[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|

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billtherocker wrote:
https://pastebin.com/e68R71gG

So, i'm currently here. I believe my rings and belt really need upgrading but i already feel quite strong and dont know on what to improve stat wise.
I've come far regarding the helmet, but i find it really hard to add concentrated effect without ruining it, dunno if im missing something.

Any thoughts? Every help is appreciated :)


For the helmet I think you need to reforge keep suffix until you hit it. I believe it's only 6 reforges on average to hit it.
Very high flat fire damage on rings is really good or a good elemental damage with attacks roll. I really like my poacher's mark + elder life gain on hit ring for the life gain on hit.

You can also get a better Grelwood Shank. Shouldn't be that expensive to get one with 20% attack speed and close to perfect increased phys. Quality it to 30%.

Your large cluster jewel is also missing a third notable and getting increased attack damage with precision or fire damage with anger in addition to the penetration mod is also a nice boost. Attack speed / phys as extra fire are also ok, but the increased damage was better for me.

And drop a 5% life node for the 6% one next to Devotion!
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billtherocker wrote:
https://pastebin.com/e68R71gG

So, i'm currently here. I believe my rings and belt really need upgrading but i already feel quite strong and dont know on what to improve stat wise.
I've come far regarding the helmet, but i find it really hard to add concentrated effect without ruining it, dunno if im missing something.

Any thoughts? Every help is appreciated :)


And maybe craft a stygian vise and put a jewel with high flat fire, attack speed and life in there.
https://pastebin.com/S6cqyTKW

Really enjoying this build in standard it still feels a bit squishy so I'm looking for advice on what to change- Bosses seem to be fine, I'm mostly dying to big packs in A8 T15s. I'm working on +1 Target/Culling Strike gloves but they ended up with T2 fire res and +11 Life so I'm still working out how to rebalance the build with them included. Thank you for all the work-
Last edited by thedudevt on Jul 20, 2021, 7:14:25 PM
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eldest-bike4 wrote:
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iRS wrote:
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HybridBoy wrote:

yes, my dps is ~1.9m per ball.

what are you missing in terms of damage because OP's dps must be few times higher to melt sirus like that



Hybrid is the op hahaha

1,9 mil PER BAL , now count how many balls in hydrids vid ;-)

i have 10m per ball and 12m melee dps
yes, you are ALOT more tankier than me, but... hell, that is not alot of dps

https://pastebin.com/bTYi6CMQ

and this maven
https://youtu.be/2ihG-4T5SXQ
Last edited by iRS on Jul 21, 2021, 5:15:23 AM
hmmm, how to proceed?
Something obvious I can Improve? Jewels? (I put quality on gems to 20 everywhere)

Grateful for comments...

https://pastebin.com/pXgijW2x

Last edited by ogli on Jul 21, 2021, 7:05:44 AM
Looks Like this survive the 3.15 patch notes
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y562565 wrote:
Looks Like this survive the 3.15 patch notes


I have hope but the mana cost bullshit this season is a real prob i guess
Looks like this build got nerfed hard. I'm only seeing 500k per magma ball in PoB instead of the 1.9m the OP said it was before. Unless I'm doing something wrong in PoB? All I did was import the code.
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DagroTV wrote:
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y562565 wrote:
Looks Like this survive the 3.15 patch notes


I have hope but the mana cost bullshit this season is a real prob i guess


Not really. In Ultimatum I ran one of the flasks that don't end on full mana instead of cinderswallow urn. That was also my curse immunity flask. But since that's not a thing anymore I guess you have to be ok with the mana only.
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solaris32 wrote:
Looks like this build got nerfed hard. I'm only seeing 500k per magma ball in PoB instead of the 1.9m the OP said it was before. Unless I'm doing something wrong in PoB? All I did was import the code.


You shouldn't loose that much but it is a big damage loss. My melee hit went from 1.8m to 1.3m. For me POB doesn't calculate the balls correctly. It uses the wrong attack speed. I think it doesn't apply the multistrike attack speed to the projectile. But it should loose about a third.

But yeah there are other nerfs. Less crit chance on consecrated ground means less chance to proc Elemental Overload.

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