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I think Convoking Wand is a mandatory item for this build now.
How important do you think acro/phase acro are? Its a pretty huge skill point investment and I'm thinking that all you get besides those 2 is a bunch of dex. And correct me if I'm wrong but spectre level is defined by the gem level and thus desecrate 19 is not needed anymore? What else requires massive dex?
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harby wrote:
How important do you think acro/phase acro are? Its a pretty huge skill point investment and I'm thinking that all you get besides those 2 is a bunch of dex. And correct me if I'm wrong but spectre level is defined by the gem level and thus desecrate 19 is not needed anymore? What else requires massive dex?
Phase run 155
Temporal chains 98
GMP (only for projectile-based spectres) 111
I'm using this as my league start, but honestly i'm finding the dmg quite low, bosses take quite some time to be killed.

Also i don't understand why everyone who plays summoner ignore so much minion dmg nodes? it's not only this guide, most ppl do this, would like to understand why.
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dholly wrote:

Any idea of how to craft that wand? I've thought about loads of imprints and just regal untill +1 lvl procs, but i'm not sure if it worth it, since have no idea of how rare is that mod are.
i've got +1 once over ~80 alterations spam

in this datamined JSON file (9MB text, warning): https://raw.githubusercontent.com/brather1ng/RePoE/master/data/mods.json

you can ctrl+f for "martinet" and then you'll see
Spoiler
"MinionGemLevel1h1": {
"adds_tags": [],
"domain": "item",
"generation_type": "prefix",
"generation_weights": [],
"grants_buff": {},
"grants_effects": [],
"group": "IncreaseSpecificSocketedGemLevel",
"is_essence_only": false,
"name": "Martinet's",
"required_level": 60,
"spawn_weights": [
{
"tag": "two_hand_weapon",
"weight": 0
},
{
"tag": "weapon_can_roll_minion_modifiers",
"weight": 500
},
{
"tag": "default",
"weight": 0
}
],
"stats": [
{
"id": "minion_skill_gem_level_+",
"max": 1,
"min": 1
}
],
"type": "GlobalIncreaseMinionSpellSkillGemLevel"
},


as i understand, important part is
"
"spawn_weights": [
{
"tag": "two_hand_weapon",
"weight": 0
},
{
"tag": "weapon_can_roll_minion_modifiers",
"weight": 500
},
{
"tag": "default",
"weight": 0
}
],
this means two things:
1) this mod is not attack and not caster in case of metacraft ("cannot roll attack mods" or "cannot roll caster mods" you can craft with bench)
2) "weight 500" is quite high, which is good
Last edited by alt0172 on Sep 9, 2019, 7:48:55 AM
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HeeroYui wrote:
I'm using this as my league start, but honestly i'm finding the dmg quite low, bosses take quite some time to be killed.

Also i don't understand why everyone who plays summoner ignore so much minion dmg nodes? it's not only this guide, most ppl do this, would like to understand why.


Just to compare your build with mine. I think you missed some items or gem links....
Don't forget to update your spectres lvl which depends on 3 factors:
desecrate gem lvl
raise spectres lvl
and location lvl where you raise them.
It's the key of their dmg.

Now Im 77 lvl and all bosses are melting in 3-4 seconds. Dmg is increadible for this stage of gaming. I have 4 slave driver spectres, 9 zombies and this crappy rat golem (forget the name )) )

I've played this build in the league before previous and got 600 depth in delve and killed everything with closed eyes except of uber elder, just cuz im quite nooby in dodging =). Shaper was a cake... But now this build is much stronger.
Just make an anylysis of your gear and skills.
Last edited by old_nihilist on Sep 9, 2019, 8:02:44 AM
"
old_nihilist wrote:
"
HeeroYui wrote:
I'm using this as my league start, but honestly i'm finding the dmg quite low, bosses take quite some time to be killed.

Also i don't understand why everyone who plays summoner ignore so much minion dmg nodes? it's not only this guide, most ppl do this, would like to understand why.


Just to compare your build with mine. I think you missed some items or gem links....
Don't forget to update your spectres lvl which depends on 3 factors:
desecrate gem lvl
raise spectres lvl
and location lvl where you raise them.
It's the key of their dmg.

Now Im 77 lvl and all bosses are melting in 3-4 seconds. Dmg is increadible for this stage of gaming. I have 4 slave driver spectres, 9 zombies and this crappy rat golem (forget the name )) )

I've played this build in the league before previous and got 600 depth in delve and killed everything with closed eyes except of uber elder, just cuz im quite nooby in dodging =). Shaper was a cake... But now this build is much stronger.
Just make an anylysis of your gear and skills.


just wanna update that raise spectre is scaled base on gem level now so desecrate level dont matter anymore

lvl 24 raise spectre can spawn ilvl 84 spectres anywhere
Last edited by duabijitelur on Sep 9, 2019, 8:09:14 AM
Hi kayella why i lost my spec when i swap from wand to pled staff, this trick got fix or i do something wrong can you confirm
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duabijitelur wrote:


just wanna update that raise spectre is scaled base on gem level now so desecrate level dont matter anymore

lvl 24 raise spectre can spawn ilvl 84 spectres anywhere


Really ? It seems that I miss that information in the patchnotes. Thank you for calling my attention on that. Does it mean I can raise 84 lvl spectres in my HO ??
Last edited by old_nihilist on Sep 9, 2019, 8:23:56 AM
"
old_nihilist wrote:
"
duabijitelur wrote:


just wanna update that raise spectre is scaled base on gem level now so desecrate level dont matter anymore

lvl 24 raise spectre can spawn ilvl 84 spectres anywhere


Really ? It seems that I miss that information in the patchnotes. Thank you for calling my attention on that. Does it mean I can raise 84 lvl spectres in my HO ??

yeah ur raise spectre minions scaled based on gem level now! rejoice!

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