[3.9] Pure Phys Skeletons & Friends Necromancer — Beginner/SSF/Budget Build

I see a lot of people using Cyclone and triggering desecrate and flesh offering etc. Why? Why don't you?
So how do you go further with the build beyond the stuff you listed? I hit lvl 92 with it and beyond awakener level 4 T16 maps, the skeletons just instamelt even with anoint. I even put on a Sidhebreath amulet with Indomitable amulet and the result is the same.
I feel like I hit a ceiling when it comes to my actual damage dealers i.e skeletons.

Could you make an all-out trade league version of your build for the endgame?
Last edited by Inviz1 on Dec 19, 2019, 2:32:02 PM
What the hell is Awakener level 4 ?
Never invite Vorana, Last To Fall at a beer party.
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FrodoFraggins wrote:
How do people get the plus skills on convoking wands so early? Crafted?

https://www.reddit.com/r/pathofexile/comments/dcdlxl/crafting_2_to_minion_gems_wand/
If you get lucky you can get the +2 pretty cheaply. Took me about 2 ex worth to get my first one though.
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Inviz1 wrote:
So how do you go further with the build beyond the stuff you listed? I hit lvl 92 with it and beyond awakener level 4 T16 maps, the skeletons just instamelt even with anoint. I even put on a Sidhebreath amulet with Indomitable amulet and the result is the same.
I feel like I hit a ceiling when it comes to my actual damage dealers i.e skeletons.

Could you make an all-out trade league version of your build for the endgame?


I'm at that stage, and it can progress without much issues in corrupted T16. Conqueror bosses aren't hard to kill with 4 awakener levels.

I do have problems with metamorphs, one every like 10 maps can be randomly super difficult, mainly if they use some kind of Aoe spell, like vaal stormcall or some firestorm. All minions instantly die, including spectres and 50k hp zombies.. But I think most builds will have issues with some of the combos. If your minions die so fast, you can't effectively deal damage to these bosses and fight drags out for long time, as you must run away, resummon.
Sometimes thers also bad combo of some add with mod that makes allies invulnerable, this can cause lot of problems too, if this rare is stuck behind other minions, your melee skeletons can't get to it, and everything is immune to damage.
Last edited by aerial on Dec 19, 2019, 3:17:01 PM
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kittycuddler wrote:
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FrodoFraggins wrote:
How do people get the plus skills on convoking wands so early? Crafted?

https://www.reddit.com/r/pathofexile/comments/dcdlxl/crafting_2_to_minion_gems_wand/
If you get lucky you can get the +2 pretty cheaply. Took me about 2 ex worth to get my first one though.


thanks for that finally something to spend my currency on. I had been just using a pair of 70ish damage wands because nothing seemed like a good upgrade and a +1 spell 70 damage wand was 4-5ex with garbage stats
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aerial wrote:
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Inviz1 wrote:
So how do you go further with the build beyond the stuff you listed? I hit lvl 92 with it and beyond awakener level 4 T16 maps, the skeletons just instamelt even with anoint. I even put on a Sidhebreath amulet with Indomitable amulet and the result is the same.
I feel like I hit a ceiling when it comes to my actual damage dealers i.e skeletons.

Could you make an all-out trade league version of your build for the endgame?


I'm at that stage, and it can progress without much issues in corrupted T16. Conqueror bosses aren't hard to kill with 4 awakener levels.

I do have problems with metamorphs, one every like 10 maps can be randomly super difficult, mainly if they use some kind of Aoe spell, like vaal stormcall or some firestorm. All minions instantly die, including spectres and 50k hp zombies.. But I think most builds will have issues with some of the combos. If your minions die so fast, you can't effectively deal damage to these bosses and fight drags out for long time, as you must run away, resummon.
Sometimes thers also bad combo of some add with mod that makes allies invulnerable, this can cause lot of problems too, if this rare is stuck behind other minions, your melee skeletons can't get to it, and everything is immune to damage.


Did you fight sirius yet? He melts all your summoned units in 2 seconds.

Also, your experience may differ from mine because there are a ton of different maps like every map now can have T14, so the map you ran were maybe different than mine and yes, the minions usually die quickly fighting unique mobs and metamorphed uniques at Awakener level 4+, the % more modifier on unique monster hp and the modifier on map mods have a huge effect.
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Inviz1 wrote:
Did you fight sirius yet? He melts all your summoned units in 2 seconds.

Also, your experience may differ from mine because there are a ton of different maps like every map now can have T14, so the map you ran were maybe different than mine and yes, the minions usually die quickly fighting unique mobs and metamorphed uniques at Awakener level 4+, the % more modifier on unique monster hp and the modifier on map mods have a huge effect.


I didn't check the fight before, what to do, so went blind, got owned by those storms by running on stairs next to them, hitbox is incorrect and it kills you even if you visually are out of range.
I got him to like 30% hp though. Problem is that last stage with tons of different attacks.

I started using fortify link for skeletons, and dropped splash for those maps, makes difference.
Now debating on uusing bone offering, that should improve skeleton survivability significantly, because of how block/spell block works, can completely stop 1-shot attack, unlike fortify which won't save weak minion like skeleton which has for example 7-8k hp.
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aerial wrote:
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Inviz1 wrote:
Did you fight sirius yet? He melts all your summoned units in 2 venseconds.

Also, your experience may differ from mine because there are a ton of different maps like every map now can have T14, so the map you ran were maybe different than mine and yes, the minions usually die quickly fighting unique mobs and metamorphed uniques at Awakener level 4+, the % more modifier on unique monster hp and the modifier on map mods have a huge effect.


I didn't check the fight before, what to do, so went blind, got owned by those storms by running on stairs next to them, hitbox is incorrect and it kills you even if you visually are out of range.
I got him to like 30% hp though. Problem is that last stage with tons of different attacks.

I started using fortify link for skeletons, and dropped splash for those maps, makes difference.
Now debating on uusing bone offering, that should improve skeleton survivability significantly, because of how block/spell block works, can completely stop 1-shot attack, unlike fortify which won't save weak minion like skeleton which has for example 7-8k hp.

After he reaches 25% he becomes even more crazy and starts spamming triple unescapable wall and laser beams. Thats extremely hard for this build to get past. Ghazzy made a video about the awakener kill and he said very high dps builds like mines are able to bypass the 25% post phase, for this build getting minions to survive is hard as it is in high awakener levels, killing him in his insanity phase is near impossible. You can watch the video of this phase its almost impossible at high awakening levels for those low life skelies to survive. The video op posted on the first post of siriusr kill is at level 0, where he doesn’t even drop anything. So killing him that low is pointless.
Last edited by Inviz1 on Dec 19, 2019, 4:07:45 PM
Why noone said about Abyssal belt where we can put extra minion jewel? It looks better than any other option

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