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They should be back up in approximately .[3.15] Crimson Bow Gladiator, RoA + Puncture | Pure Bleed Build | All Content | In-depth
Hello, i'm interested in this build. I wanted to ask, what do you think about The Crimson Storm bow?
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" I'm not the OP, but they talked about The Crimson Storm on a Reddit thread for their Uber Elder video: " Last edited by Haasts on Jan 21, 2019, 9:09:11 PM
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January 22nd, 2019
Videos: * Added Abyssal Lich Kurgal, Depth 318 and Grand Architect Ahuatotli, Depth 332 (50% speed) =============== I have to say, Kurgal is extremely hard without knowing his mechanics. Not at this depth level. Also, his channeling laser can crit. " From experience, i tried to run 10 elder items for ailment removal perk of Blasphemer's Grasp. That includes me trying to chance both Skirmish and Ryslatha's Coil. Estimate results: * Quiver ~1000 chances - 3 Asphyxia's * Belt ~600 chances - 2 Magnates That being said, Skirmish is not that rare. I think i found 4-5 of them this league. Ryslatha's on the other hand is quite rare. Overall, i wouldn't advice chancing the elder base in SSF. Harbinger Zana mod is awful from what i heard and experienced in the past. I would rather use chaos to spam a nice elder boots instead. Yes, Kaom's Heart seems OK, but only if you have 6-linked bow which is going to be very unlikely for a long time. I did not experiment with minion nodes. I would have to sacrifice some good nodes to get there. Honestly, the bleedsplosions already destroy everything. There's little bit of everything that scales the explosions quite hard in the long run. I'm sure Betrayal is going to be integrated pretty much the same as other masters. Initial quest is going to be in act 9 (with Forbidden Vault lore and all) and Betrayal simply being added to master rotation. Probably minor tweaks to veiled mods, perhaps? Have in mind that's only my speculation. I have this War Banner since the levelling and i honestly don't know why. I just kept it there forever. Never used it. https://www.pathofexile.com/forum/view-thread/3053600 - My Guides
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" Oh, yikes, that's rough re: the number of Chance Orbs. Out of curiosity, do you remember how many attempts of Corroded+Jagged fossil crafting you used for both your starter and endgame bows? Zana mods aren't as juicy as they used to be, but a necessary evil in SSF if you're trying to feel like you're progressing towards the Beachhead/Lich/Breachlord challenges :/ | |
" You should be able to craft OK bleed bow in ~5-20 tries depending on luck. 7-link bow will take much, much more than that. Based on my experience, you can hit 7-link with bleed mod every 20 tries, so every 60 tries on average (3 different 7-links) - without guarantee that you have open prefix to craft flat damage or a good roll. It shouldn't be too hard finding the fossils if you delve at lower levels. Yeah, i think it's a shame about Zana mods. They're only good if you want specific type content/item. Beachhead shouldn't be a problem, just farm Cameria in Fortification (Horizon/Harbinger orbs). Lich is RNG, you will find one eventually - abyss sextants can really help with it. Breachlord itself is a matter of time, Uul-Netol challenge might be a pain tho. https://www.pathofexile.com/forum/view-thread/3053600 - My Guides
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This is the exact type of build I'm looking to play. With less than a week before next season I am considering running this build when the new season drops. How can you be so sure it wont be as viable? Do you see this build having any flexibility going forward in the new season? Thanks.
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It seems so far that the build won't change this league at all. It's going to be stronger if anything (curse changes). Still decent, fun build that handles all the content with small survivability issues.
I'm hoping that new implicit mods improve the build in some way. https://www.pathofexile.com/forum/view-thread/3053600 - My Guides
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Hi,
Really looking forward for this build in Synthesis. I will give it a try for sure (not as starter). I am really keen in your updates! Good luck for all next league. | |
March 8th, 2019
Passive Tree * Updated passive tree to 3.6 version Levelling and Progression: * Updated passive trees to 3.6 version ================== Yep, that's it. Basically no changes at all. Build lost 1 passive point due to changes in shadow area, unfortunately. There might be some good synthesised mods that might shake things up a little, but we don't know them yet. https://www.pathofexile.com/forum/view-thread/3053600 - My Guides
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Is it just me or does the "Level 94 - Base passive tree"-Link not work?
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