Kay's Summoner Memorial Page | New Guide is linked inside!

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Severinze wrote:


Copy/pasted from wiki:

Minions supported by the skill will have 15-24% more damage. In addition, while you have the Feeding Frenzy buff all of your minions have 10% more minion damage, 15% increased movement speed, and 15% increased attack and cast speed [1]. Minions supported by the skill will therefore get a total of 26.5-36.4% more damage.

Edit: when you have the buff, SDs get bonus damage, movement speed and cast speed, so this is a nice buff.


The wiki is written by random users and not GGG staff. Feeding Freny only apply to the minions linked to it as written in the gem's description.

Edit: Apparently it does. GGG is really misleading in their descriptions.
Last edited by Funkjoker on Sep 23, 2019, 7:10:14 PM
still loving this build, just cant get my spectres to survive in the uber elder fight ;/
"Ah, salutations my children... are you ready for your daily dose of smooth jazz?"
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moonmidnight wrote:
still loving this build, just cant get my spectres to survive in the uber elder fight ;/


I had to often get behind uber elder and convocation them away from the attacks. So save convocation to avoid attacks and/or to regenerate their health.

However for blighted maps when against the bosses, I do have an issue of them being wiped away together with my animate guardian =\
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Funkjoker wrote:
"
Severinze wrote:


Copy/pasted from wiki:

Minions supported by the skill will have 15-24% more damage. In addition, while you have the Feeding Frenzy buff all of your minions have 10% more minion damage, 15% increased movement speed, and 15% increased attack and cast speed [1]. Minions supported by the skill will therefore get a total of 26.5-36.4% more damage.

Edit: when you have the buff, SDs get bonus damage, movement speed and cast speed, so this is a nice buff.


It's unfucking believable how many misinformed people are lurking here. The wiki is written by random users and not GGG staff. Feeding Freny only apply to the minions linked to it as written in the gem's description.


Rory_Rackham from Balance & Design says this in reddit:

"Feeding Frenzy's reminder text: (Feeding Frenzy grants 10% more Minion Damage, 15% increased Minion Movement Speed and 15% increased Minion Attack and Cast Speed)"

The icon buff says "Your Minions deal more Damage and have increased Attack, Cast and Movement Speed".

Also Path of Building shows that activating Feeding Frenzy raises Spectre's dps even if the gem is linked to Zombies.

==========================================

TL;DR Feeding Frenzy gives big bonus to linked minions and decent bonus to all minions.
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Wermine wrote:

TL;DR Feeding Frenzy gives big bonus to linked minions and decent bonus to all minions.


Minions are already hilariously powerful, so GGG kinda shoots itself in the foot here. Their inconsistency is really misleading.
Last edited by Funkjoker on Sep 23, 2019, 6:53:55 PM
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Funkjoker wrote:
"
Severinze wrote:


Copy/pasted from wiki:

Minions supported by the skill will have 15-24% more damage. In addition, while you have the Feeding Frenzy buff all of your minions have 10% more minion damage, 15% increased movement speed, and 15% increased attack and cast speed [1]. Minions supported by the skill will therefore get a total of 26.5-36.4% more damage.

Edit: when you have the buff, SDs get bonus damage, movement speed and cast speed, so this is a nice buff.


It's unfucking believable how many misinformed people are lurking here. The wiki is written by random users and not GGG staff. Feeding Freny only apply to the minions linked to it as written in the gem's description.


Are you saying PoB is wrong then too?
I feel like OpenArl would know if your other minions get the 10% dmg and 15% turbo even if they arent linkd with it.

Edit: Didnt see the other response to that, so what Wermine said.
Last edited by ElCatti on Sep 23, 2019, 7:09:41 PM
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kayella wrote:
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TheChosenOne_ wrote:
If I use pledge of hands do I have to change my other gear too or can I just use poh then save up for other stuff in the build?


You can use the Pledge straight up - just move the 6L spectre grouping to the staff. Then just move the wand & shield grouping to your chest/helmet.




I'd have to change my armor to a rare one with no +skills. With poh+rare body armor with lfie and resists is still gonna be better than than wand+shield build? If I move some of the gems to my helmet I'd lose animate guardian and zombies
Last edited by TheChosenOne_ on Sep 23, 2019, 7:17:37 PM
How much resistances do we need to cap our spectre?

15 from indomintable army
10 from sacrifice
20 from rings (hybrid self and minion resist)
30 from spectre gem
= 75% cap?

Would it be advantageous to switch from Commander of Darkness to Plaguebringer for more damage?

They I can swap Clarity for Vaal Grace?
Last edited by teslabear on Sep 23, 2019, 10:38:42 PM
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moonmidnight wrote:
still loving this build, just cant get my spectres to survive in the uber elder fight ;/


take "indomintable army" to cap fire rest(Beam, Deals fire damage), life and physical damage reduction
"All that fancy sword swinging when all you need is one good stab."
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imphilxd wrote:
If you're using the PoH build with Eldritch Battery and Mind over Matter, are you still aiming for 3:1 Life:ES ratio? It seems like most people using PoH build have about 2:1 Life:ES.

Any benefits to stacking more ES?


3:1 is not really accuracy, it is 43%.

That is for maximize your 1 hit stand. Elsa than that, more ES the better bc in real case scenario ES is not regenerate right when hit. Large pool of es will cover you better:

You got 1st hit, lost huge HP + ES but still not die => you will spam your life flash => your hp nearly recovered for another 2nd hit but your es will not. ES need "not hit" time => that where your remain ES do it job.

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