Kay's Summoner Memorial Page | New Guide is linked inside!

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kayella wrote:
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KuroiShiffer wrote:
Hey, I've using a variant of your build : Scale of Esh ED MOM with Pledge of hand and Devouring, all content and Sirus 8 deathless done.
Link here : https://youtu.be/kikjEv3QmZ



I get video unavailable :(

Juste changed the link xD sorry :d the new one : https://youtu.be/kikjEv3QmZI




Edit :
- Uber Elder Kill : https://youtu.be/fg_h3psSZqQ
- Uber Atziri FULL Run : https://youtu.be/ZUqlg0Q_M9Q
- Shaper Kill : https://youtu.be/hl845g_VINk
Last edited by KuroiShiffer on Apr 23, 2020, 4:08:20 PM
Just to clarify, why is the chance of getting offering effect 50%? On poedb I see "Spells have % crit chance" and "Attacks have % crit chance" as a suffic on body armors too.

So wouldn't it be 25%?

Possible Suffixes:
% increased effect of offerings
attacks crit chance
spells crit chance
regen %

Or is there a reason for the 2 crit chance ones to not be available?
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kayella wrote:
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faraddox wrote:
Is there any options to give charges for spectres without aegis? And then go block with life+es recovery on block? These new spectres look cool, but looking at videos it feels really squishy for me, especially with my latency spikes.


You may give charity+brightbeak to AG and in long fight it will always generate 3 F charges for ya, and sometimes power.


I forgot about this! Everyone uses Kingmaker nowadays...

Do you find it very reliable for the boss fight?


He wont generate any charges with fast clear or in trash clear, but he will always generate charges in long fights like mine node clear or boss fight.

In fact you will have 3f charges in any place when AG can attack... And with FO and beak he will have fast attack rate.
So if you do not need KM for you build (you use SC+Fortify and do not need crit) - charity on ag is your choose.

I cant show how this works right now, cuz i rip my HC char, but this build for AG is based only on AG survivability and dps boost where you face big amounts of enemy or just fat target with cost of almost nothing.
Hello I was wondering if you could assist me on what gear I could update? I can't figure out what all to upgrade without more major currency. I am currently using Slave Drivers as my main source. I still have a little trouble with dmg output on the Conqs. Mainly Drox. I have only been able to make it to wave 16/20.


Thanks for the great build kay!!!

Just switched to EB/MOM with RS from another summoner build and it's extremely fun, although i need to raise my DPS.

Any reason to keep phase run if you have a Watcher's Eye with Phasing? It's not better to use withering step?

Any LL/ES version available?

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itsT wrote:
Just to clarify, why is the chance of getting offering effect 50%? On poedb I see "Spells have % crit chance" and "Attacks have % crit chance" as a suffic on body armors too.

So wouldn't it be 25%?

Possible Suffixes:
% increased effect of offerings
attacks crit chance
spells crit chance
regen %

Or is there a reason for the 2 crit chance ones to not be available?
The crit chances have lower odds. Also, you can increase your odds by having the right item level and crafting (although you don't quite make it to 50%, but it's close). Indepth explanation below.

Spoiler
First, Offerings and Regenerate % of Life have twice the weight of either of the crit chances. So it looks like:

500 - Offering 20%
500 - Offering 25%
250 - AttackCrit 1%
250 - AttackCrit 1.5%
500 - RegenLife 1.5%
500 - RegenLife 2%
250 - SpellCrit 1.5%
250 - SpellCrit 2%

That gives you 1/3 chance of getting offering, 1/3 chance of regen life, and 1/6 x 2 chance crit.

But since offering 25% requires iLvl 80 and the crit 2% affixes requires iLvl 84, you can eliminate the possibility of rolling the 2% crit affixes by using an 80-83 iLvl base.

That brings you to 40% offering, 40% Regen Life and 10% x 2 for crit.

If there's room on the item, you can eliminate one of the two crits by crafting "Cannot roll Attack modifiers" (or spell, either one). If you're planning to use a crafting prefix as your 3rd prefix you'd have to spend the two exalts on 3 crafted modifiers as well to make sure all prefixes are blocked.

All that gives you a 44.4% chance of offering, 44.4% regen life and 11.1% for whichever crit is left.

If any of the above is wrong, let me know as I've not actually done the crafting myself, just messed around on craftofexile.com

https://www.craftofexile.com/?b=45&bi=6718&m=hunter&i=|5|&lv=83&ob=suffix&v=d&a=e&l=a&lg=2&req={"2102":{"l":68,"g":0}}&bld={"1735":64,"1821":81,"2780":1,"2781":1,"2868":1}&ggt=|11|1|&ccp={}
Ahhh thank you for the in depth explanation! In that case might gamble a bit if i see a good deal on a +1 spectre astral plate!
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He wont generate any charges with fast clear or in trash clear, but he will always generate charges in long fights like mine node clear or boss fight.

In fact you will have 3f charges in any place when AG can attack... And with FO and beak he will have fast attack rate.
So if you do not need KM for you build (you use SC+Fortify and do not need crit) - charity on ag is your choose.

I cant show how this works right now, cuz i rip my HC char, but this build for AG is based only on AG survivability and dps boost where you face big amounts of enemy or just fat target with cost of almost nothing.


Hi, could you make a "mini guide" of that AG build? What items does it use?.

Don't understand some of the terminology. What do you mean "do not need crit"? And what does FO means
So question. Is there a particular reason that the Spider build doesn't use multistrike for the spiders (in place of Melee Physical). It's marginally better DPS wise according to PoB. I know I remember reading in another thread that for zombies with triple slam, they won't move till all 3 is over or something but I'm not sure if that's relevant for the spiders with Viper Strike.

EDIT: Specifically I'm talking pre-awakening gems. I would probably buy Awakened Melee Physical over the Awakened Multistrike just due to the cost difference until I was insanely rich.

---

On another note, your CWDT + Immortal Call information needs updating:

Spoiler
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1. Cast When Damage Taken + Immortal Call will reduced damage taken by 28%.
2. Phase Run gives +40% movement speed, phasing (run through monsters) and reduced visibility (monsters won't attack you).

NOTE: Phase Run must be unlinked. This will allow you to manually cast it when you need the speed boost.

NOTE: Cast When Damage Taken should be level 15.
NOTE: Immortal Call should be level 16.
First, Immortal Call at level 16 is 32% less elemental, 33% less physical damage. Probably just forgot to change it when the recommendation changed from 5 CWDT / 7 IC.

Second, CWDT only needs to be 14 for a level 16 IC. That's required level 64 for both. It's also the last gem level where IC is +2 levels over CWDT. After that CWDT's scaling slows down to one per level.
Last edited by ShmooDude on Apr 23, 2020, 10:33:39 PM
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totikpo44 wrote:
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He wont generate any charges with fast clear or in trash clear, but he will always generate charges in long fights like mine node clear or boss fight.

In fact you will have 3f charges in any place when AG can attack... And with FO and beak he will have fast attack rate.
So if you do not need KM for you build (you use SC+Fortify and do not need crit) - charity on ag is your choose.

I cant show how this works right now, cuz i rip my HC char, but this build for AG is based only on AG survivability and dps boost where you face big amounts of enemy or just fat target with cost of almost nothing.


Hi, could you make a "mini guide" of that AG build? What items does it use?.

Don't understand some of the terminology. What do you mean "do not need crit"? And what does FO means


There's a guide on page 1 of this thread.

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