Kay's Summoner Memorial Page | New Guide is linked inside!
" Personal preference. You can use both, if you like. For Vaal Oversoul i recommend it. You prespawn them, then use Holy Flame Totem and Skeleton's once he has spawned, then recast SRSs. Then cycle. I prefer Skeletons because they reach the dps ceiling quicker and that makes more sense to me for leveling (mostly drive by exp). Personally, I don't use zombies in early game at all. They just die all the time, and respawning is a time sink. I intend to take the following at League Start: BR(B) : Holy Flame Totem + Summon Phantasm Support + (Infused Channeling) BB(R?): SRS/Summon Skeletons + Minion Damage + Melee Physical Damage + (Melee Splash/Deathmark/Infernal Legion) B(B?): SRS + Minion Damage + (Melee Splash/?) BB: Skitterbots + Infernal Legion B: Frostblink + (Arcane Surge) On more thing: Personally I don't like Minion Instability. I get Enduring Bond at Level 9. Last edited by pmpch on Jan 8, 2021, 2:01:18 PM
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" Yeah, I like skeletons more because they don't lock me down into casting like SRS. Zombies seem resilient enough when around HFT and after I get Vitality. | |
" I changed to SRS for the new guide because I really struggled in gauntlet with skeletons. The big reason is can't offscreen bosses with skele because the maximum cast distance is less than edge of screen. Then they move so slowly and die before do any damage. Or have to walk over a rock/hill. SRS can just fly over it and has good movement speed. Also when you get skitterbots they will run off when monsters are close but still off screen. You can then cast SRS at the edge of the screen and they will fly off and clear for you. This helps a lot in Lunaris temple level 2 if you play HC. Also you need to carefully cast skele on top of boss or on monsters packs while running but you can just cast SRS anywhere and they will fly towards monsters by themself :) 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 | |
Vitality in its buffed version is key for early zombies.
For ME srs > skeletons tho. srs flying over stuff + faster movement and instant activation on cast are the reasons for me. DMG is fine on both. | |
" Me too! But we should be OK. GGG has nerfed necro every league since 3.8 but we can still find a way to be strong :) 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 | |
" It's always 3 days. For me: patch notes = Wednesday. league start = Saturday 6am. Short time to make build guide :) 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 | |
" " That's good idea! @erigol07 Is it difficult to add the new levelling guide? 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 | |
" The biggest problem with SO is the melee range. If they are too close to the boss they will use default auto attack. All support gems are projectile so they do 0 DPS. You really notice it in endgame bosses because they have a lot of HP. Need to move SO with convocation. not too close (melee), but also not too far (no shotgun) 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 | |
" In 3.12 there is only one crabbie, but GGG can change it in 3.13. For example, there is Enhanced Vaal Fallen for temple, EVF for delve and EVF for spectre. The stats are slightly different. Also, Frost Auto-Scout has different spell stats for monsters and spectre. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 | |
if a text guide is available for each location, then it can be done.
I also forgot to mention, the program automatically changes areas (manually, you only need to change the act once after 5) Links change automatically depending on the level. The tree image also changes depending on the act. links are tied to the following levels: 2, 4, 8, 12, 16, 24, 28, 31, 34, 38, 55, 72, 90. to bind to other levels, I have to dig into the code, and I'm not sure if I can change this. The problem can arise if the note for the location is too large, then it will take up too much space on the screen. Also, there is some problem in locations that you visit several times, you need to somehow distinguish between different visits in one note. So if I have all this information, I can do it. You may need to test this assistant to improve the imported guide and understand how you can change the prompts. or I can show in real time what was done. we can prepare part of the guide before the next act, so that you can show it on video, for this, send me what I said above in advance sorry for bad eng Last edited by erigol07 on Jan 8, 2021, 4:57:39 PM
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