[3.9] Pure Phys Skeletons & Friends Necromancer — Beginner/SSF/Budget Build

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Mare28 wrote:
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Vendetta wrote:


Hello, thank you for taking the time. I guess you didn't answer to the question with zombies because it's personal preferences ?

I do not know what the minion box is, but based to my POB they are not capped even with 27 + resistance wand.

https://pastebin.com/DLFubNcQ


I just don't really know that answer, sorry.

Just checked your PoB.

Spoiler


I marked the minion box in blue.
I marked the resistances and the damage taken of your skeletons in red.
If you uncheck the Minion box, you should see that these stats change. With the box unchecked you see your stats. With the box checked you see the stats of your minions. So your minions are resistance capped.


Hmm thanks, I guess I have exactly + 27 rezistances because of the wand...Don't know why in the items section it shows 71/65/77 ...Pob what can I say.
Never invite Vorana, Last To Fall at a beer party.
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Neothanos wrote:
Just wondering if this is worth spending the 5 points on, or if im being an idiot :)

https://pathofexile.gamepedia.com/Quickening_Covenant


This could make more sense if you went for necromantic aegis, since it is near.
Otherwise 5 points for those stats is questionable, depends how much you value dodge on skeletons. Could be still ok.

Meanwhile, you can reach some crazy shaper dps with impale.



That is with +2 duration corruption skin of the loyal bbbrrg
Pretty crappy wands +1, 50%minion dmg craft and 15-20% attack speed roll (so 1-3ex)
13 skeletons and 48 vaal skeletons (vaal dps is 1.2mil). That is PER skeleton..
No awakened gems, almost 6k life, 2100 unreserved mana, capped chaos resist.
Bosses in T16 die in one second to this setup :D
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Piene wrote:
Hello everyone!

Thanks a lot for the guide, I'm currently following this and as a new player, it's nice to just have a build to follow, considering I'm still "learning" all the other mechanics and stuff (and there's so much of it oh god).

Anyways, could anyone be so kind and check out my character for any major "flaws"? I know I am still missing Enfeeble; I'm currently trying to figure out convoking wand crafting, so I'll add that as soon as I figure that out.
Also, any tips on what to upgrade next are very welcome.

Thanks!


Here are some of the simple things that I see

1) Replace your sword and shield with two Convoking wands. Don't worry about the +1 gem attributes yet, just make sure that they have Minion Damage.

2) Get 'Enfeeble' on the CWDT 3 link.

3) Get the 'Mystic Bulwark' node. It is easy to miss in the OP's leveling plan.

4) Make sure you mana flask has 'Enduring', it is a great help when you use the flask to replenish.

5) Get the 'To Dust' jewel and another with both 'Minion Taunt' and 'Minion Blind'.

6) Change your Seething Eternal Life flask to a Divine

7) Anoint your Amulet with 'Indomitable Army' this is not cheap, takes around 45 chaos worth of oils, so make sure you anoint a good amulet.

8) Run Uber Lab and get 'Bone Barrier', it makes maxing out your resistances very easy.

Bottom line is take a look at the OP section on 'High Budget'
Build is nuts, thanks. Awakener down SSFSC.

Only thing I changed is getting 2x Carnage Chieftain and 1 Ruins Hellion (found in The Quay Act 8).

https://imgur.com/MQgN9Lb

Gear







Last edited by Karyoplasma on Dec 21, 2019, 5:25:53 PM
How does this build compare to cyclone holy relic with zombies (and maybe even skellies too) in terms of clear speed, dps and survivability?
reporting in, up to T15 (lvl 92) with VERY few deaths, but the acid cavern boss with spectral throw just destroyed me (bad mods too). Seems strong so far, kinda feel almost min/maxed (not really, but for now). Delve is easy, Metas are mostly easy, don't know what else to say. I am using more Spectres (slave drivers) for addon DPS & clear vs carrion golems, but I'm going to try boosted carrion golems as soon as my second brutality gem is leveled....

Pretty fun build actually!! Check my gears if you want to



I'm a very slow progressor once I hit the atlas. The one issue I had with lower maps is the unique map where you need to hop across platforms. I get wrecked jumping to the small platform and am stuck waiting for the dash CD. I just skipped that map LOL.
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Sleepy1992 wrote:
How does this build compare to cyclone holy relic with zombies (and maybe even skellies too) in terms of clear speed, dps and survivability?

does anybody have a guide for this? seems like Steelmage build, but I found nothing about
Hey,great build! i've been enjoying it,i would like to transition into cyclone cwc ,how would you recommend that i do that? cos i have no clue what to aim for
Loving the build so far I'm still needing to anoint an amulet (havent played since legion so will have to look how to do that) also need to trim my gear up.

I'm a first time Hardcore Player so this has been a great experience on T5 of maps breezing through.

I do have a question though:

In the guide it says you'll need to get mana on gear ect it makes it seem you'll be running out of mana. Even with MoM my mana doesn't really ever drop so I'm assuming I'm doing something wrong? Any help? Thanks

I have all gem setups but I'm not running a 5l/6l yet also I am using spectres over the shield slam thing.

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