[3.5] Consecrated Path Dual Nebuloch Juggernaut - Low Start Cost, With Trade links and PoB Codes

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tomtom518 wrote:
Ive just reached level 64 and am ussing a 6 link, Im having some big mana problems, how do I over come this?

How can we help you if you dont share your character? Either via a PoB link or by making it public in your profile.
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Last edited by Dkodr#6088 on Jan 2, 2019, 9:44:29 AM
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Dkodr wrote:
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4bsorbe wrote:


thank you for detailed reply! But im now happy with my damage - its more than enough for mapping t16.
So how to increase survivability ONLY?
max life from gear + jewels
and
how to use vitality?
i've tried to have 3 auras (flammability+herald of ash + vitality) but my unreserved mana is so low even with "champion of the cause" node


Damage IS survivability. If you need upgrades look in the 1st post, all the info is there. Use Path of Building for testing. Not taking the advices I gave you I would consider utterly retarded.

just to let you know
when near you is no enemies you can attack - damage is not survivability
Last edited by 4bsorbe#6718 on Jan 2, 2019, 9:51:57 AM
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4bsorbe wrote:

just to let you know
when there is no enemies you can attack - damage is not survivability


But then you don't need it do you? Trust my advice and don't be afraid to spend currency! Another thing: 1 of your maces are the old version, it makes you take 400 damage when hit pr. charge. Get rid of it.
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Last edited by Dkodr#6088 on Jan 2, 2019, 11:37:24 AM
Thx for the guide, one of the best and most tankiest builds I ever played in 5 years + almost 96 now and still ugrades to do:)
ign: CycloneThatBitch
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fiYah_82 wrote:
Thx for the guide, one of the best and most tankiest builds I ever played in 5 years + almost 96 now and still ugrades to do:)

Good to hear. And btw, drop that Atziri flask, it doesnt work when using Avatar of Fire.
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Last edited by Dkodr#6088 on Jan 2, 2019, 2:58:47 PM
Thank you for your guide, helps me a lot as a noob. I really like that you put up item guide for starter gear as well and they come with links. Very helpful so thanks again for that.

Not like I'm anywhere close to be able to afford xoph's blood but looking at your recommended end gear jewels, most of them are not available in cold+lightning resistance variance and I don't know how to make up for cold resistance except for keeping my boot and amulet. So that means no boot with +1 end charge probably.

I'm pretty happy that I've managed to get the same value for all my 3 resistance tho.
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silveredgebreak wrote:
Thank you for your guide, helps me a lot as a noob. I really like that you put up item guide for starter gear as well and they come with links. Very helpful so thanks again for that.

Not like I'm anywhere close to be able to afford xoph's blood but looking at your recommended end gear jewels, most of them are not available in cold+lightning resistance variance and I don't know how to make up for cold resistance except for keeping my boot and amulet. So that means no boot with +1 end charge probably.

I'm pretty happy that I've managed to get the same value for all my 3 resistance tho.

Xoph's costs 4ex in Betrayal now, it will boost your damage about 35% and you only need to get about 15% cold resist to get capped and you will have about 35% fire res above cap that you can take from.

Level 92 Xoph's Blood Tree

https://pastebin.com/YWriP9pS
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Last edited by Dkodr#6088 on Jan 2, 2019, 9:26:20 PM
how much res do you need to not die to your own weapons constantly
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chronozone wrote:
how much res do you need to not die to your own weapons constantly

It's not so much about res as it is with life regen.
Check out the level 68 tree and the text below it in the Leveling Section
Alternatly you can take out 1 or 2 Kaoms rings to stop the degen, replace it with a life ring until you can wear it again after some levels. Or when you get Kaom's Way as upgrades.
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Last edited by Dkodr#6088 on Jan 3, 2019, 2:25:06 AM
Greetings,

I think there is catch there, but I do not see it.

Why using a Endurance Charge on Melee Stun gem instead of a added fire damage support?

A 21/20% added fire damage support gem will do 10% increased fire damage and 45% physical damage as extra fire.

A Endurance Charge on Melee Stun gem will do 9 charges x 4=36% more damage.

Thank you
P.S.: Still cannot afford a Loreweave (Not that much play time), but that build is darn fun. I am only dept 250 and I still 1-shot whites, 2-shot blues and 3-4 shots yellows. The over-powered Syndicate is never an issue. T-15 mobs die with one shot too.

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