[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|

@hybridboy

Spoiler

Very impressive damage numbers! looks very min-maxed.

from the testing i did in POB with the cluster jewels i found that:
1. the attack nodes on the large cluster grant the best dps, and also save some points on the tree due to life and mana leech nodes.
2. for the medium cluster, repeater and eye to eye is the best dps option.
3. for the small cluster fettle just give alot of life that its hard to pass on that.

i also found that using more that one cluster setup is less ideal, there are still good nodes on the tree for this build and by using 2-3 cluster setup you just dont have enough points left for them.


i feel like alot of the other nodes from the cluster jewels arent that great\efficient.

for example, cooked alive grant -10% fire res, which is good, but eye to eye node will get you more overall dps.
also, stacking ignite chance to 100% is not efficient since we already have ~60% chance to ignite and we attack very fast plus throwing tons of balls, there is no way a boss wont get ignited with that setup.

another example is advance guard, doesnt add much to total dps, with the stampede setup the movement speed has no effect and the ignore armor penalties also kinda useless due to stampede AND we can take that on the tree with art of the gladiator that add much more (attack speed and dex).

so 2-3 cluster jewel setup is kinda forcing you do "fix" things in an inefficient way IMO.
but i will do more testing to see if there is a good way to improve without sacrificing too much on other aspects.

because what bothers me the most with your setup is the very low regen, with blood rage your net regen is ~100.


would love to see a video of your build in action :)

btw, you can still use cindersmallow for a good dps boost, even tho you have an onslaught boots.


Thanks a lot for the quick feedback.

1. The key benefit of "Cooked Alive" is the -10 Fire Resistance. It is equivalent to a 10% increased damage taken by the monsters. Since PoB doesn't show its actual effect. I don't know how it compares to "Repeater" and "Eye to Eye".

2. I saw a number of reviews that say highly of "Fettle", which gives 10% and +20 Life. In order to get "Fettle", we need to forgo 1 Jewel socket plus 2 skill points. A good jewel can potentially give us 7% Life + say 9-13% attack speed + 10% increased damage. 2 x Skill Points can give us 2 x 5% Life. That means we need to sacrifice 17% Life and the dps stats from the jewel for Fettle in the Medium Cluster which will only give us 14% and 20 Life (10% and 20 from Fettle, 4% from small passive) + 3 x random stats from the cluster jewel which should be nowhere near the stats of a good rare jewel. Do I misunderstand something here about Fettle?

I would love to try out on the Stampede setup when I manage to get my hands on the associated Cluster Jewel.

Last edited by Alfred2000 on May 11, 2020, 7:10:41 AM
"
bandito91 wrote:
Just got destroyed by sirius on a5 even though I wasn't facetanking anything. Any glaring issues that u can see with my build?


your character is on private. so noone can help you.

I can understand you problem. got almost same problems. gettin one shotted by some random minions in delirium.

"
This is probably one of the most garbage builds Ive tried.

Switch a loooooooooooot with this build. use diff. items. diff. cluster. spend around 30ex to make it work. simply garbage build and cant recommend.


usually i dont respond to this kind of comments, but your post is being invalidated by the fact you are not even playing my build, AND the fact you tried using beltimber sword instead of grelwood XD

GL.
"
Alfred2000 wrote:
@hybridboy

Spoiler

Very impressive damage numbers! looks very min-maxed.

from the testing i did in POB with the cluster jewels i found that:
1. the attack nodes on the large cluster grant the best dps, and also save some points on the tree due to life and mana leech nodes.
2. for the medium cluster, repeater and eye to eye is the best dps option.
3. for the small cluster fettle just give alot of life that its hard to pass on that.

i also found that using more that one cluster setup is less ideal, there are still good nodes on the tree for this build and by using 2-3 cluster setup you just dont have enough points left for them.


i feel like alot of the other nodes from the cluster jewels arent that great\efficient.

for example, cooked alive grant -10% fire res, which is good, but eye to eye node will get you more overall dps.
also, stacking ignite chance to 100% is not efficient since we already have ~60% chance to ignite and we attack very fast plus throwing tons of balls, there is no way a boss wont get ignited with that setup.

another example is advance guard, doesnt add much to total dps, with the stampede setup the movement speed has no effect and the ignore armor penalties also kinda useless due to stampede AND we can take that on the tree with art of the gladiator that add much more (attack speed and dex).

so 2-3 cluster jewel setup is kinda forcing you do "fix" things in an inefficient way IMO.
but i will do more testing to see if there is a good way to improve without sacrificing too much on other aspects.

because what bothers me the most with your setup is the very low regen, with blood rage your net regen is ~100.


would love to see a video of your build in action :)

btw, you can still use cindersmallow for a good dps boost, even tho you have an onslaught boots.


Thanks a lot for the quick feedback.

1. The key benefit of "Cooked Alive" is the -10 Fire Resistance. It is equivalent to a 10% increased damage taken by the monsters. Since PoB doesn't show its actual effect. I don't know how it compares to "Repeater" and "Eye to Eye".

2. I saw a number of reviews that say highly of "Fettle", which gives 10% and +20 Life. In order to get "Fettle", we need to forgo 1 Jewel socket plus 2 skill points. A good jewel can potentially give us 7% Life + say 9-13% attack speed + 10% increased damage. 2 x Skill Points can give us 2 x 5% Life. That means we need to sacrifice 17% Life and the dps stats from the jewel for Fettle in the Medium Cluster which will only give us 14% and 20 Life (10% and 20 from Fettle, 4% from small passive) + 3 x random stats from the cluster jewel which should be nowhere near the stats of a good rare jewel. Do I misunderstand something here about Fettle?

I would love to try out on the Stampede setup when I manage to get my hands on the associated Cluster Jewel.



i use Fork's POB so cooked alive shows its full effect.

regarding fettle- it depends on the tree, in the guide's tree we take all the life nodes close to us so by not using fettle and "saving" the points you gain nothing, because all of the life nodes are already allocated.

maybe with a different tree (like yours) its better to use regular rare jewels.
there is no "right" answer here, each approach has its own pros\cons.
fettle will get you more life, rare jewel will get you more dps and stats (attributes, resistances).


i would love to find a way that increases dps without compromising defense.
Whoops just unprivated. Appreciate the time u spent to touch up and respond to the build bud!
Quick question about the Sirus fight: Do you change the Deities you use/are there any that would make the fight a bit easier?

I'm currently using Arakaali and Shakari (fully finished).

Thanks!
Does The fact that you don't use The Stampede boots in the section *What to Upgrade, mean that you remove the Nature's patience jewel ?
"
Mârceau wrote:
Does The fact that you don't use The Stampede boots in the section *What to Upgrade, mean that you remove the Nature's patience jewel ?


ignore that, wasnt able to fully update the guide yet.
i have some testing to do when the league ends (so all the gear i have will get to std) and i will update the whole guide, give it kind of an overhaul.

Last question : Why are you using Wave of Conviction in your POB build ? it gave you 50k damage so I can't compare my build with yours.

thx
I'm having trouble surviving on higher tier maps. I can easily clear T14 maps, but I get one shot on T16 maps, and cant do anything. Any ideas to help my build?

https://pastebin.com/y4h3mQPa
Last edited by buckr49 on May 14, 2020, 12:30:57 AM

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