{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
" oh thanks XD new to this game didn't know there's skill effecets XD |
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" ok got it now, thanks for the reply too ! |
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Hey! Love this build and thank you for putting the time and effort into this post! I am new to this game so this has been super informative.
This may have been asked before, or I may just have missed it. But why don't we take "Grave Intentions" on the skill tree? Thanks! :D Last edited by Batmanzorz on Jan 18, 2019, 12:19:48 PM
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" Hercanic is looking into doing just that. From a post earlier in this thread: " My input: the extra skeleton provides marginal boss-killing utility. Hercanic is investigating whether the two zombies, when combined with the Flesh Binder ascendancy passive, improves survivability enough to spend three points on it. | |
Can I get help with this?
I posted above but didn't get any replies so maybe this is a bad question. But does anyone sub out Spirit Offering for anything else? I just don't see it doing much but perhaps that is only because I am a noob and I don't get it. Can I get your guys/gals thoughts on Spirit Offering and why its worth it? My basic issue is that it seems like I either don't need it because I clear everything so fast anyways, OR, I get destroyed in 1 or 2 shots and I am dead. I get that it is for the minions, I just don't see them being all that affected by it. I am new to the game and only doing T5-7's at this point so maybe this is why I don't get it yet... would love to hear your thoughts. All the other skills and supports I totally get what they are doing for me and can see it. Thanks |
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@ Viktorious1:
" Check out the Endgame Bosses section in More Guides, if you haven't already. Then there's also my previous reply on the subject, which could be found in the Reply Index section. @ startrails175: " Playing Hardcore, I take it? Although you can certainly complete the campaign deathless with this build, it is not optimized for HC. You can increase your effective life by taking the Mind Over Matter keystone and several mana nodes (Inspiration 3pts, Deep Thoughts 2pts, Arcane Will 2pts). Don't use Hatred. Don't use supports on Herald of Agony (Pierce Support should be fine, you just don't want to take up too much mana). Prioritize life nodes while leveling. Use Fortify on Charged Dash instead of Greater Multiple Projectiles. Use a Stone Golem while leveling and a Chaos Golem for mapping (after you get Flesh Binder from Uber Lab to stack phys reduction) instead of Fortify on Shield Charge. If you're inexperienced with Path of Exile, know that death can come about very unexpectedly. So many different modifiers can align that'll kill you in a heartbeat. Extreme caution and learning obvious dangers are a minimum for survival. A couple things could have killed you during Kitava's Heart stage. The first is a Kitava's Herald leaping onto you. They can do a surprising amount of damage. More than likely, though, was you might have been standing in Kitava's Devouring Darkness, which sends out these undulating fleshy ghost blobs that leave a crazy-strong Physical Damage degen on the ground. The degen areas can be hard to see. @ Batmanzorz: " It's a solid alternative to a jewel socket, but a great jewel beats it. A few days ago I added an alternative passive tree to the build that takes less jewel sockets for more life nodes and Grave Intentions. This tree should be preferred when you do not have excellent jewels, but you will need 1-5 additional DEX from somewhere (tree has 154 DEX, while L20 Herald of Agony requires 155 and L21 requires 159). You can also search for my previous answer in the Reply Index: " @ wingexe1995 and Notelrac: " In Overview and Playstyle I go over the purpose of the different Spectres. #1. It's a diminishing return. Our Phantasms freeze, too, thanks to Hatred, so the Frost Sentinels serve as our first-contact freezers due to their huge range. Two is enough to get the job done reliably. #2. A few kills from proliferated Ignites are what we hope for. Degen kills count as your own, so they'll trigger the Power Charge mod on Victario's Charity. If you get the amulet craft that spawns Spectral Wolves on kill, Ignite prolifs will allow that to work, too. #3. Cold-resistant monsters aren't really a concern. We have EE and lots of sources of Physical Damage. One Phantasm deals as much damage as a Spectre in this build (not counting Unending Hunger). We only need our Spectres to be strong enough to maintain our Phantasms and reliably freeze. #4. The Special Beam Cannon of the Solar Guard is nice for hitting around obstacles and into rooms, since the smallest line of sight means everything nearby the target location gets hit with splash damage (something normal projectiles can't do). #5. Solar Guards are stronger than Frost Sentinels. We defer to Frost Sentinels for their freeze utility and double range, since damage is not a priority for our Spectres. Aside from a higher base damage, Solar Guards also deal AOE damage with their fireballs. Just like the Fireball skill for players, those AOEs can overlap to deal multiple hits from the same cast (w/ Greater Multiple Projectiles Support). If three monsters are packed close enough together and each is hit with a fireball, they'll take triple damage because not only do they take damage from the fireball that hits them, they are taking damage from the splash of the two neighboring fireballs as well. If a monster is near a wall, they can also take splash damage from all fireballs that detonate against the wall. Keep in mind, though, that fireballs that pierce do not explode and thus do not deal splash damage, so there's a balance between penetrating through an entire pack with pierce or devastating their frontline with AOE overlap. So while overlap damage sounds great on paper, it has limitations in clearing and will only play a part against bosses in very specific circumstances. But this is perfect for our build, because what matters for our Spectres is spawning Phantasms. If our Solar Guard only devastates their frontline with overlap damage, he'll spawn Phantasms, who have pierce by default and can help finish off the rest of the pack. Ultimately, the point of the single Solar Guard is to add to our versatility. " Spectres are always the normal version of the monster, regardless whether the corpse is a magic or rare version. @ KeyserSoze15: " " " Spirit Offering is described in both the Defense and Gem Links and Gear sections: " " You can also find my previous answers to this question in the Reply Index. Here: " And here: " If you want to sub it out, I would recommend a Chaos Golem to further stack Physical Damage Reduction with the Flesh Binder ascendancy, and Dread Banner if Herald of Agony only has Maim and Empower linked to it (otherwise you won't have enough mana). @ Uriacesjaces: " Nice! It's possible to get 7.5-8k life on this build. Fortify and 19% phys reduction (11 Zombies w/ Grave Intentions + helm craft, Chaos Golem, +1min Endurance Charge amulet craft) is worth 54% more life, so @8k we could achieve the equivalent of 12.3k vs. phys. Shaper's Teleport Slam is the hardest hitting phys hit in the game, dealing 17k phys damage. With a Basalt Flask up, we jump up to 89% more life, or 15.1k. So still not enough to tank the slam, unfortunately. So, uh, dodge that. " You can position your Skeletons in anticipation of where the boss will move or strike, such as summoning most of your Skeletons behind the boss to avoid their cleave. The fact Skeletons die is part of what balances out our damage. We get up to 20 seconds of damage out of our Skeletons, where we can freely dodge boss mechanics without losing DPS like most builds. Skeletons dying is our version of losing DPS from moving. I know it can feel worse, because humans are inherently loss-averse. Keep in mind we do not rely solely on Skeletons. Gem-swapped Spectres and a Virulence-maxed Agony Crawler bring another 1.5M to our bossing DPS. " Oh I see, I completely missed that. It doesn't even look like a very heavy hammer, does it? =oP Last edited by Hercanic on Jan 18, 2019, 7:14:35 PM
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Very much a newbie with newbie questions...
For spectres, you mention Solar Guards and Frost Sentinels. In reading the minions section, it seems Frost Sentinels are better, but elsewhere you mention using one of each. Is there a best choice or is it preference? |
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@ jdarkstone:
" Read my reply right above your post. Specifically the fourth @, "@ wingexe1995 and Notelrac." We use two Frost Sentinels. A third Spectre is optional. If you do get a third, then I recommend a Solar Guard for the reasons above. Last edited by Hercanic on Apr 1, 2019, 1:29:48 PM
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Hey guys, I ran HoA as my league starter and it was a blast. Time to move to a new build now, so I'm selling a bunch of pretty gg gear for it (uber elder down in under 2 minutes deathless).
Hit me up in-game if interested: FrontPorchStep |
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" I have looked but can't find this alternate tree, can you tell me where it is posted? |