[3.9] Pure Phys Skeletons & Friends Necromancer — Beginner/SSF/Budget Build

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knabo wrote:


Please excuse my Dollar Store gear, but I just got a 6 link chest. When I added brutality to my skeletons their ability to clear mobs decreased significantly. Is there a point in time when pure physical damage works better? Without brutality I am cruising through mobs and metas.

Any advice on where to go from here is appreciated.


Switch your gloves and your damage will go up. You lose damage with brutality because it makes you deal nothing only physical damage, but your gloves are converting your damage to elemental.
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knabo wrote:


Please excuse my Dollar Store gear, but I just got a 6 link chest. When I added brutality to my skeletons their ability to clear mobs decreased significantly. Is there a point in time when pure physical damage works better? Without brutality I am cruising through mobs and metas.

Any advice on where to go from here is appreciated.


Could it be that your gloves are negating a lot of the damage that Brutality offers? Since it says "Deal no chaos damage" "Deal no elemental damage" you should probably get a new pair of gloves especially for brutality.
Ah, ok that makes sense.

(secretly wishing it had been harder to figure out)
So how are people feeling about 2 wands or a shield?

I'm only into t10 maps, but when I've tried some red maps, I'm feeling a bit squishy. I'm using a shitty shield even though I don't even use Shield Charge.

Something like a Lioneye's Remorse seems pretty popular for a shield option, some fat life.


Oh, and a story about how the build went: was my first minion build, and I didn't know that skeletons don't follow you. Nevertheless, it was decent when leveling, slowly getting stronger and stronger. More or less steamrolled through maps up to red tier, when you start feeling a lack of damage, though that's prob just my shitty budget gear. Vaal skeletons make most bosses and metamorphs a joke though, which is pretty nice.
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My main concern is the uptime. 5 seconds isn't very long, but will they spam it with Blood Magic?
when holding still (delve defense, 1 reanimator), you will see like 3-5 casts per 10s. inconvenient part is mapping: when you moving, the reanimator will be far behind you, so you will not see the debuff. it seems like reanimator has too low cast range.
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fngplg wrote:
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My main concern is the uptime. 5 seconds isn't very long, but will they spam it with Blood Magic?
when holding still (delve defense, 1 reanimator), you will see like 3-5 casts per 10s. inconvenient part is mapping: when you moving, the reanimator will be far behind you, so you will not see the debuff. it seems like reanimator has too low cast range.

Is there a difference between the act 1 prison enfeeble spectres and reanimators? Cuz on poe.wiki it says they both cast lvl 22 enfeeble.
Loving the build so far been squishing everything although on red maps it does feel a little slower. This is what I am currently running I have a minion gem that does taunt on hit and a to dust for the other one. I was looking at +1 to spell skills on weapons with the minion damage wasnt a ton for sale last night. My other idea was to get skeleton damage enchant on helm probably just buy the base and craft or something if you have some other ideas please let me know



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Psycomantje wrote:
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fngplg wrote:
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My main concern is the uptime. 5 seconds isn't very long, but will they spam it with Blood Magic?
when holding still (delve defense, 1 reanimator), you will see like 3-5 casts per 10s. inconvenient part is mapping: when you moving, the reanimator will be far behind you, so you will not see the debuff. it seems like reanimator has too low cast range.

Is there a difference between the act 1 prison enfeeble spectres and reanimators? Cuz on poe.wiki it says they both cast lvl 22 enfeeble.

poe.db does have them being slightly different:
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Can be Attached for a total Duration of 5 seconds
40% reduced Global Accuracy Rating
40% reduced Global Critical Strike Chance
Cursed Normal or Magic enemies deal 40% less Damage
-60% to Global Critical Strike Multiplier

What's missing is the line:
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Cursed Rare or Unique enemies deal 15% less Damage

Now, I already don't trust the wiki because it is woefully out of date. When looking up what to spectre, I found this page still lists a monster from Vorici's missions. However, what's more likely: GGG made two different but nearly identical monster skills named the same OR it's a reused asset and poe.db missed a line?

Also curious where you're seeing the wiki list them both as Level 22 Enfeebles, as I don't see any level listed on their pages.
Not op at all. with like, 3 exa.
No rest for the wicked
Last edited by mezmery on Dec 18, 2019, 1:20:12 PM
Just curious, i see a lot of people doing the cyclone summoner build, whats the major difference? Apart from the obvious :)

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