both a clearing staff and a single target staff. The clearing staff would really help you in incursion.

I was often struggling with incursion and transportation as well. Now I use the following strategy : I precharge winter orb with the clearing staff to 10 stacks before clicking on the portal. That way it is killing the mobs that are around the portal as soon as I am entering the incursion. Using the damage boosting flasks as well may help (sulphur, atziri, wise oak). Then I try to go straight to the boss to kill him fast with the boss killing staff (switching when I get next to him while activating VS). A quicksilver flask helps as well to get there asap. It is often possible to leave the boss under the icestorm and switch to the clearing staff if he is nearly dead, to get faster to the next pack, the boss should die anyway. I try to not backtrack too much but to do a loop in the level to clear the most mobs in the shorter amount of time (not always possible in some rooms). Some rares may survive the winter orb, I may leave them behind if I am too short on time, but the stone should drop at some point. It does not always work but roughly 90% of the time I would say.

For transportation, I flamedash in front of the caravan with winter orb stacks fully charged (you should be able to see the syndicate before activating it most of the time, giving time to charge the stacks). WO helps clearing the regular mobs on the way. I then switch to the boss staff, activate VS and the defensive flasks to kill the syndicate dudes. They should get to you really fast and stay nearby as long as the caravan has not gone too much further. If they leave, just rinse and repeat as long as it is necessary to kill them and stop the caravan. It can be a risky tactic, and I died once when trying to get ahead, but it was a long time ago and it hasn't happened lately.

For research, I just rush to the syndicate dude, as soon as he is dead, you are good.

Last edited by Abrusio on Jan 29, 2019, 11:05:28 AM
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SasoriOtoko wrote:
For those of you who are using two WI staves with the 5 link for trash clearing, how are you mana sustaining? I tried it as a test but even with my -3 cost craft on one of my rings it still wasn't enough and I ran out of mana fast. Looks I'll have to wait until I unlock a higher one which can go up as high as -9.

Btw, congrats on Lv 98 Kelvynn!

Thanks! I think I died 2 times at 97, just because I keep farming Uber Elder and digging deep into the delves. I've saved a whole bunch of pure breachstones from the Syndicate too, but haven't used them yet.

Mana is not an issue at all, even with lv 21 WO. Enchant your boots, they will give you all the mana you need.


A more advanced thing (as seen in my boots): Discipline - AA - Bonechill - Enlighten (I dropped Ancestral Call to make space for Enlighten). This way, when I need to use a Purity aura, I don't have to take out Bonechill. With Enlighten I no longer reserve 100% mana in that situation. Being able to keep Bonechill against the endgame bosses is very nice.

An even more advanced thing:

4 jewels with 1% mana res corruption are the same as 1 small mana res node (such as near CI). Only works with 4 because of the rounding.
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Mighty_fist wrote:
I sometimes have a problem with incursions, not much time left to kill all monsters or even cannot kill them all if the layout is not good. And ONCE it happened for transportation syndicate that i did not kill the bosses IN time. What shall I improve?

2 staves is a must for high tier incursions. As mentioned above, pre-charge WO before clicking in.

Use Frostbite instead of Enfeeble. Flasks for damage. Quicksilver to run fast.

When inside, it depends on what you need. If connecting the room is not a priority, go straight for the boss. However, if you need both the boss and connections, then I'd go methodically in one direction (e.g. clockwise) killing everything in your way, so that you never have to backtrack. Switch to the single target staff for the architect, then back to the AoE one when he's about to die.

Don't wait for everything to die. If it's a pack of trash then they will die even after you cast on them for 1 sec. Bloodlines or rares take a little longer but give you extra time for killing them, and they are usually the ones dropping the Stone of Passage.
Last edited by Kelvynn on Jan 29, 2019, 12:12:23 PM
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Kelvynn wrote:
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Mighty_fist wrote:
I sometimes have a problem with incursions, not much time left to kill all monsters or even cannot kill them all if the layout is not good. And ONCE it happened for transportation syndicate that i did not kill the bosses IN time. What shall I improve?

2 staves is a must for high tier incursions. As mentioned above, pre-charge WO before clicking in.

Use Frostbite instead of Enfeeble. Flasks for damage. Quicksilver to run fast.

When inside, it depends on what you need. If connecting the room is not a priority, go straight for the boss. However, if you need both the boss and connections, then I'd go methodically in one direction (e.g. clockwise) killing everything in your way, so that you never have to backtrack. Switch to the single target staff for the architect, then back to the AoE one when he's about to die.

Don't wait for everything to die. If it's a pack of trash then they will die even after you cast on them for 1 sec. Bloodlines or rares take a little longer but give you extra time for killing them, and they are usually the ones dropping the Stone of Passage.


Thank you everyone for the support!!! But sorry I did not understand everything. In the guide it was mentioned only the gems and links about one staff. Maybe I didnt read carefully. Could you then please tell me which gems I need to have in another staff then? Do I also need to get them all for 20/20quality again? Is my current staff good or I need to change some links/gems etc? What are the links in the second staff?

And regarding the Frostbite. Do I need to permanently replace it instead of Enfeable? Because I was LITERALLY following the guide and it was not mentioned that so I jsut did EXACTLY how it is in the guide sorry...
the second staff was discussed later in the thread. It's basically like this but a 5l without hypothermia and then spell cascade in the free socket:

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teknik1200 wrote:
the second staff was discussed later in the thread. It's basically like this but a 5l without hypothermia and then spell cascade in the free socket:



Thank you. So to be clear the first one I keep like MINE? And the second one I buy with winter ord-cast when chanelling-miltiple projectiles-cold penetration-controlled destruction and spell cascade right?

And which one is for mapping and which one is for bosses?

This build is getting more and more costly:( If I have to buy all gems again...

Does the cast speed matter or I can literally buy ANY staff?

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