[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|

1) Obtain ilvl 82+ Elder base with MS+2 enchant Helmet

1b) If doesn't exist, get an ilvl 82+ base with enchant then smack it with a conq exalted orb (I picked Warlord) and then awakener's orb it with an elder helm (EXPENSIVE METHOD)


2) Essence of Horror spam until 20 immolate pops up

2b) Essence of Horror once, clear suffixes and make sure prefixes are filled, craft fire res then augment fire. If you hit anything OTHER THAN 20 immolate, remove craft and then remove fire harvest craft. Recraft fire res and try again over and over until 20 immolate.


3) Once you have the Horror craft AND 20 immolate, fill last suffix with an augment phys or crit to get an influenced modifier. MAKE SURE AT THIS POINT THE PREFIXES ARE NOT INFLUENCED FOR EASE.


4) Maven orb the item and hope you hit immolate to get 25 immolate. If failed, go back to step 2/2b. If success, step 5.


5) Look for harvest craft "Reforge item, keeping all suffixes" and use it over and over again until you get 20 Conc effect and that the other 2 prefixes are removable through harvest.


6) Augment fire to get an influenced prefix with your 20 conc effect.


7) Craft Suffixes cannot be changed


8) Maven orb item. At this point it should only target the 2 prefixes. If it hits 20 conc effect. GRATS. Proceed to finish item. If failed and you hit the other influence modifier, go back to step 5.


End result should be 25 conc effect and "suffixes cannot be changed" (can be removed now through bench) as prefixes. Suffixes should be 25 immolate, 30% more elemental damage with socketed spells and a removable mod you added earlier as your suffixes.
Hi,

Loving the build so far, just levelling at the moment but cannot find any large cluster jewels with 8 passives with the Feed the Fury and Fuel the Fight. What would you suggest? Are they easily craftable or should I pick one up with more passives and drop some points elsewhere in the tree?

Thanks!

** Edit: Long live the live search! Popped a large cluster for 49c with 8 passives and all 3 notables**
Last edited by Bricktop_x on Feb 16, 2021, 8:09:34 PM
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Robet24 wrote:
1) Obtain ilvl 82+ Elder base with MS+2 enchant Helmet

1b) If doesn't exist, get an ilvl 82+ base with enchant then smack it with a conq exalted orb (I picked Warlord) and then awakener's orb it with an elder helm (EXPENSIVE METHOD)




1c) make an imprint with beast craft.
use harvest craft for add random influence on the helmet.
if you hit elder- proceed to next step, if not- use the imprint on the helmet to revert it back to the non-influenced state and make a new imprint.
repeat this step until you get elder.


didnt try it myself but should work.
this way you dont add another influence on your helmet.

@Robet24 & Hybridboy, thanks guys!

This is my next project, I would really like to finish the "strike skills hit 2 enemies" + "culling strike" spiked gloves first.

Once again, thanks for the detailed info. I am scared to waste these expensive orbs :D
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HybridBoy wrote:
"
Robet24 wrote:
1) Obtain ilvl 82+ Elder base with MS+2 enchant Helmet

1b) If doesn't exist, get an ilvl 82+ base with enchant then smack it with a conq exalted orb (I picked Warlord) and then awakener's orb it with an elder helm (EXPENSIVE METHOD)




1c) make an imprint with beast craft.
use harvest craft for add random influence on the helmet.
if you hit elder- proceed to next step, if not- use the imprint on the helmet to revert it back to the non-influenced state and make a new imprint.
repeat this step until you get elder.


didnt try it myself but should work.
this way you dont add another influence on your helmet.



I didn't think about that. Much better way at dealing with that. Especially in STD or Ritual SC where imprint beasts are ample
Made this build today. My damage seems so damn low.

https://pastebin.com/pGkVufBa


Probably as done as it's going to get in temp league. -+life is expensive.
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Robet24 wrote:


Probably as done as it's going to get in temp league. -+life is expensive.


GG :)

i thought about making one but also wanted the crit chance mod and its influenced too so idk how to even craft it lol

will wait for someone in STD to do it probably.
Hello just a quick question. Are we supposed to cap our normal resistances through gear, or do we rely on endurance charges / flasks for that?
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Sonof2tards wrote:
Hello just a quick question. Are we supposed to cap our normal resistances through gear, or do we rely on endurance charges / flasks for that?


never rely on flasks\charges for capping your res.

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