[3.13] GOLEMENTALIST (Flame Golems Elementalist) Build (Easy & Safe for everyone!) +Video guide!

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ShadowHamed wrote:
tomay and I are min/max but that said the dmg should be sufficient for all content as angry has outlined in guide (watch his and others videos). It is a bit expensive per league start.

You dont have anima stone yet? expensive in league? you have the harmonies but you can ditch 1 of the eminence (since u have 2 of them) for another harmony. Other than that, apply EE and use convocation. You want to make sure the flame golems are casting magma ball not flame wave or immolate. Use convocation if they get too close and are casting anything but magma ball at primary target.

You should have enough as is to clear all content. As to the cost, in league specifically, i cant speak to that. I am min/max and at this point super expensive build (body armor and shield alone 30ex+ in standard). I was doing all content though with the setup that angry has outlined... now sufficiently stronger and content is easier as i have min/max


update: remove deathmark from body armor and add something else with more damage.


I understand that you are min-maxing in standard, but unless I am missing something, when I PoB your character the Flame Golem's do less DPS than what mine currently do... And I still think my damage is quite low for a build with this much investment. Ten percent of this investment would make a stronger Trickster Ignite build.

I do have an Anima Stone. Switching Eminence to Harmony actually reduces my DPS in PoB by around 1-2K.

I think golem builds just struggle a little bit with the league mechanic. And that is the primary reason I am using Deathmark, to assist in targeting bosses that spawn.

Also, 21/20 Deathmark is the same damage multiplier as Minion Damage Support for single target, which is where the damage is needed. Clearing is fine with 25% less.
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Hohenheim_ wrote:
Also, 21/20 Deathmark is the same damage multiplier as Minion Damage Support for single target, which is where the damage is needed. Clearing is fine with 25% less.


Not quite correct, in fact, Deathmark Support deals more damage vs deathmarked targets than MDS. DmS grants two different "more multipliers" which will be applied separately so the correct calculation for lvl 21 Deathmark Support would be 25 + 125% = 56.5% more damage dealt.

It's the same with lvl 21 Feeding Frenzy Support which is calculated as 25% + 110% = 37.5% more damage.
Last edited by tomay on Sep 19, 2019, 4:45:59 AM
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TigerJazz wrote:
Which is better? Hybrid or go to a pure ES + CI version?

Hybrid is always more EHP
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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I understand that you are min-maxing in standard, but unless I am missing something, when I PoB your character the Flame Golem's do less DPS than what mine currently do... And I still think my damage is quite low for a build with this much investment. Ten percent of this investment would make a stronger Trickster Ignite build.

I do have an Anima Stone. Switching Eminence to Harmony actually reduces my DPS in PoB by around 1-2K.

I think golem builds just struggle a little bit with the league mechanic. And that is the primary reason I am using Deathmark, to assist in targeting bosses that spawn.

Also, 21/20 Deathmark is the same damage multiplier as Minion Damage Support for single target, which is where the damage is needed. Clearing is fine with 25% less.


You have confirmed how wildly inaccurate PoB is for this build. The build is capable of 2-6+ million DPS easy. So all things are relative yes but does PoB reflect this? Are you using PoB to compare dps with Trickster Ignite? Or just the general feel with game play?
There is zero chance that a second eminence is better or more dmg than a harmony, that confirms essentially the inability for PoB to properly calculate this even though play style has a lot to do with total dmg once you have 8-10 harmonies. To dial up dmg, i would run 7-1-1-1-1 (golems) which would be 1440% increased dmg from harmony and ascendancy alone with magma ball on low cooldown. several ways to tune it.

for the most part, this is the play:

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apply EE and use convocation. You want to make sure the flame golems are casting magma ball not flame wave or immolate. Use convocation if they get too close and are casting anything but magma ball at primary target.


You won't get 20 million dps from this build but it has enough to do all content and if deathless, Uber elder should be sub 2 min.

As it relates to my own choices, I do run a lvl 21 combustion also, which i assume PoB calculates lower but again, the math is tricky on that. (30% more dmg + ignite up 100% + -20 fire resist + 10% increased) vs 50% more? EE + combustion -70 fire resist on primary tgt all times. Maybe true, but I don't trust PoB as is and you have given me more reason not to.
Last edited by ShadowHamed on Sep 19, 2019, 4:35:51 PM
how up golems hp?
they always die
idk why :(
1. Move your support golems to the helmet where they get +1 lvl.

2. Get to lvl 72 and buy a bunch of lvl 21 golem gems, w/o quality they're very cheap because of The Rite of Elements Divination Cards. Or buy some cards and roll the dice yourself.

3. I don't think Elemental Army Support works for you... it requires the suppot golems dealing a lot of fire damage to apply exposure. Add Minion Life or Meat Shield or Empower instead.
<noob question> what means the red circles around few points on tree/ascend ?



Huh, weird ... no idea never seen that before. ;)

Maybe a Blight League related gimmick?

What all those passives do have in common is increased effect of buffs granted by golems.
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_MrL_ wrote:
<noob question> what means the red circles around few points on tree/ascend ?





The red circles are from PoB, they are identifying Golem nodes. If you look down the bottom of PoB at the search bar you will see the word golem is most likely being searched for.
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ShadowHamed wrote:

You have confirmed how wildly inaccurate PoB is for this build. The build is capable of 2-6+ million DPS easy. So all things are relative yes but does PoB reflect this? Are you using PoB to compare dps with Trickster Ignite? Or just the general feel with game play?
There is zero chance that a second eminence is better or more dmg than a harmony, that confirms essentially the inability for PoB to properly calculate this even though play style has a lot to do with total dmg once you have 8-10 harmonies. To dial up dmg, i would run 7-1-1-1-1 (golems) which would be 1440% increased dmg from harmony and ascendancy alone with magma ball on low cooldown. several ways to tune it.

for the most part, this is the play:

"
apply EE and use convocation. You want to make sure the flame golems are casting magma ball not flame wave or immolate. Use convocation if they get too close and are casting anything but magma ball at primary target.


You won't get 20 million dps from this build but it has enough to do all content and if deathless, Uber elder should be sub 2 min.

As it relates to my own choices, I do run a lvl 21 combustion also, which i assume PoB calculates lower but again, the math is tricky on that. (30% more dmg + ignite up 100% + -20 fire resist + 10% increased) vs 50% more? EE + combustion -70 fire resist on primary tgt all times. Maybe true, but I don't trust PoB as is and you have given me more reason not to.


I don't think PoB is too inaccurate for the build, you just need to factor in some things outside of PoB to get a better estimate. It still calculates damage per magma ball just fine, which helps you min-max as damage and cooldown are the most crucial.

I was compare general gameplay, although as I get better gear, the general clearing has been better, but I still think Golem builds are pretty tough for the new league mechanic.

I think with eminence, it is showing more damage because once you get to like 1200% increased golem damage or higher, each harmony becomes less and less of an overall increased. From 1340% to 1440% is like 7% more damage or something. While we have almost no increased Cast Speed. That probably skews the data a bit.

I think Combustion is definitely competitive in the right circumstances. For instance if you don't need aggressive golems (say in uber elder, or if using Death Mark), you could swap FFS with Combustion for a damage increase. Although at that point you may as well use Elemental Focus for even more damage.

There's definitely a lot of ways to do this build. For instance, I am currently running 6-1-1-1-1, while a lot of people run 7-1-1-1. The data tells me 6 is more damage, but anecdotal reports from others have said otherwise.

One this I love is the on-going discussion on this post. It is interesting to see the different approaches.
Last edited by Hohenheim_ on Sep 20, 2019, 6:42:07 AM

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