{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
" I'm aware of that, thanks! I was asking about the example in Hercanic's "metacrafted claw" section, and it's pure coincidence that my question popped up directly below your post :) |
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hahaha its okay :D
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Cant seem to find the pastebin. Where is it?
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i have 7 zombies thats with the 2nd lab dun and level 74 i dont se eny more points in the tree that give me any more is 7 max thanks
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" Passive Tree : 1x Death Attunement , 1x Lord of the Dead , 2x Grave Intentions , 1x Grave Packt ascendancy Necromancer : Flesh Binder 2x so we got 7x and 3x u can allways summon makes 10 ZOMBIES BRAINNNNSSSSS !!!! | |
@ CzakoD666:
" No. Spiritual Aid says, "Increases and Reductions to Minion Damage also affect you." This should be taken literally. In other words, only increased or reduced minion damage has any affect on you. Not More damage nor added flat damage, as neither of those are an Increase. @ maxy44: " 3 from Skill Gem itself 1 from Lord of the Dead node 1 from Death Attunement node 1 from Gravepact node 2 from Flesh Binder ascendancy (optional) 2 from Grave Intentions node (optional) 1 from unveiled helmet craft (optional) 1 from unveiled body armour craft (optional) 1 from Bones of Ullr boots (not recommended, bad stats) 1 from Queen's Escape/Queen's Decree two-handed sword (not recommended) 1-2 from Midnight Bargain wand (not recommended) 2 from Eyes of the Greatwolf amulet (not recommended) 1 per 300 Strength (9 @ 2700 STR) with The Baron helmet (not recommended) Just from following the build you'll have 8. If you follow Passive Tree #2, then you'll have 10 due to Grave Intentions. We cannot use the body armour craft unless we use a rare chest instead of Belly of the Beast. However, we do use a rare helm, so with the helmet craft you can comfortably have 11. Any more would be suboptimal or change the build itself. @ Larabiata4711: " It's not guaranteed, because of the additional Shaper mods. It's a gamble. You can reduce the potential mods by using a different base. Swords, Rapiers, and Axes have no risk of Mana: 1. # to Level of Socketed Gems 2. Gain #% of Physical Damage as Extra Fire Damage 3. Gain #% of Physical Damage as Extra Cold Damage Maces are even better: 1. # to Level of Socketed Gems 2. Gain #% of Physical Damage as Extra Fire Damage The following is written by TheUberElite: " @ YYakovliev: " Yes. Check out the Solo Self-Found section of the FAQ, it covers what to do when you don't have certain things. " Maim's primary purpose is to further boost Skeleton DPS. If you're not facing Shaper and Uber Elder then you don't need to push your damage quite so high. Rather, you're more likely to grapple with Zombies dying here and there. Thus, their life is of more immediate importance, and stacking levels improves their max life. " Yes, but for the same reason as above it's not something to worry about when mapping normally. " Faster Projectiles cuts Ball Lightning's hits down on a target by half, so less Life Gain on Hit from Spells. You'll still easily hit 40 Virulence on two or more targets. Against a single target it'll take a second or so longer to ramp up. Whether you will hit and maintain 40 Virulence I'd have to test again to double-check, since I don't fully remember and Virulence degen is an unknown rate. You'll also drop down on Virulence sooner once you stop casting, since the last ball will pass over the target quicker. " I'd recommend replacing CWDT and Spirit Offering, so you can link him with Minion Life Support. Elder boots can have Fortify as an affix, so that's another way you can boost his survival. " +4 levels is close to Maim + Added Fire, in terms of base damage. The Agony Crawler does a bit more, and Zombies do a bit less with ogogo's claw. Losing the Maim debuff, though, means his minions do less damage overall, since it helps Skeletons and Phantasms as well as the Zombies and Agony Crawler. However, he gains more life on Zombies, practically a Minion Life Support gem's worth, and Herald of Agony reserves far less mana (31.25% vs. 43.13%). A War Banner linked to Generosity would compensate for the loss of Maim, but it'd cost a socket. You could regain that socket with Elder boots that have Fortify as an affix, move Shield Charge to boots and Hatred/War Banner/Generosity to the Shield sockets. If I were to craft the +2 to Support Gems prefix to my +1 Maim & Added Fire claw (don't have the craft in Standard), then the difference would be more in my favor. Even still, his claw is really nice. " You're welcome! @ ogogo: " Nice! 10% Chance to Deal Double Damage is basically 10% more damage. Though it's only up half the time, so over 8 seconds it equates to 5% more damage. Even so, it's fantastic for ailments that scale their effect with damage like Chill, Freeze, Ignite, and Shock. Aspect of the Spider, with 15% increased damage taken on enemies, would probably be a better bet for pure damage if you wanted to use a crafted Aspect, but it's probably much more expensive. A War Banner linked with Generosity, though, would only reserve 10% mana and give you 15.4% increased physical damage taken on enemies and 82.6% increased accuracy. Elder boots with Fortify would let you make room for the socket. You could also use Dread Banner for the evasion buff, but its damage buff won't apply to Phantasms. @ Angelic_Devil: " Ha, awesome! @ AmonRai: " You'd have to manually cast that 5L Projectile Weakness, and there really aren't any good supports for it that would outweigh the convenience of Mark of Submission. Similarly, there's not much you can link to an Animated Guardian. Anything that boosts survival: Minion Life, Fortify, Empower, and that's pretty much it. Culling Strike, Blind, Combustion, Melee Splash (if his gloves curse on hit), Withering Touch + Multistrike, Maim (if your Zombies/Crawler don't have it), Endurance Charge on Melee Stun + Ruthless + Stun, Bonechill, Decay, these offer some utility but aren't especially compelling or reliable to sacrifice a ring slot for. As for other minions, you could deck out the Holy Relic or a Golem. Or go Spell Totem with Raging Spirits or Animated Weapon, heh. Whether any of these are worth losing the life, resists, and Life Gain on Hit from Spells from an Unset Shaper Ring, that remains to be seen. @ Thoax19x: " Have you read the "Can you look over my gear?" section of the FAQ?
As for Minotaur, be aggressive and stay close to him. His AI is set to only use Burrow when you're a certain distance away. Burrow is his strongest attack and he can't be damaged while underground, prolonging the fight and resetting your Skeletons and minion surround on him. If he does burrow, know that it only goes in a straight line. Stepping to the side can avoid it. Last edited by Hercanic on Mar 28, 2019, 5:37:34 PM
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@Hercanic wow what a guide! Haven't been this addicted to this game since I played Diablo 2!
Just 1 quick question Could you glance over my gear and make just 1 suggestion on what I should be grinding for next to optimize? Another thing necklace. The life one seems so nice and I feel like it's spoiled me but I want to try the minion damage one is it worth the tradeoff? |
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@ aswedishtiger:
" Your characters are set to Private, so there's no way for anyone but you to see them. Have you read both the Gear section in Epilogue of the Leveling Guide and the "Can you look over my gear?" section in the FAQ? Which DPS amulet? +1 Skeletons or the Toe? A Skeleton contributes 200-300k DPS, while Lucky Damage is ~20% more damage (depends on damage range, with a wider range benefiting even more) but you'll take more lightning damage in turn. I would only use the Toe when paired with Infused Channelling on Charged Dash (replacing GMP), since it'll lessen lightning damage taken. Personally, I don't feel the build lacks damage, but it does need all the defense it can get. That's why I opted for Bloodgrip. | |
" Understood, I unhid it I think (not even sure how that box got checked) If you're too busy completely understand, huge writeup and I totally missed that part sorry mate D: |
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