[3.6] The Blizz Sorc - Icestorm/Winter Orb CI Occultist - Viable For Everything

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lilianmarius wrote:
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Zephryl wrote:
Ah I missed the one off Harrier, thanks!

I'll have to nab it after Brute Force Solutions then, since I started towards that already.

Does that mean the node below Harrier isn't converted by the others? I thought it was just within the radius of the other one.


Seems it doesn't.

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Xavathos wrote:

That doesn't convert more dex than 3 Fertile Minds though. It still leaves the dex near VP unconverted as you simply can't reach those. At best you will have equal str/dex, but you still need to tip it in favour of strength to get the ignite immunity.


Forgot about those Dex nodes near VP! :)
But yes with 4x Fertile Mind your Dex and Str will be equal which unfortunately doesn't resolve the Ignite imune condition granted by Cyclopean Coil belt. (Str>Dex)


Ah well, a single jewel with a single strength mod fixes it all. It's not that hard to find those for cheap as we don't require a life roll on it. :)

Tip btw: If you're looking for Jewels, don't go for cold damage ones atm. Due to the popularity of cold degen builds, cold damage Jewels are in high demand and if you get something like say, 16% spell damage while wielding a staff, it is essentially the same thing, as spell damage applies in the same places that cold damage does in this build. As the vortex builds do not use a staff, it'll be much cheaper for the same exact results. :)
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos on Dec 14, 2018, 9:35:35 AM
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Tecken1407 wrote:
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had not so much time to play this build in that version this league. It feels good with trash clearing. For me much better then the sc version since many mobs eplode and thats faster then bevor.

The survaviblity is bad. I have a really hard time to survie the syndicate. And if the janus boy come in (and he always did it ) in the one portal zana maps i am dead. the act bosses are funny and no problem but the syndicate is not tankable with this build what is a pain. The leech isnt enought. thats a new experience since in last league i could tank shaper beem and all map bosses.
Will see how it works if i have the uber lab and better gear.

for me it looks like the survability is bad, the clear speed better.

i die always instantly at a reflect mob. Thats new and bad.

The most poor thing is a cosmetical.

with sc i had a nice red or grey beam with ice rain.

now i have some grappy blips and the ice rain as usual. WO appearance is really shit.

the thing i most miss is reflect immunity.


The thing you miss alot is int, you have alot of bad int gear, no 6s staff. WO lvl too high as you lose mana, Why do you use flask life and mana flask? I see missing int gear. I dont see CWD IC gem setup. Thats why ur survability is bad. Just dont run reflect mod maps.


First thanks for the detailed answer

BUT
as i wrote i had not so much time to play. I play this build since 5 leagues and with sc the trash clearing was not so good the boss killing better. The overall feeling better since it wasnt so much not to master things in game like the syndicate.

AND you never looked on mobs since reflect was no problem. Now i MUST look since a single reflect mob can kill me.
I tested yesterday the first maps and so i have life flasks.

And grappy gear is normal if you dont have much luck with currency dropping. And this league is really really bad for me.
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First thanks for the detailed answer

BUT
as i wrote i had not so much time to play. I play this build since 5 leagues and with sc the trash clearing was not so good the boss killing better. The overall feeling better since it wasnt so much not to master things in game like the syndicate.

AND you never looked on mobs since reflect was no problem. Now i MUST look since a single reflect mob can kill me.
I tested yesterday the first maps and so i have life flasks.

And grappy gear is normal if you dont have much luck with currency dropping. And this league is really really bad for me.


Whatever the case, the survivability of this build is extremely good. This is not at all a glass cannon build, nor does it have any distinct weaknesses. It relies on leech and can't run reflect maps, that's it.

Reflect mobs are not longer a thing. The new mechanic can be safely ignored, so whatever you died to, it wasn't a single reflect mob.

This build is not good if your gear is bad, which is what Tecken was trying to point out to you. Do not expect to facetank Syndicate members without properly gearing up for the build first and before you are CI with at least 7k ES at 1k+ int, you're not done gearing.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
aldaias wrote:
i'd rather drop the 3 skill duration nodes and get the spell damage nodes towards scion. Then try grabbing another jewel slot and slot in a pure talent.. scion gives 25 to all stats.. templar gives 5% elemental penetation.. shadow gives crit chance and witch gives max mana regen.. all works well

Erm...
I get that you used additional 2 points to connect to scion starter, and we have witch starter by default. But how did you get templar and shadow ones? lol

Well, obviously, out of all of them, only templar have value for us, but it will be additional 5 points atleast to connect it. If you count it as price, pure talent don't look that good anymore.
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Med1umentor wrote:
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aldaias wrote:
i'd rather drop the 3 skill duration nodes and get the spell damage nodes towards scion. Then try grabbing another jewel slot and slot in a pure talent.. scion gives 25 to all stats.. templar gives 5% elemental penetation.. shadow gives crit chance and witch gives max mana regen.. all works well

Erm...
I get that you used additional 2 points to connect to scion starter, and we have witch starter by default. But how did you get templar and shadow ones? lol

Well, obviously, out of all of them, only templar have value for us, but it will be additional 5 points atleast to connect it. If you count it as price, pure talent don't look that good anymore.


I took the int nodes down from trickery (near shadow) nad retribution (near templar)
Still having a blast with this build! Just completed Merc Lab at Lv 69 with no deaths and shit gear. Izaro barely moved and he was dead. Just have to complete Act 10 and I'm ready for mapping.

Here's my current (crap) gear:

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Last edited by yissus on Dec 14, 2018, 2:47:39 PM
1- Cast when damage taken - Immortal call:

Level 1 - 7 or 20 - 20?. Which one its better?

2- why winter orb gem in level 1?, Wiki says that the gem up to level 5 cost the same on mana.

And 3- How do you deal with mana needs at level 39 when switch to full build with staff?
Last edited by yissus on Dec 14, 2018, 2:10:51 PM
Love the build but stop playing it due to it laggine me the fuck out!

Anyone know the reason and how to fix this or is it just poe?

Gtx 1060 i7-4790k build. When I channel I drop to 30fps. I did buy a 144 hz monitor with g sync... Have I spoiled myself to the point where poe doesn't feel good anymore cause the rest of my games are buttery smooth?

Great build btw! Thanks!
Last edited by Siym on Dec 14, 2018, 2:03:54 PM
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yissus wrote:
1- Cast when damage taken - Immortal call:

Level 1 - 7 or 20 - 20?. Which one its better?

2- why winter orb gem in level 1?, Wiki says that the gem up to level 5 cost the same on mana.

And 3- How do you deal with mana needs at level 39 when switch to full build with staff?


I can't answer #1, but for #2 and #3, with a low enough mana cost, your innate mana regen counters the cost of channeling WO. Ice Storm's mana cost is ignored. Once you get the "-4 to mana costs" veiled mod, you could use up to a lvl 20 WO and still not worry about the cost of it.

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