[3.13] "EQ JUGG" EARTHQUAKE T H I C C JUGGERNAUT Build 2021 Edition (Staff/Mace) + UBER ELDER!

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otazman999 wrote:
What kind of Watchers eye stats should I be looking for in end game for this build? I am not seeing it in the build guide, sorry if I missed it.

Its not needed
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All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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AsMIadi wrote:
Hiii,

Thanks for a really nice guide and a great build.... having really nice fun with it.Map clear is easy but the bosses i am struggling. Please advise..

Get more damage
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All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
I was thinking of trying this out as a 3.12 league starter. How significant is the nerf to glancing blows for the staff version of this build?
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AengusM wrote:
I was thinking of trying this out as a 3.12 league starter. How significant is the nerf to glancing blows for the staff version of this build?

not significant
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Hi,
Had a +40% EQ Damage Abyssus lying around and decided tot try this build. Quite enjoyable.
One question though, what mods should look for in jewels? Aside from max life which is obvious. Does the build benefit from %increased damage with staves mod?
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wrozansk wrote:
Hi,
Had a +40% EQ Damage Abyssus lying around and decided tot try this build. Quite enjoyable.
One question though, what mods should look for in jewels? Aside from max life which is obvious. Does the build benefit from %increased damage with staves mod?

1 mana leech mod. And just crit multi
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All builds: http://www.angryroleplayer.com/path-of-exile-builds/
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Should I be dying in red maps? Any advice on upgrades?

Thanks!
IGN: Chumbah (Warbands)
As "mark on hit" effect can only apply to rare or Unique enemy, is assassin mark on hit ring still useful for this build? Or we just need a pair of Vulnerability on hit gloves to min-max dps?
And do we really don't need to take Undeniable ascendancy point? I drop my hit chance to 87% without it. How could we fix the accuracy problem?

Cheers
Last edited by Wes07 on Sep 23, 2020, 10:02:44 PM
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Wes07 wrote:
As "mark on hit" effect can only apply to rare or Unique enemy, is assassin mark on hit ring still useful for this build? Or we just need a pair of Vulnerability on hit gloves to min-max dps?
And do we really don't need to take Undeniable ascendancy point? I drop my hit chance to 87% without it. How could we fix the accuracy problem?

Cheers

Ass mark is great.accuracy = precision
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
How are you using 2 curses in this build? Am I missing something :O?

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