What's the state of pvp right now ?
" GGG should allow portal in pvp, teleporting players clicking on it in a cage full of lab trap. Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Last edited by Head_Less on Sep 14, 2018, 4:31:50 AM
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this is the state of pvp right now in league
builds: 1) unknown 2) Fire trap build i think 3) Glacial cascade miner 4) unknown 5) unknown ( and a champiom wow lol ) 6) Freezing pulse 7) Blade vortex tank 8) unknown 9) i did a ''ball lightning'' witch , i still need to test many stuff with this skill 10) unknown |
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3.4 seemed to change the way animations/skills load in, and i can't even do pvp in sarn. constant loading spikes (generally 3-5 seconds) until i get a terribad spike (2 new players spawning nearby?) which DCs me.
...so i still have no idea what pvp's like now. [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! | |
" Hey I have this too since 3.4, each time some guy join in sarn my DD is working like crazy and I get a lag freeze. Sometime I dc too. Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Last edited by Head_Less on Sep 19, 2018, 12:16:28 PM
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yeah, the game's performance in 3.4 is really quite terrible for my comp. the loadspikes happen often in pve, too, but aren't nearly as bad/frequent.
i noticed this early and switched to a gladiator to mitigate most of it in pve, but i'd like to try to pvp someday. haha. i also can't turn shadows off anymore. which doesn't help... [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! | |
oddly enough, indoor ctf instances don't seem to have this issue.
then we queued into the outdoor map... basically, can't move or do anything for 3-5 seconds, with maybe a second of spazzy movement in between and then another 3-5s load spike. repeat through the whole match. i'm using a ssd and this was never a problem before 3.4 for my comp. [Removed by Support] "Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! Last edited by robmafia on Sep 21, 2018, 8:22:21 PM
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Current state of pvp in the temp league is really funny.
1h+Surrender Sunder gladiator swaping to.... Balefire SR just made my day:))) Old times like 2h melee with EA swap:) EU's nr 1: SR totems, nr 2 SR cast/totem NA: nr 1 the same SR totem Best of GGG's balance. SR kills faster then before 3.4 Now add one or two Magma abusers in the corners and Sarn is fun. GC untouched. At least VD is dead, with capped chaos res I may survive enough time to chase bowers. Last edited by DedeX on Sep 22, 2018, 7:10:46 PM
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" Because you facing an extreme cases of SR damage, indigon totemer and lvl 26 SR permanent 1100% damage, 140+% cast speed trickster. Similar lv28/1200% damage/150% cast speed build on STD can barely kill a 30 exa investments occultist. Self cast/ mines VD still deals over 800 avg damage per orb. It's absolutely useless vs 'hp on block' characters but can be pretty irritating if you have no sustainable HP refill. Last edited by g64 on Sep 22, 2018, 2:31:06 PM
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totems can be converted but since they changed traps, once you used your first cluster it is very long cooldown to get max traps again.
same problem with golems, now it s harder to convert them if you miss your first cluster. Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 | |
Bow is absolutely another level.
Wand is not so good as before. Trap still can kill 'All' tank easily. Melee is viable with conc path. IGN : Bondisk, Champion, Vegadisk PVP Formula Guide Kor https://blog.naver.com/aliac/221569081708, https://blog.naver.com/aliac/221569083928 PVP Formula Guide Eng https://blog.naver.com/aliac/221571697824, https://blog.naver.com/aliac/221571734537 Last edited by aliac123 on Sep 23, 2018, 2:35:54 PM
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