{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
ARCHIVES #1
Since I am reaching the character limit in the New Player Guides post, I will be cannibalizing the first Guide Update post so I can spread out the sections across another post. I am preserving the original here: Posted by Hercanic on Oct 26, 2018, 12:35:06 PM GUIDE UPDATE Minion scaling was finally made public by Mark_GGG, allowing the creator of Path of Building to add many of the missing minions and Spectre monsters. The program update just went live a few hours ago, so I'll be fixing up my earlier estimations.
What changed?
All in all, the Agony Crawler had better accuracy than I predicted (94% rather than 83%), but worse attack speed (0.77 vs 1.0) and base attack damage (1455 vs 2000). The net result is a loss of ~200k.
Meanwhile, Phantasms doubled in damage. Holy crap! So a gain of 300k. Spectres and Holy Relic are also a little stronger than my initial calculations, but it was pretty close. Zombies and Skeletons stayed the same.
Original, outdated calculations
Speaker for the Dead DPS
(target: Shaper) 4,572,069 = Total DPS (all minions at peak) 3,892,012 = Boss DPS (no phantasms, zombies dead, relic out of range, too lazy to gem swap spectres) 3,454,795 = Clear DPS (no skeletons) If Spirit Offering isn't up, divide the above numbers by 1.10. If you swap the Flesh Binder ascendency to either Commander of Darkness or Puppet Master, you'll gain around ~8-12% more damage. Right now I'm testing how I like the Physical Damage Reduction. Note on Clear: Without refactoring the numbers for trash mobs, Clear DPS is 1,809,655. However, Projectile Weakness and Elemental Equilibrium would go from a 21% more multiplier to 131% more on average. If we divide this Clear DPS by 1.21 and then multiply by 2.31, we get the above 3.4 mil. This is not entirely accurate, since not all damage is elemental or projectile. This is just a quick and dirty adjustment until I properly do the math.
DPS Breakdown
2,762,414 = Skeletons x10 lvl24 (78)
(not including Vaal Skeletons) 974,200 = Agony Crawler x1 lvl26 (82) (not including Mortar, which is 6x hits every ~5sec) 338,312 = Zombies x8 lvl26 (82) (not including Slam attack, which is 45% more damage and cannot miss) 306,023 = Phantasms x11 lvl21 (72) 155,398 = Frost Sentinel Spectres x2 + Solar Guard x1 lvl20 (84) (not including Unending Hunger, which is roughly 1% more DPS per 3 nearby deaths within the last 30sec --> Spectres don't have to be the one to get the kill) If Pierce/Controlled Destruction is used instead of Faster Projectiles/Phantasms: 250,051 35,722 = Holy Relic x1 lvl21 (72) Note: Some of these numbers are expected to be slightly inaccurate, as assumptions had to be made when data was unavailable (e.g. Agony Crawler attack speed). I tended to use the weakest value within an expected range.
Holy Relic and Agony Crawler math
Holy Relic DPS 2124 base flat physical spell damage 0.5 cooldown x 4.34 minion damage x 1.73 added damage (Hatred + Spirit Offering) x 1.12 frenzy charges (x3) = 8.4 multiplier = 17,861 average hit = 35,722 DPS ----------------------------------- Agony Crawler DPS 2000 estimated base physical attack damage (150% @ monster level 82) 5020 bonus physical damage (40 virulence) = 7020 flat damage 880% increased damage (40 virulence) 334% minion damage = 1214% increased damage 13.14 minion damage 1.28 maim support 1.12 frenzy charges (x3) 1.10 projectile weakness = 20.72 multiplier = 145,463 base average physical damage 60/40 physical/chaos conversion 14% increased physical damage taken (Maim) 44% = 40% Added Fire support x 1.10 (EE negative resistance) 56.1% = 51% Hatred aura w/ Generosity x 1.10 (EE negative resistance) 17.25% = 23% Spirit Offering x 0.75 (chaos resistance) 99,496 physical = 87,277 phys x 1.14 (maim) 64,003 fire 81,604 cold 68,730 chaos = 25,092 spirit offering + 43,638 conversion (30% = 40% x 0.75 chaos resistance) = 313,833 average hit 1.00 base attack speed (assumed) 160% increased attack speed (40 virulence) 114% increased minion speed = 3.74 attacks per second = 1,173,735 DPS 0.83 estimated chance to hit = 974,200 final DPS Art by JeongSeok Lee Last edited by Hercanic on Mar 8, 2019, 7:59:52 AM
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ARCHIVES #2
I am removing a per-zone listing of monster and mini-boss stats from the Act 1 Leveling Guide. I originally started this infodump out of curiosity. I wanted something to compare the starting damage of various spells and weapons to get a better grasp of how they matched up against the monsters, among other things. I don't think it's entirely useful to anyone else in its current form, but I'll preserve it here. Maybe something will come of it in the future. Posted by Hercanic on Oct 26, 2018, 4:50:43 AM
Zone Info
Last edited by Hercanic on Dec 7, 2018, 5:48:15 AM
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STATUS UPDATE
Act 1 is done! Okay, Zone Info and Gear aren't as pretty as I'd like, but they'll suffice for now. I am tired. The other Acts will have to wait until after my beauty sleep. To Do:
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Last edited by Hercanic on Dec 22, 2018, 2:21:18 PM
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" You got my upvote man! Anyway I've been follow this guide for some days, never play minion build before but fall in love with your guide at first sight 3 days ago. I think the next 2-3 days I would love to see item progression from league starter gear => decent gear => end game gear, what to upgrade first and what to upgrade last so I can aim for it during my play through! And finally thank you for such a nice and detail guide! | |
I'll use this guide for my starter in betrayal, mostly because I don't want to end up in the same position as the last couple leagues, i.e. reworking my build constantly and ending up with a hodgepodge of ideas.
I'll use the banners while leveling and see how they work out. I might also go Soulwrest with phantasm for zoom zoom at the start and switch it around after getting some currency. It just seems a bit sketchy to get this build fully going early on, since you need very specific mods on almost all items. I guess you can link poison on charged dash / static strike early and not use bloodlust on skellies and other small changes until it all comes together. I might also use the higher life version someone posted on page 15/16 that has no phase acro. On the other hand, chaos spitters from incursion are back. I'll also try the lightning Risen Vaal Advocates and maybe go Avatar of Fire for them. They have ridiculous +%life if I remember correctly. | |
Saw the big numbers, but man, instead I really appreciate the amount of info and time taken to really break it all down. Thanks.
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Don't forget to x-post this on /r/PathOfExileBuilds/ my dude.
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I took your pastebin and added leveling trees to it, didn't see if you did that already, but here it is: https://pastebin.com/fMUWa8t0
happy league start, everyone! Last edited by zackforbing on Dec 7, 2018, 1:49:08 PM
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How would you say this compares with BV Elementalist build? As far as mapping speed and end game bosses go? Want to play something fun to level but also strong late game.
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