[3.4] Zerphi Poet VD - Easiest Uber Elder build - Twinned kill - 20000+ life recovery per sec
question...can this build facetank aul the crystal king too? i didn't encounter it yet though. i manage to balanced all resistance
Last edited by patrickshu on Oct 18, 2018, 9:53:13 PM
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you are really a genius
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I was wondering just how much better it could possibly be to run through the SW side of the tree as opposed to the NE, and I'm not very impressed by the differences.
The end result, after I get one more level on my current build, to match a tweaked* L95 tree that somebody else posted... Summary (useless stats trimmed): -135% increased damage +20c/20l/2f res +45 life (25 from strength) +12% increased life -17% attack speed +16% aura effect 14% reservation reduction 2 more jewel sockets I suppose the main benefit of this one is that you can now run triple Purity to push all your resistances into the 95% range, but I'm just not convinced it's that worthwhile. Losing all that damage though... maybe Anger/HoAsh/Purity, if that fits, I suppose. Alternatively, if you toss out the resistances and a jewel socket, you can grab 15% flask charge reduction, giving me (personally) a -35% charges used... enough for 54% uptime on ToH, disregarding the chance of no-charges-used. *Traded an int node for 10% area damage. Last edited by Shani on Oct 18, 2018, 11:57:03 PM
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My zerphi flask is turning off sometimes by the result of getting hit which causes my mana to surge up turning the flask off. Something is causing more regen then the degen i get from Bloodrage and I have no clue as to what it is.
Would be a big help if anyone could tell me what it is. Profile is pub pob : https://pastebin.com/ZaGVUqgN | |
" It is indeed too much attack speed but having a wrong attack speed doesn't result in a one shot. I still think it was just some unlucky one shot crits from the nova attack. Yes I know this attack usually does like 20-30% of your life at most but I already saw it one shot this build. @Undo89 I think that's because you have 51 unreserved mana. The immortal call duration is enough for your mana to regen to full with divination distillate. @Shani If you go auras and get anger + herald + purity of ice for more damage I think you compensate for the loss of some of the damage nodes. Also 2 jewel sockets can grant you like 60% spell damage and some life on top of it. The loss of attack speed it whatever and can always be compensated even if you have max cdr. Damage isn't really a problem on this build I feel, maybe it is when you reach depth 600 or 700+ but the difference woudn't be huge anyway. Last edited by OCELOT69350 on Oct 19, 2018, 3:10:42 AM
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" Taking Anger/HoAsh/Po[x] to compensate for the drop in damage kind of means you're taking an alt route for nothing... on top of how you could just run most of them (or other auras) with the NE route. Same with the jewel sockets; if you cancel out the DPS loss with them, then you're just sinking extra money when you didn't have to. And, well, it's pretty much either survivability or DPS, and this build is overflowing with the former already. You do get flexibility, but it comes at a pretty high cost. Attack speed is easy to fix. Figured I'd leave it in the list though, since it IS an important factor to consider for this build; if you're switching from one to the other, it may take some additional investment to deal with. I guess I'm missing something that's obvious to everybody else as to why the SW route is supposed to be superior? | |
" Just met Aul but at depth 327 only with mods like power charges attack speed and monster damage. Never lost some life it seems with 96% max cold resist. |
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" @Shani Well I think that about 800 life difference and 2 jewel sockets are big for endgame. The damage loss wouldn't be 135% anyway (tbh I don't know how you calculated it because I don't see 135% fire /spell damage on ranger/shadow/witch path that we're missing. If you don't take the aura nodes you can just go to Celestial judgement which I think is the highest damage increase of all the damage nodes that are left. As I said, damage wouldn't even be an issue and if it is, only an indigon build can help you but the enchant on it is like 90-100 exalts. Edit: Sorry for double post. Last edited by OCELOT69350 on Oct 19, 2018, 3:59:31 AM
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Last edited by OCELOT69350 on Oct 19, 2018, 4:02:29 AM
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" ...Damn it. Chrome ate my post so you're getting a short version. -_- You get most of it from stuff near Elemental Focus, Blast Radius, Explosive Impact, and Retribution. Since Retribution and Light of Divinity are low-priority end nodes, you can drop their 29%increased and take two 6%life nodes instead, cancelling out the %life advantage in return for making the %increasedDamage difference smaller. With the same gear, I get something like a 183life difference after making those changes. With the two jewel sockets, you're either stacking more life, or you're stacking more damage. With this build, as long as you're not getting 1-shot, you're fine, and compensating for the damage decrease is going to take some pretty fancy jewels. I just really don't see what this alleged huge advantage to going around the lower left side is over the upper right is, unless you're aiming to go tri-Purity, which some (not all) of the posters that advocate it aren't. They look pretty close to me, with the upper right being somewhat easier but less flexible. Last edited by Shani on Oct 19, 2018, 4:57:35 AM
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