[3.9] Pure Phys Skeletons & Friends Necromancer — Beginner/SSF/Budget Build
" Thanks again. Liking the build a lot. Noo RNG love for me crafting a new body armour :( Annull/bricked it five times in a row. But found another shield and tweaked some other stuff. Would you consider the notes around Sanctuary for even more blocking if you were using shield? Since you hold blocking in such high regard, I mean. Last edited by varmemester on Jan 23, 2020, 11:55:29 AM
|
|
Seems too much of an investment imo. I don't think it's worth it considering it is not easily accessible and in your path.
|
|
" I considered the nodes around sanctuary, and think they can provide a lot of value, but I figured it was too many points to get there, and I have absolutely no survivability issues even with no shield. However, it may be an option for a low HP char (3-4k) similar how people were getting barbarism/juggernaut and the armor nodes in the bottom left of the tree with ahn's. May be very worth it to play around with at low gear levels. | |
" This actually depends on your stats and POB. When I was run lower levels of phys reduction (no 20% pride belt, no -9 phys helm, no mervail's vuln aura), it was a big increase to remove brutality to get the +chaos from spirit offering. However, now my gear has changed, an awakened brutality is actually significantly better than ruthless. So, it will change depending on your gear if brutality is better. Here is my current POB with brutality (awakened) now back in the build. | |
Could anyone go through changes to be done if I wanna improve defense compared to the original post? Like playing with shield and which gems to swap around etc
| |
So doing a little theory crafting is spending 4 points to get to Golem Commander really worth it? I don't know if I am missing something but our skeletons get a bigger boost just taking the damage or attack speed by rightous army on the left side. 4 points is an awful lot of points to spend for such a small increase to our skellies. And if you are running a chaos or stone golem it would free up a gem slot as well.
|
|
" AG with Kingmaker is what people are using to provide culling strike. | |
" Is there a good cheat sheet of items for AG? | |
I get randomly oneshot in red maps with no dangerous map mods. need some defensive advice..
| |
" You bloody necro, you managed to raise me from my tomb. I thought this thread was done and dusted with 20 consecutive pages of "pls fix my build I can't read nor do research" and no single new idea, and there you come and revolutionise this build to make it even more awesome. Undisputed22 is right when saying that build version will reconcile a lot of people still fighting over Spirit vs Flesh Offering, and dps vs tankyness. When you linked it I spent the first 5min in PoB like the others trying to see what you had done wrong until I realised what you had done right. Also nice to see my own handwriting in the jewel, happy to see some guys actually benefited from my previous input. I will personally do the shield version with only 1 trigger wand, as I really like to feel as immortal as possible, and 3m vs 4m dps is worth it for me. I mean I'm at 2m currently with shield and don't feel like I need more dps. Still struggling to get an epic tier trigger wand but I probably just need to stop lazying and start fossil spamming. For a similar reason I feel like keeping +40 life implicit on Leash belt might be worth it rather than the 3% dps from the Corrupted Implicit... Also I'm definitely keeping MoM, 2.4k eHP isn't to be scoffed at. Keeping Pride in Essence worm and Dread Banner+Generosity reserving only 14% mana. The sad thing is that I had just crafted this beauty: Gonna lose some life swapping that out. Trying to get the most life I can out of shield and chest to compensate. I disagree a bit on the choice of sending your zombies away and getting them aggressive. It helps a bit the clearing in low-tier map I suppose but in my experience the carrion golems are enough to propagate Maim with their AoE attacks. Having 12 zombies around me in defensive positions taunting/blinding anything that comes too close is unquantifiable but really good. However Undisputed22's point about the Golem Commander also makes me thing I could sacrifice these 4 passives, lose 1 golem and add 4 passives for more life (since I'm losing my god-tier belt). Yes these passives give a bit of dps from the "increased effect of buffs granted by your Golems" but it's negligible and easily replaced by just 1 passive near Righteous Army as he correctly points out. - 1 Carrion Golem is enough to give you Feeding Frenzy and enough to apply Maim on the few tanky targets we encounter. With 2 Maim would get apply on more mobs but we gain so much more dps with 3 offerings that I can afford to lose Maim on most small targets. - I would think ~+20% max life (~400 actual max life) is better than the +105 life per second from Stone Golem. Especially with the Block dynamic healing us and nice potions. I discard the taunt from Stone Golem as all my minions already taunt. Spectres-wise, currently running 2 Carnage chieftains, 1 Host Chieftain, 1 Merveil's retainer. 1 retainer seems to do a good enough job to curse targets that survive a few seconds. 1 Host chieftain is a bit low in terms of power charges, but the chieftains are mostly for bosses anyway (for mapping I summon new skeletons faster than they can be buffed - zoom zoom shield charge away!). Pantheon-wise... given high block chance the stuff that might still be an issue is DoT damage. Maybe switching from Lunaris to Arakaali could be interesting? Losing Projectile avoidance and projectiles that have chained (kinda relevant when surrounded by an army), but the 5% reduced DoT dmg and 30% reduced effect of shock might be worth it? Last edited by Dragomirov on Jan 23, 2020, 7:05:17 PM
|
|