3.2 Burning arrow Deadeye 4.1M DPS

using this build atm, very nice so far, im wondering tho, where do u get frenzy charges from ?
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EvilZueva wrote:
using this build atm, very nice so far, im wondering tho, where do u get frenzy charges from ?



Thank you....well you dont generate frenzy charges you using silver flask whick grants you Onslaught which increases your attack speed by 20% and you can use vaal haste with inc duration for more attack speed also attack speed modifier on items or even enchantment on boots thats grants you attack skeed if you kileld recentry (past 4 seconds) and our ascendacy gives us Tailwind which makes you faster by 10% and every skill used increases that value to 100% so you dont need frenzy charges at all
Can you explain how you are sustauning? There is no leach on the tree, and 30 life on hit from rupture is nothing at all to sustain with. Using blood rage is hardly adequate. Also you have a random claw node near duelist starting area. It would be better to get soul raker with lioneye's fall so you have dual leach and can ditch the mana flask.
Last edited by AlmighttyGoku on Jul 3, 2018, 1:46:32 AM
nice 4.1 mil dps with shock ticked and vs white mobs more like 1.2 mil realistic dps ffs is pob so hard?
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Dafii wrote:
nice 4.1 mil dps with shock ticked and vs white mobs more like 1.2 mil realistic dps ffs is pob so hard?



first of all theres no "shock" ticked since we dont shock enemies 4.1 mil damage is when all buffs and procs are on as a knockback close range Slower proj insted of GMP always on full life onslaught tailwind killed and used skill recently cirt chance lucky ignite burning and coversion on ash with bleeding on from phys range totem that proc ascendancy keystone called Rupture all along wih all other chosen keystones as Gathering Winds / Powerful Precision / Fast and Deadly with all flask on at the same time + currses affecting enemies with vaal haste on as long with herald of ash anger and ice golem


SO half of them are active all the time as passive others you need to have / triger at the right time / boss fights like switching gems so 4m damage is highes peak wit everything on that you can deal by one hit so its mostly boss fights when you knwo how to fight ofc and not spamming flask for example so trash damage yes it it around 1-2 mil damage as you know you can kill trash with anything so it doesnt matter what mater in this game is how fast you can melt boss so 4.1 mil peak boss damage its true and tbh you dont need 4 mil on trash clear :D but its fine you learned something at least today :)
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AlmighttyGoku wrote:
Can you explain how you are sustauning? There is no leach on the tree, and 30 life on hit from rupture is nothing at all to sustain with. Using blood rage is hardly adequate. Also you have a random claw node near duelist starting area. It would be better to get soul raker with lioneye's fall so you have dual leach and can ditch the mana flask.



yes i made some changes you acctialy dont need blood rage its only for frezny charge generation and i use vaal clarity with inc duration so you have unlimited mana all the time but if i wanted go more to leech you can definetly take some nodes with mana and life leech or regen and lioneye fall jewel ofc good point
Currently using this guide as I play around in Delve, and I was wondering... IF I use the threshold jewel for burning arrow that lets me stack an additional ignite wouldn't that about level the dps on single targets since at close range we are guaranteed to pierce and there by crit causing an ignite?
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SoryuSmurf86 wrote:
Currently using this guide as I play around in Delve, and I was wondering... IF I use the threshold jewel for burning arrow that lets me stack an additional ignite wouldn't that about level the dps on single targets since at close range we are guaranteed to pierce and there by crit causing an ignite?




Well if you use jewel or ring that gives you aditional ignite on enemy its a damage butff BUT if theres a dowside that enemy is burning slower it means the damage over time from burning will be slower whic aditional ignite wont match the damage with fast burning damageo ver time itself i reworked this build a little and went for some more Life nodes i recmoed to do so overcap resist at 75+++ if possible and dont use elemental focus it causes burning not to deal damage so you loose aditional DOT but if you use it you will have more ele fire damage on Hit but 0 DOT from burning .....only possible option would be to have spell totem that causes burning but still that burn would scale of linked support gems which is possbile if you use another 6L chest with 6L bow :) but we need to cause bleeding to make our damage on hit much higher which helps a lot with boss kills
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Daff370 wrote:
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SoryuSmurf86 wrote:
Currently using this guide as I play around in Delve, and I was wondering... IF I use the threshold jewel for burning arrow that lets me stack an additional ignite wouldn't that about level the dps on single targets since at close range we are guaranteed to pierce and there by crit causing an ignite?




Well if you use jewel or ring that gives you aditional ignite on enemy its a damage butff BUT if theres a dowside that enemy is burning slower it means the damage over time from burning will be slower whic aditional ignite wont match the damage with fast burning damageo ver time itself i reworked this build a little and went for some more Life nodes i recmoed to do so overcap resist at 75+++ if possible and dont use elemental focus it causes burning not to deal damage so you loose aditional DOT but if you use it you will have more ele fire damage on Hit but 0 DOT from burning .....only possible option would be to have spell totem that causes burning but still that burn would scale of linked support gems which is possbile if you use another 6L chest with 6L bow :) but we need to cause bleeding to make our damage on hit much higher which helps a lot with boss kills


As far as I can tell, Sudden Ignition Has no negative downside to it. Other than it takes up a jewel slot that is.

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