Kay's Summoner Memorial Page | New Guide is linked inside!

https://pastebin.com/9s9nma4T

Any1 care to look and give me suggestions on changes I can make. My dps seems fine but seem to be seriously lacking on health.
Why do we skip the +minion damage nodes at the very beginning of the tree? Do we need those points elsewhere or is it something else I miss?
Why no Queen's Escape?
I don't think Animate Guardian applies the -x% to elemental resistance from Fossil crafted helms. They don't have the little aura-like effect from equiping such items, and since they seem to get all other visual effects from items they have equipped, I assume it's not working. It must have some weird hidden mechanic where it's counted as an aura, and as such can't be used by the AG.

IDK how one would test to know it for sure, though.
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Mentoya wrote:
Now I know why people are running "Cold Snap" instead of "Summon Skeleton" It's definitely superior. Thanks Tusk!!


Maybe I missed something, why is 'cold snap' superior? I had a much easier time taking down UE with skeletons than with cold snap but it seems fine for map clearing.
Where can I find the Minions deal 20% increased dmg crafting recipe? I have been searching everywhere lol
Quick question guys, i've been reading pages and pages... but i cant find anything about this: there is any way to do the reflect ele dmg mod on maps?? cause im having crazy bad luck 8 out of 10 corruptions leave me with 15%+ ele reflect xDDD
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Ozhammar wrote:
Quick question guys, i've been reading pages and pages... but i cant find anything about this: there is any way to do the reflect ele dmg mod on maps?? cause im having crazy bad luck 8 out of 10 corruptions leave me with 15%+ ele reflect xDDD


You must really have bad luck, out of cca 200 elder UGS i corrupted i only got like 5 ele reflects, and i just sold these. There is also another way, SG have way more HP, so you can switch to them, and do the map slowly, pack by pack, let them regen between them. But its just not woth the time...
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xX_Mankind_Xx wrote:
https://pastebin.com/9s9nma4T

Any1 care to look and give me suggestions on changes I can make. My dps seems fine but seem to be seriously lacking on health.


You can optimise your passive tree for more life:

Refund minion leech near grave pact. Refund minion regen near death attunement. Refund strength node near berserking. Refund jewel slot near harrier. That will give you 6 passives. Take life node next to devotion. Path to herbalism on the right side of the tree (5 passives). This will give you +26% life.

Upgrade jewels: you need to try to get jewels with t1 life (46-50 life) - some of your jewels have no life. I can sell you some of my old jewels if you can catch me in-game.

If damage feels good, you could even try using Lioneye's Remorse and refund the passive from Necromantic Aegis.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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Firnblut wrote:
Why do we skip the +minion damage nodes at the very beginning of the tree? Do we need those points elsewhere or is it something else I miss?


The minion nodes at the witch start give 20% increased damage and 4% increased cast/attack speed. However, by pathing through the INT travel nodes and allocating anatomical knowledge jewel in the jewel slot, you gain 23 life and 8% increased life. Furthermore, you save 2 passives that can be allocated in better places.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶

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