[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|

as for the attack speed "complaints", there is nothing we can do.
GGG nerfed multistrike from 94% more attack speed to 44%, thats basically it.

but in terms of dps the build has probably more damage than older versions.
also its more tanky now, especially in a form of mitigation.


"
Teka49 wrote:
I was watching your uber elder video and was confused how you were getting hit and recovering so fast (it didn't seem like you were using your health pot).

The only significant recovery I see on the build comes from life on hit through the rings - however when you got hit in the videos you were running around.

Were you using gear or have older passives that is no longer in the current guide?




videos are old because nothing really changed gameplay wise.
you are still a melee build that stands in the face of the enemy while tanking everything.
there was no point of making new videos.

but here is a quick Sirus fight: https://www.youtube.com/watch?v=do2_eTZCfyc

as you can see, the only apparent change is the attack speed.
O Hybridboy is alive!! Hey maybe you would have a sec to help me. Im experimenting with explo chest. I know that is like 1k+ less life but clear on maps feels so good. My question is about the gems. Now i have 6 extra sockets so what would be the best?
I made multiple totems - ancestral protector - ancestral warchief and vaal grace - vaal haste - increased duration. What you think about this setup or maybe you could suggest something better. Thanks for any advice.
"
Gredzel wrote:
O Hybridboy is alive!! Hey maybe you would have a sec to help me. Im experimenting with explo chest. I know that is like 1k+ less life but clear on maps feels so good. My question is about the gems. Now i have 6 extra sockets so what would be the best?
I made multiple totems - ancestral protector - ancestral warchief and vaal grace - vaal haste - increased duration. What you think about this setup or maybe you could suggest something better. Thanks for any advice.



you can put your molten strike setup in the chest and get a -%fire res helmet with the enchant.
but you lose the potential for a 7L helmet.

if you dont mind pressing alot of buttons the dual totems setup is a big dps boost.
try to squeeze as much damage as you can light curses and wave of conviction.


the build never intended to use a 6L chest so i dont have many ideas on how to utilize it.
Hey, Hybridboy! You wrote that you will probably make a new version of the build. Will we see it in the near future or it's still uncertain? I really would like to see and try it!
Last edited by TheBallWall on Jul 18, 2020, 10:25:48 AM
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TheBallWall wrote:
Hey, Hybridboy! You wrote that you will probably make a new version of the build. Will we see it in the near future or it's still uncertain? I really would like to see and try it!


what i had in mind is something similar to what mathil did.
oni goroshi for damage and a 6L explody chest with the reworked wildfire.
while working on a POB i noticed his build so decided to put it aside.
i might revisit it and try to get more damage, because it seems like the single target wasnt good enough.
"
HybridBoy wrote:
"
TheBallWall wrote:
Hey, Hybridboy! You wrote that you will probably make a new version of the build. Will we see it in the near future or it's still uncertain? I really would like to see and try it!


what i had in mind is something similar to what mathil did.
oni goroshi for damage and a 6L explody chest with the reworked wildfire.
while working on a POB i noticed his build so decided to put it aside.
i might revisit it and try to get more damage, because it seems like the single target wasnt good enough.


Guess I'll stick with this version then. Thanks for the reply!
"
TheBallWall wrote:
"
HybridBoy wrote:
"
TheBallWall wrote:
Hey, Hybridboy! You wrote that you will probably make a new version of the build. Will we see it in the near future or it's still uncertain? I really would like to see and try it!


what i had in mind is something similar to what mathil did.
oni goroshi for damage and a 6L explody chest with the reworked wildfire.
while working on a POB i noticed his build so decided to put it aside.
i might revisit it and try to get more damage, because it seems like the single target wasnt good enough.


Guess I'll stick with this version then. Thanks for the reply!




this is the POB i came up with before i stopped: https://pastebin.com/bbxU3LYw.

its just an idea, not tested, didnt even finish theory crafting it.
i had another one that was based on inquisitor.

the idea was to try to get more damage but keep some of the tankiness.
so i went with a scion zerker\inquisitor.
zerker grant alot of damage while inquisitor give some QOL and some damage.

we basically have immunity to stun freeze and any elemental ailment.
kaoms roots also helps with grasping vines from nature's patience.
zerker lets us generate rage which helps with both clear and single target because it allows us to use berserk buff for a dps burst.
also 6-7 endurance charges (depends if you got the boots corruption).

but i havent tested it, the degen might be too annoying or any other mechanic.

i have most of the gear to make this build so you guys let me know if you want me to try it and see if its viable.
i used quite expensive gear tho so i dont know how it will perform on a budget.
"

this is the POB i came up with before i stopped: https://pastebin.com/bbxU3LYw.

its just an idea, not tested, didnt even finish theory crafting it.
i had another one that was based on inquisitor.

the idea was to try to get more damage but keep some of the tankiness.
so i went with a scion zerker\inquisitor.
zerker grant alot of damage while inquisitor give some QOL and some damage.

we basically have immunity to stun freeze and any elemental ailment.
kaoms roots also helps with grasping vines from nature's patience.
zerker lets us generate rage which helps with both clear and single target because it allows us to use berserk buff for a dps burst.
also 6-7 endurance charges (depends if you got the boots corruption).

but i havent tested it, the degen might be too annoying or any other mechanic.

i have most of the gear to make this build so you guys let me know if you want me to try it and see if its viable.
i used quite expensive gear tho so i dont know how it will perform on a budget.


I personally would definitely like to see the results!
"
HybridBoy wrote:

this is the POB i came up with before i stopped: https://pastebin.com/bbxU3LYw.

its just an idea, not tested, didnt even finish theory crafting it.
i had another one that was based on inquisitor.

the idea was to try to get more damage but keep some of the tankiness.
so i went with a scion zerker\inquisitor.
zerker grant alot of damage while inquisitor give some QOL and some damage.

we basically have immunity to stun freeze and any elemental ailment.
kaoms roots also helps with grasping vines from nature's patience.
zerker lets us generate rage which helps with both clear and single target because it allows us to use berserk buff for a dps burst.
also 6-7 endurance charges (depends if you got the boots corruption).

but i havent tested it, the degen might be too annoying or any other mechanic.

i have most of the gear to make this build so you guys let me know if you want me to try it and see if its viable.
i used quite expensive gear tho so i dont know how it will perform on a budget.


Damage looks insane i just wonder about survivability. I have some of the similar gear or i can sell and get right gear. I would probably try it out.
"
Gredzel wrote:


Damage looks insane i just wonder about survivability. I have some of the similar gear or i can sell and get right gear. I would probably try it out.


note that its with berserk on so its a little inflated.
also using frenzy on hit chest.

i will try to make the build soon.
i think survivability should be pretty good, but not super tanky like the jugg version.

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