[3.4] KissMeQuick's Pet Viper Strike | Starter for FRIENDS to fight against UBER ELDER with FRIENDS!

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FuriousFungus wrote:
Hi, I've been looking trough the post and comments but can't find where you solve your mana problems. In POB I see you leech mana. But where from??
Been thinking to tak a mana leech node from essence sap to solve it.
But for the time being I disabled my HOP.


From Soul Raker in the claw wheel you get 0.8% attack dmg Leeched as Mana.
https://www.twitch.tv/der_rasierer
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FuriousFungus wrote:
Hi, I've been looking trough the post and comments but can't find where you solve your mana problems. In POB I see you leech mana. But where from??
Been thinking to tak a mana leech node from essence sap to solve it.
But for the time being I disabled my HOP.


From Soul Raker in the claw wheel you get 0.8% attack dmg Leeched as Mana.


Thank you!
Figured no one else answered the question I posed re: Fossil crafting. Did some research and here goes:

Highest Priority Fossil Crafts
Helmet: Aberrant Fossil, Enemies -9% chaos res, -9% chaos res (suffix)

Decent Fossil Crafts:
Claw: Corroded only. 60% chance to 2x poison damage (prefix).
6L Body armor: Pristine fossil only (+max life/flat life, %life regen). One prefix+suffix. Look for +life and res.

Low Priority Fossil Crafts:
Boots: Shuddering (suffix %movement speed if you hit), Pristine (prefix +%max life, flat life). Probably better off just getting life+res boots
Belt: Aberrant for chaos dmg (prefix), Shuddering (suffix %chance onslaught on flask use)
Ring: Aberrant (prefix %chaos damage leech), Corroded (suffix % ailment damage)
Amulet: Aberrant (prefix %chaos damage), Corroded (suffix % ailment damage).
Jewel/Abyss Jewel: Shuddering (suffix: %chance onslaught on flask use), Corroded (suffix % ailment damage), Aberrant (suffix %chaos damage). Use any of the above and hope a life roll prefix shows up.
Gloves: Probably hard to beat the utility of Embalmers/Haemophilia. Flat phys vs poisoned enemies (corroded, prefix), Serrated (socketed %attack speed suffix). Hope for a high life, res rolls.

Maybe there's better crafting to do via essences, but I kept this focused on using my excess fossils. Especially the common ones.
Last edited by LordNumberwang on Sep 4, 2018, 2:21:18 PM
no accuracy?
how do i generate enduring charges for CWDT+immortal call?
Video would be nice!
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Daiss05 wrote:
how do i generate enduring charges for CWDT+immortal call?


You don't need endurance charges to use Immortal Call, it have base duration that is enough. Endurance charges just extend that duration but we dont need it.
So,
I was checkign your current "live" build progres.

I see you dotn use any anti freeze potion. Don't you have any issues with it? Freeze is common reason to die I quess?

Also Im concerned about your gloves and boots.
Why did u choose sadima and goldwyrm if you are not playing "mf" build?

Can you please answer what was your reason for choosing these?
Build is awesome! I really like it. I died too many times with this, but have alot of fun. And damage is really good. But defensive mechanics isn`t reliabe (i`m 100% pure totemguy:D) for me. And problem with surviveability is only in my slow reaction time

But i have a question:

I don`t see 40 intelligence in spreading rots radius. Is spreading rot work w/o 40 intelligence?
Or Only + X % increased chaos damage?
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kileras12 wrote:
So,
I was checkign your current "live" build progres.

I see you dotn use any anti freeze potion. Don't you have any issues with it? Freeze is common reason to die I quess?

Also Im concerned about your gloves and boots.
Why did u choose sadima and goldwyrm if you are not playing "mf" build?

Can you please answer what was your reason for choosing these?


Freeze immunity comes from the Master Alchemist ascendancy.
Whats about mf items - this build lets you use them without sacrificing much of power, so why not?

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Mushme1low wrote:
I don`t see 40 intelligence in spreading rots radius. Is spreading rot work w/o 40 intelligence?
Or Only + X % increased chaos damage?


Spreading rot, just like many other treshold jewels, doesnt require stats to be allocated.

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