[3.13] TOXIC RAIN + HERALD OF AGONY Pathfinder Build (6-8K life) (UBER ELDER done!) +VIDEO GUIDE!

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scorflex wrote:
Thx for your reply ! If i use "lower" Maloney, how can i blind ennemies to be more efficient ? With a blind support gem ? With which spell should i use it ?

It creates a smoke cloud when you are hit. Also you will be using https://pathofexile.gamepedia.com/Witchfire_Brew
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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JMurphy wrote:
Can someone post the current 3.7 pastebin? I feel like mine is outdated for some reason. Thank you.

bin is updated in start post. Read please


That is the one that I am using - it doesn't seem to update in PoB for me. Maybe I'm just reading it incorrectly.


what would be the next big Upgrade or what schould i change? (naturally Elder Bow but i don't have the currency xD)




Hello Angry role player. what do you think of toxic rain in 3.8?? Im looking forward to build toxic rain as league starter. I believe not much changes to be made in 3.8 am i right?
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xslasherz wrote:
Hello Angry role player. what do you think of toxic rain in 3.8?? Im looking forward to build toxic rain as league starter. I believe not much changes to be made in 3.8 am i right?

Not much changes, but i need to see in POB how much new Poison Support does, it looks super strong for poison now
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Thanks for making this build, I'll try it in 3.8.

Could you post a link to the new tree?
I'm thinking something like this could work:
https://poeplanner.com/ABIAAQMAEjIAAH6bjQgu7YMZjgBe0359df66u-PEoqfU_sgbARn-I_ZNko19MHxRR42_1CMwcd2oS3g6QpcGGYr7CfbaGo_DOpu1hMUi6jIBshnPeujW1lScArEwJT-1SAbnpAV2gsgMtNEWvyaVYeIFte96RA3I8PajFSAtgxm0vqdlTb02LOkA7ipNhrNH4iLipDkDonGhtQiPTySdYlqdqmyMapNM_8N5IXam4IbOvrdDMdrBdO0FLWKs-uteRZLzN9TtPz8nSsh7w5ARiq9uqrXyNZLYvW5p1fhtbOd0Nj1_K_0Bj_EcX8jcLlPTbwZwLiN6f3-Wn21QAAahN0zHnX-A_xAAAAAAAA==

I've more or less copied the pob you posted in the guide, but I've been wondering why you're avoiding all the non-ailment chaos over time multiplier nodes? What am I missing here? Sorry if the question has already been answered in the 160+ pages :)

Cheers
@Angry_Roleplayer would you check my passive tree after the changes i did on your builds for 3.8? Also did -kinda try- leveling sections for tree but there should might be a really bad pathing for leveling... Just need to hear your opinions :) Thx anyway

3.8 TR PATHFINDER TREE(AngryRoleplayer) -> www.poeurl.com/cx4E


JUST QUICK LOOK FOR STATS JUST COMING FROM TREE VVV

Green Stats -> Not Changed or BETTER
Red Stats -> WORSE/Decrease

OFFENSIVE LAYER

* -> Unchanged
(f%xx) -> Old Stat

:Mixed:
Spoiler
*80% increased Chaos Damage
*45% increased Chaos Damage with Attack Skills
*Chaos Skills have 50% increased Area of Effect
*Gain 10% of Physical Damage as Extra Chaos Damage
*10% of Physical Damage Converted to Chaos Damage
*10% more Chaos Damage with Attack Skills
(f%47)41% increased Attack Speed
(f%57)69% increased Global Accuracy Rating
(f%192)304% increased Damage with Bows
(f%24)34% increased Attack Speed with Bows

(f%6)38% increased Accuracy Rating with Bows
*20% increased Physical Damage
*74% increased Physical Damage with Bows



:Poison Effects:
Spoiler
*+32% to Damage over Time Multiplier for Poison
71% increased Damage with Poison
(f%40)65% increased Poison Duration
*40% chance to Poison on Hit with Attacks
*Poisons you inflict deal Damage 10% faster
*10% chance to Poison on Hit
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are *Poisoned
*Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage


:Damage Over Time:
Spoiler
(f%304)416% increased Damage Over Time with Bow Skills
*+32% to Damage over Time Multiplier for Poison
*+10% to Chaos Damage over Time Multiplier
*47% increased Damage over Time



DEFENSIVE LAYER

:Mixed:
Spoiler
(f%87)133% increased Evasion Rating
(f%178)141% increased maximum Life
*
10% chance to Dodge Attack Hits
Ignore all Movement Penalties from Armour
*48% increased Evasion Rating and Armour
*30% Chance to Dodge Attack Hits.
*50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage


MISC

:Mixed:
Spoiler
(f%22)43% increased Movement Speed
(f%0)40% increased Cooldown Recovery Speed of Movement Skills




Note : Some stats at the spoilers may changed!


SOME CALCS FOR LAZY

CONS :
Spoiler
-%6 increased Attack Speed
-%37 increased maximum Life


Some Thoughts:
If you have 5k flat life on not updated tree you have 8.9k with increased life but on updated tree just 7k. But if you scales life smaller difference of 37 not problem.

-%6 Attack speed is not big issue i think.



PROS :
Spoiler
+%12 increased Global Accuracy Rating
+%112 increased Damage with Bows
+%10 increased Attack Speed with Bows
+%34 increased Accuracy Rating with Bows
+%25 increased Poison Duration
+%112‬ increased Damage Over Time with Bow Skills
+%46 increased Evasion Rating
+%21 increased Movement Speed
+%40 increased Cooldown Recovery Speed of Movement Skills

With some mobility and evasion upgrade we feel less uncomfortable from -37% life.

Last edited by flyingsausagedev on Sep 4, 2019, 6:27:01 PM
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bouboubibi wrote:
Thanks for making this build, I'll try it in 3.8.

Could you post a link to the new tree?
I'm thinking something like this could work:
https://poeplanner.com/ABIAAQMAEjIAAH6bjQgu7YMZjgBe0359df66u-PEoqfU_sgbARn-I_ZNko19MHxRR42_1CMwcd2oS3g6QpcGGYr7CfbaGo_DOpu1hMUi6jIBshnPeujW1lScArEwJT-1SAbnpAV2gsgMtNEWvyaVYeIFte96RA3I8PajFSAtgxm0vqdlTb02LOkA7ipNhrNH4iLipDkDonGhtQiPTySdYlqdqmyMapNM_8N5IXam4IbOvrdDMdrBdO0FLWKs-uteRZLzN9TtPz8nSsh7w5ARiq9uqrXyNZLYvW5p1fhtbOd0Nj1_K_0Bj_EcX8jcLlPTbwZwLiN6f3-Wn21QAAahN0zHnX-A_xAAAAAAAA==

I've more or less copied the pob you posted in the guide, but I've been wondering why you're avoiding all the non-ailment chaos over time multiplier nodes? What am I missing here? Sorry if the question has already been answered in the 160+ pages :)

Cheers

chaos dot is not very strong in this build as we mostly scale physical and poison
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
"

chaos dot is not very strong in this build as we mostly scale physical and poison
Great news for this build is GGG decided to nuke the "non-ailment" restriction and now all chaos nodes apply to ailments (=poison) as well.

So yeah, you just got access to 4-5 wheels of damage that can affect poison now.
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Viktranka wrote:
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chaos dot is not very strong in this build as we mostly scale physical and poison
Great news for this build is GGG decided to nuke the "non-ailment" restriction and now all chaos nodes apply to ailments (=poison) as well.

So yeah, you just got access to 4-5 wheels of damage that can affect poison now.

That's what I thought.
But is worth it? From what I'm seeing, you'd have to sacrifice the Master Fletcher wheel (and probably a few other things) in order to grab these chaos damage nodes. I'm fairly new and I suck at theorycrafting, so I couldn't tell.

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