[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|

How this might sound really stupid but I'm new to this game and I was wondering how we generate endurance charges on this build?
Nvm.
Last edited by Flaxiz on Feb 10, 2021, 11:15:47 AM
hi! im having trouble staying alive against bosses on t16 40-60% delirium maps. can someone help me find out what i am doing wrong? thank you!!

pob: https://pastebin.com/h9cBVjqZ
Last edited by leonores on Feb 10, 2021, 2:34:02 PM
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How this might sound really stupid but I'm new to this game and I was wondering how we generate endurance charges on this build?


Hi we generate endurance charge with the jugg ascendency node "Unflinching":

30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently


Fly safe ;)
Hi,
thanks for nice build! :)
Please, can you recommend me ideal leveling build for this build?

Thanmks for answer :)
Would it make sense to use divergent multistrike support gem?
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Spelac wrote:
Would it make sense to use divergent multistrike support gem?


absolutely, range is very good.
the other two are bad though.
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HybridBoy wrote:
"
Spelac wrote:
Would it make sense to use divergent multistrike support gem?


absolutely, range is very good.
the other two are bad though.


I had a look at a divergent vitality too. It provides a great dmg buff but a bit pricy...
The additional targets from gloves or Tribal Fury are only map QoL, right ?
No effect on bosses (unless they have some adds around) ?

I've run a similar build for long where I didn't know about the gloves and now that I have the gloves, I'm thinking about just keeping those 4 points to put elsewhere if that doesn't help on bosses ^^

Also, attributes or fire pen on Xoph's quality ?
Harvest in a nutshell : https://image.noelshack.com/fichiers/2023/48/6/1701517918-poeh.jpg
Ultimatum : https://image.noelshack.com/fichiers/2023/48/6/1701517789-ultimatum-league.png
Expedition : https://image.noelshack.com/fichiers/2023/48/6/1701518028-poe-expedition-in-a-nutshell.png
Last edited by fistoz on Feb 11, 2021, 1:15:50 PM
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fistoz wrote:
The additional targets from gloves or Tribal Fury are only map QoL, right ?
No effect on bosses (unless they have some adds around) ?

I've run a similar build for long where I didn't know about the gloves and now that I have the gloves, I'm thinking about just keeping those 4 points to put elsewhere if that doesn't help on bosses ^^

Also, attributes or fire pen on Xoph's quality ?


much better mapping and also easier positioning in boss fight, though for bossing you only need 1 additional target to get the extra range.

with the new content i would stick to +2 targets even as a bosses, since with all the invitations fights you are facing multiple bosses at the same time.

i went with life on my amulet, but anything works really.

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