g00fy_goober's Physical Reave/Bflurry Berserker (Easily Clear All Content)
" With my gear pride gives 25% less damage than hatred. Hyporthemia lvl 20 gives 39% more damage against chilled enemies for supported skills. Also we can scale that easily with spiked gloves + Increased Damage Against Chilled Enemies you can get 50% increased damage easily with that. With end game weapons you also can get shaped weapons with gain % of physical damage as extra cold damage. So we get a bunch of "free damage", meaning that it double dips. We can also double dips with rings 10% of phys as extra fire from Essence of Hystheria. I don't think it's worth right now going pure phys, since we can get a bunch of free extra damage that scale really well. | |
Has anyone tried rage+berserk? it looks pretty fucking good
Last edited by wafflezy on Jun 14, 2019, 11:30:05 AM
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So this is a pretty fundamental (e.g., noob) question, but I'm trying to understand each skill.
Vaal Reave - video shows just base Reave being used; is Vaal one still popped as a cooldown, and base Reave is used as the main AOE/Mapping ability? Blade Flurry - this is the single target ability; charge to 6 and release? Vaal Ancestral Warchief - do you use the vaal version? base version? both? Otherwise all the buffs and auras make sense, it's just a ton of buttons and I want to make sure I have a proper understanding of it all, thanks! | |
" Pretty much it, you use vaal reeve and try to keep 8 stacks since the aoe is bigger. I'm currently clearing with blade flurry, i think the aoe buff makes it great to clear maps and the only gem swap I use is conc effect instead of increased area of effect. Also you can grab any helmet that you like. I tried reave (and i''ll try it again when I get another foil with more attack speed), but so far blade flurry is clearing great and better than reave in my opinion. Give it a try. Last edited by zug0 on Jun 14, 2019, 12:40:08 PM
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I play with rage berserk, as a berserker and I took the precision aura for more range, crit and area of effect for the blade furry for full screen clearing it feels really rewarding.
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I've been having a lot of fun with this build so far! I'm curious though - what are the advantages of claws over swords (foils), or vice versa? I know with claws you get the inherent leech/life-on-hit while swords give accuracy or crit modifier... I keep flip flopping between building this for one or the other, since the difference is really only a few nodes in the tree.
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Does quality matter on ancestral warchief? Like does the totem actually do any significant damage or do i take it simply to gain damage myself?
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" It does lots of damage itself especially with support gems added to it. |
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Hi I'm jumping into this build and i'm looking forward to this iteration of the reave/flurry.
My concern atm is that I'm a noob at crafting items and the market hasnt got claws with added phys and crit chance as well as the other mdos so i may need to craft them... Is there a really beginner friendly way to almost guide me through that? Any help really appreciated <3 | |
Also to add to my queries above do you have any thoughts on going a bit more armour based ie using a belly or an astral plate base, i assume less dmg but more survivability and probably then wouldnt take the dodge nodes on the right of the tree
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