3.7 Rusty Poisonous Steel (Lancing Steel Pathfinder Poison build) 2.6 M shaper dps
Here's a Axe or sword/shield variant for you - https://pastebin.com/g093G6F1
828k dps / 470k shaper dps 4889 life 29% block chance + 52% evade chance + 40% atk dodge + 30% spell dodge includes setups for other attack skills that could be used - Spectral Shield throw - 838k + 629k shards - Frost Blades - 1.57mil dps on hit + 800k blades Only ~6 nodes are purchased for attack damage/leech and they aren't expensive to switch out. Only 1 node in the tree gives spell damage. 3 nodes rely on axe specifically In Spite of all this, look at the damage without changing any passives: Non-projectile and some spell options - Wild Strike - 1.7mil hit with any element + 870k secondaries - Consecrated Path - 1.05mil - Cleave 1.8 mil - Frenzy 1.5mil with zero charges up to 1.8mil with charges - Blade Vortex with 10 blades - 2.51mil dps - Sunder 2.1 million dps on the primary wave + 850k shockwaves - Smite 1.56mil dps - Unearth - 900k dps - Charged Dash - 1mil dps Love that the poison is scaling decently well on just about any attack, without even changing passives that would effectively do nothing for many of those attacks Details of note: Your physical damage can chill. does this count as a hindrance? The part about insufficient mana doesn't prevent melee attacks doesn't help, as we aren't using a melee attack. Disclaimer - As with the OP, some of the items are unrealistically rolled drops. Onslaught is included but is only up for a time after a kill. Spreading Rot appears to calculate in Path of Building as a MORE modifier instead of increased when Vaal Blight is used, but I could be wrong there. I accidentally left 2 Vaal Blight gems in. Last edited by DevelopersDevelopersDevelopers on Dec 18, 2018, 9:51:31 AM
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Realistic variation with comparison Ahead (not using items I don't have, nor min/maxed PoB versions of the same gear) Level 86 (109/123 passives each)
I think the comparison is fair, but the pathfinder wins by a mile with more dps, and flask uptime. The duelist gets massive non-flask defenses in the form of 22% spell block. My current stats: https://pastebin.com/WPV5GBgJ 147k dps, 4k life, 105 regen, 99.6 leech, 38% evade, 7% phy reduction, 40% move speed, 19% block, 0% spell block, 40% atk dodge, 30% spell dodge, 75% fire, 76% cold, 75% lightning, 21% chaos Duelist Gladiator very realistic version: https://pastebin.com/9T5477wT Done with my exact gear 117k dps, 4.1k life, 106 regen, 134 leech, 37% evade, 8% phy reduction, 40% move speed, 22% block, 22% spell block, 40% atk dodge, 30% spell dodge, 75% fire, 76% cold, 75% lightning, 16% chaos Upgrades I will likely make today: Hinekora's Sight, Sin's Rebirth, Cyclopean Coil Oops the Duelist PoB has 2 extra Gladiator points spent, fixed the damage value above though. PS: PoB does not include the damage change from a 60% chance for poisons inflicted with this weapon to do 100% More damage. I'm guessing this means the damage numbers above should be like +40k then 4 more projectiles so * 5 = about 1 million dps at level 86 Last edited by DevelopersDevelopersDevelopers on Dec 18, 2018, 12:14:43 PM
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Well well, there's a lot to absorb and discuss in your posts. It will likely take me sometime to study all these tweaks, but for now, let me answer your questions:
" No, hindeance is exclusive debuff that come from Blight and Vaal Blight. Also Wither (Though it's secondary effect, separate from the damage debuff) " It's "Enemies take 25% increased chaos damage" (on top of the 20% of basic skill), so it's an additive, but it's an additive applied to the enemy not you. It applies after damage mitigation, and works like a more multiplier even though it's an additive.. (Double checked this from wiki and Reddit) In reality it stacks with all instances of "Wither" , and with despair. Their total sum works like "more" to player's damage. Notice that's the same reason the helmet enchantment for Despair can be very powerful. *wink* *wink* If we want quick estimation based on your PoB version for Axe: Wither(Q:20) + spell totem + Faster casting(lvl:20/Q:20): - One instance apply "Enemies take 6% increased chaos damage" - It cast 4.6 times per second. - It have 2.5 seconds duration - At this rate, it can have up to 11 instances on single target - At optimal setup, it can apply "Enemies take 66% increased chaos damage" Despair(lvl:21 from Flask, no quality) - "Cursed enemies take 25% increased Damage from Damage Over Time effects Vaal Blight - Hindered Enemies take 20% increased Chaos Damage To sum them all: [1+0.66+0.25+0.20)] = 2.11 total modifier Now to calculate the increase from 'Spreading Rot' alone: 0.25/2.11 = 0.118 = 11.8% Total damage modifier. This allow Spreading Rot take the damage from 739k to 827k, giving you +88k on its own while Vaal Blight is active (for 4.65 seconds). And as always, these numbers are for one projectile out of our five, seven or nine projectiles depends on which setup we running. |
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While waiting for game to update, I did some PoB:
https://pastebin.com/BbD2hkx5 EDIT: Fixed damage calculation to fit Lancing Steel Assassin version of Lancing Steel, with 895k dps. Poison duration is +13 seconds, and it can stack +46 instances of poison on enemies from every single projectile (given the time) Its single poison dps is lower than my Pathfinder version, and it will take some more time of constant attacking to reach maximum potential. I can say PF will have better clear as each single poison is more lethal, but ultimately Assasin will best it at end game bosses. Also notice that support setup will change slightly, as 'swift Affiliation' become way stronger than 'Vicious Projectiles' or 'Unbound Ailments' Number of posions applied 'recently' : Number of projectiles with dying sun (7) * Attack rate (3.51) * recently (4) = 98 That's 490% Increased poison damage from "Noxious Strike" alone. Bigger number of poisons with boss adds and pierce, and even more while clearing. Surely the shield with 100% hit chance is the key to stabilize damage, now we need to compare it to my Dual Wield to emphasize on what's stronger. This build is twisted version of Acid Molten Strike Assassin Though Molten Strike can inflict +500 poisons in mere 4 seconds, which is stronger at the cost of fraying your CPU. GPU, and GGG servers! Last edited by givemelight on Dec 19, 2018, 11:02:40 AM
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I'm starting to wonder if boosting the Crawler's damage is worthwhile, or at least worth the large 5L reserve cost.
The PoB from your adjusted link shows him at ~370k dps and none of that is poison. As is we are at 1.08 mil dps. Crawler rambling -
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Taking him down a link drops him to 245k - putting vaal haste in that spot brings him back up to 274k and brings us up to 1.2 mil during the vaal part of it. Taking him down to just withering, vile... wait it says he does no poison? does that mean he's reserving more mana just because he's in the gloves? If the vile toxins either works or doesn't increase reserve, then with just faster attacks, vile toxins, and withering touch I can turn off purity to get full time haste. But that only leaves 26 unreserved mana. oh but I guess we can't use vaal blight with vaal haste eh? does the CWDT link with vaal blight mean that we pop off a little hinder any time CWDT fires? New sword(s) and stuff
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I'm thinking of getting sin's rebirth or taste of hate worked into flasks, since the belt makes sure I can't be frozen. |
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== Double post ==
Last edited by givemelight on Dec 19, 2018, 4:21:22 PM
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You made me double check my tree configuration for Virulence stacks, turned out to be alright at 40. But what wasn't right is wither stacks .. It sits at 1 stack, which is so not very real.
Wither stacks on my standard lvl 97 PoB (posted in OP) Cast rate (4.21) * number of Totems (3) * skill duration (2.4) = 30 (15 is Max, but this rate mean it will be consistent at 15 after 1 second) Now editing this Wither stack in my PoB: * It takes Crawler damage up to 481k * It takes Lancing Steel up to 1.3 million But that's not all! " Vile Toxins have two components to increase damage: * Supported skills do more damage with poison * Supported skills do 5% more damage with hits for each poison on the enemy (up to 9 times at lvl 20) Crawler deals mainly physical damage, with some portion converted to chaos, and do it as hits. Which mean the second component is our main focus (5*9 = 45% more). Crawler already have so much flat damage from Virulence stacks, so all flat damage supports not much appealing. So "More" is the way to go. Also with our debuffs, the chaos portion beat the physical by miles. In PoB, for this specific modifier to show effect, you have to configure it manually into the PoB like this: These poisons are applied through your normal Lancing Steel attacks, Pathfinder mechanics, and all other sources, so they are likely much more in numbers. But let's use just the Max limit (9) for the sack of 'Vile Toxins' only And now we get this:
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698k dps! Now switching the gems between Gloves and any other gear piece drop this dps back to 481k, and free up 11% of reserved mana. I'm not sure I want to do this trade, but it's up to you if you choose to pick something entirely different. It's all about personal preferences after all, and I love seeing new ideas floating from this build. Either way, here's the configured tree if you want to check it out/tinker with it: https://pastebin.com/8EBXkAEg " You can alternate between them, use one for mapping/clearing and another for bosses. Though if I'm to use another Vaal for bosses, I'd use Vaal Clarity for 10 seconds of infinite skills without using mana. " Vaal skills can't be triggered by any "Cast" support. |
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I didn't mean does the CWDT fire off Vaal Blight, I mean does it fire off Blight? I notice the Vaal Blight skill was left at a level CWDT could trigger it.
Also you say 3 totems, but the limit is 1 without passives/gear, right? or does the new multiple totem gem semi-ignore that limit? |
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Vaal skill gems can't be supported by cast on damage taken. So it can't trigger neither vaal nor normal version, the gem itself is not supported, wno you can cast both directly. The low level is because of high int requirements.
Multipile totems raise the limit by two, meaning total three. and it cast two per use, so you need only two clicks to get the three totems. |
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Since our last discussion, I've been doing some in depth research on Crawler (Minion from "Herald of Agony") damage, and looking for ways to maximize it's damage in current setup. I wouldn't tweak the tree in favor of Crawler (Rather do that for Lancing main damage), so I messed with supports instead, and here's what I found:
* Note: All calculations is based on my current character (level 87), and my current equipped gear and tree, so nothing theoretical or inhumanly maximized Current PoB: https://pastebin.com/vHLBzHPi Summary (tdlr): Most effective setups 4L in gloves (5L) are:
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- Herald of Agony-Minion Damage-Damage on full life-Empower(lvl4) (Most dps/most expensive/63% mana reserved) - Herald of Agony-Minion Damage-Damage on full life-Withering Touch (2nd dps/cheap/Mana hungry/70% mana reserved) - Herald of Agony-Minion Damage-Damage on full life-Maim (High dps/cheap/moderate mana/58% mana reserved) - Herald of Agony-Minion Damage-Vicious Projectiles-Maim (higher than moderate dps/cheap/small mana/52% Mana reserved) - Herald of Agony-Minion Damage-Damage on full life-additional accuracy (moderate dps/cheap/smallest Mana/50% Mana reserved) Or Alternatively:
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** You can use second setup (Herald of Agony-Minion Damage-Damage on full life-Withering Touch) in a helmet with +2 Minion gems level instead of gloves for 59% reserved mana. It will yield almost good result as Empower setup.
Even better if you could get the Essence mod "Socketed gems gain 50% of Physical damage as extra Lightning damage" on the helmet! =============================================================================================== 1- Minion damage: (49% More, 130% mana multiplier, 111 INT requirement)
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Simply, most damage damage gain from all supports. Nothing new, just get first.
2- Vile Toxins: (45% More if 9 poisons on enemy, 120% Mana Multiplier)
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Vile Toxins is cheap, compared to other high dps supports, and it comes at level 20 right off the box (from the gloves at early game). Applying 9 poisons on enemy takes 1 second if we hit them with only 2 projectiles from our 7. It's worth putting Herald on the gloves.
Also, no other skill in our arsenal will benefit from being on the gloves, since Lancing is on 6L already. 3- Damage on Full life: (49% More, 130% Mana Multiplier, 111 STR requirement)
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The Crawler don't aggro any enemies, don't get hit, and is always on 100% life, it gets full benefits from this support with no downside, as long as we can afford STR requirement.
It's a bit higher requirement than our our main swords (Beltimber/Dreamfeather), but at endgame, we might aim for 213 STR for even better sword (Ahn's Might) so we will max this support easily. 4- Withering touch: (29% Of Phy damage as extra chaos, 140% Mana Multiplier)
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Due to the insane flat physical Crawler gets with Virulence stacks, this support gives 45% More damage, plus adding withered stacks.
It's so very nice, if not for the high Mana Multiplier. As 4th link, it alone reserve 20% of our mana pool! That creates a bit of a problem. So I'd say Withering Touch is situational depends on circumstances: -- If we can't sustain 15 stacks of Withered from our Wither Totem (Or we are stuck with 'Faster Casting' because corrupt weapon have blue socket instead of red): Use it instead of "Damage on Full Life" and leave 4th support for something with lower Mana Multiplier. -- If we choose "Herald of Agony have 30% less reserved mana" enchantment", and have no plan to use 'War Banner': Use it as 4th support for maximized damage -- Otherwise, skip it, there still good other options 4- Vicious Projectiles: (49% More, 10% Less attack speed, 120% Mana Multiplier)
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This one is definitely good for leveling, but as inch towards endgame, "Less attack speed" modifier widen the gap between this support and other ones.
In my current setup, it's down to 34% More damage, which is still nice, if you consider the lower Mana Multiplier. (It reserve 10% compared to 20% from Withered Touch). If that's still high cost for you, then you might want to skip this one as well. 4- Maim (30% More Physical damage, 14% increased Physical damage against Maimed enemies, 115% Mana Multiplier)
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It's easy to get confused about Crawler damage, thinking it's poison as our damage. But no, it's physical damage, with portion of it converted to Chaos. That makes Maim a good fit for the skill, for low mana cost.
In my current setup, Maim do 28% More damage. That goes up to 33% More if enemy gets maimed. That's on par with Vicious projectiles, with even less Mana. I'd say 30% chance is good with high attack speed, so it would be consistent enough. 4- Faster Attacks: (44% Increased Attack Speed, 115% Mana Multiplier)
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Attack speed is a precious thing for Crawler while leveling, before Merciless Lab and "Master Toxicist". After these, Virulence stacks will give it more Attack speed than support gem, so its value drop.. It's still viable end game and gives Crawler 20% More dps, probably higher when stacks is below 40. It's still an option at endgame, but not the highest one, so gotta leave it here for whoever prefers it.
4- Pierce: (19% More, Pierce 4 additional targets, 110% Mana Multiplier)
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If we could afford 6L Herald of Agony, I'd say Pierce is a must. For great coverage, for cheap mana cost, and for general consistency with our play style. Though Dual wielding force us into 5L setup, so 'Pierce' becomes a good option rather than a requirement.
If you want 100% optimization, and more busy work: swap to it during clearing, and swap out for bosses. Though It's still not bad for bosses since it allow you more Mana unreserved. 4- Empower (lvl 4) (+3 levels to Herald of Agony, 125% Mana Multiplier)
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That's the best support you can ever get your hands on for Crawler, at lvl 4 it adds 3 levels to the main skill, and that's +85% more dps. Nothing more can be said, if you can afford it in start of league.
Empower level 3 is almost on par with 'Withering touch' in terms of damage. But considering Crawler gets more attack speed with levels as well. It beats it. 5- Slower Projectiles, Void Manipulation, Poison:
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They all not worth the slot. They either cost too much mana, or give too small gain. Poison in particular is surprisingly underwhelming, mainly because it doesn't benefit from all poison/DoT modifiers we have in our tree and items.
Bonus: additional accuracy:
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Turned out Crawler have really low hit chance, which hold the potential of it a bit. Additional accuracy is not a perfect fix might help fix this, it bring hits chance from 78% to 87% at level 20, which is nice, but only 11% more dps. The advantage though is this: Additional accuracy reserve no additional mana at all, which make it a free alternative for those in dire need of mana for something else (a third herald perhaps?)
Bonus: Added Fire damage: (44% of Physical damage as Extra Fire, 120% Mana Multiplier)
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Again, this support complement the high flat physical damage of Crawler, adding 25% More dps. It wouldn't go higher because enemy fire resistance is still untouched.
In current setup it's probably not best option, but it's there for the Lulz. Some people likes to fit something weird and wicked into their builds and this could be it. Last edited by givemelight on Dec 23, 2018, 1:17:30 AM
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