[3.10] S3 || Stag's Soulwrest Summoner || Streaming and updating to 3.11 || Videos
You can actually level with spectres fine. Just get
I have been using flame sentinels since lvl 34 when i could equip wraithlord. Currently lvl 40. Last edited by kompaniet on Oct 13, 2018, 6:51:17 PM
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" Would be better if you wanted to level fast. You can go through an entire zone, only having to summon your Raging Spirits once if you path well enough. If you 6-link using a Tabula Rosa, bosses melt in seconds. I bring this up because while leveling I never have issues with spectres dying if paired with Summon Raging Spirits and Zombies. | |
I have srs in my tabula too. I use them to guide the flame sentinels to their targets. Flame sentinels attack whatever srs attack.
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" "Hey, any boss that has a large damaging aoe usually dumpsters a lot of minion builds." Can confirm - my old 6m DPS Melee Skele build can crush the entire game EXCEPT Uber Elder because of the AOE spam :D I'm now running CWDT (lv1) / Desecrate (lv7) / Spell Cascade / Desecrate (lv20) so I can auto-cast Desecrate AND self-cast. It has been helping a lot, especially in Delve boss fights. I can literally just run around in circles until everything is dead. However you do have to watch the cooldown as it's sometimes hard to see it go off and it shares a cooldown with the self-cast version. I suspect I'll have an easier time with the trickier bosses once I've finished optimizing my gear. Getting the 6ex for Kaoms and the Might of the Meek jewels took some time but make a big difference. Last edited by Thauma on Oct 14, 2018, 7:46:26 PM
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Noob here. Can I use a similar build as scion or will I lose too much minion damage if I do that?
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" A scion variant PoB is available on the first post at the bottom. I'm running it myself. The damage is not mind-blowing, but it's certainly enough, and I personally find the extra tankiness worth it. That said, my jewels don't have much minion damage on them at the moment, so I suspect after I start improving them the damage output will be really good. | |
" Hey, sorry for the little late reply. Skele's feel a bit better for me, the reason I only use 5l skeles is so I can Keep 21 phantasms around. Controlled destruction is better until you can't one shot an enemy pack then I think minion speed takes over. glad to hear you're both enjoying it. |
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I still love this build. I have a couple questions about mechanics if anyone knows.
If I cast an offering and spawn phantasms, do they even gain the offering benefit since they were spawned after the cast? So if I desecrate + offering 2x to get my army up, does only the 1st group get buffed by the 2nd cast? I've also noticed that my spectre doesn't keep stacks of frenzy up all the time. If he's actually punching stuff he only casts 1 charge and then it runs out and he casts 1 charge again. But if he's "in combat" like close to a wall with enemies on the other side, but not fighting anything, he will cast it every 5s. He is linked to BM and for a little bit i ran with 2 chieftains and we had 3 charges all the time. These interactions are making me wonder if I'm getting as much benefit from them as I think I am. |
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You can have one offering "active" at a time. While an offering is active, all minions under your control receive the buff. Therefore, even minions created before the offering is cast will get buffed.
Spectre needs blood magic to cast Frenzy regularly. Generally it will prioritise buffing the party instead of melee attacks, but as a general rule you'll want to keep it out of enemy range if possible to maximise this. | |
Thanks for the reply, I assumed offerings worked like that for existing minions. I'm more interested in how the offerings work with the phantasms in particular, since using an offering destroys corpses which then spawn new phantasms.
It seems like only half the phantasms would ever gain the offering effect. |
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