[3.17] Beerleague's Shockwave Cyclone Slayer - Optimized with Options
" Abyss jewels add a crap ton, but you arnt going to see 1m dps in PoB w/o nearly perfect gear. More likely w/ top end gear it will show around 7-800k. With that said though, it does a pretty bad job of calculating DPS for cyclone. |
|
" Yeah, not worth it to keep endurance charge on bossing. |
|
" Good advice. Vaal pact is not optional IMO, its mandatory. It has zero downsides on slayer w/ worm pot. |
|
" Better rings. Both of them are lacking T1 life and one has no phys roll at all. |
|
" That's what I've been going for but unfortunately these type of rings just do not exist in Bestiary. | |
Yes, now I figured out what I've missed:
- totem damage adds a lot to total DSP - helm enchant - shock from jewel - intimidate from tombfist With all this adjustments dsp jumps from ~500k to 940k shaper dps with 20/20 gems(without steel rings). So, in general it's ok for me, because my gear is not perfect. Thanks to all who answered to my question. Last edited by RawDamage on Apr 26, 2018, 3:13:59 AM
| |
" I don't think PoB calculates shock correctly. It gives 50% more dmg on that "enemy shocked" checkbox. This is wrong since 3.0 changed shock. Shock now scales with dmg/maxhp. You need to hit for 0.2% of monster max life for each 1% of "more dmg" with a cap of 50% more at 10% dmg/maxph. I've googled that shaper has 20m hp and my PoB shows me 46k dmg for a single hit. So for shaper I barely reach that 0.2% threshold for 1% extra dmg from shock. I probably get like 2% for guardians and maybe even flat zero for UE. So that "enemy shocked" checkbox is probably completely worthless unless you have troubles killing white mobs. With that being said I still intend to keep my 10% chance to shock boots enchantment. My totem's average hit is 86k vs shaper, which should shock him for like 2% more dmg. And that totem is supported by ruthless so I hope there are some rare bigger hits with like 5+% of shock effect. Last edited by Fortran775 on Apr 26, 2018, 8:20:14 AM
|
|
Is brutality really worth not using Sin's Rebirth / Atziri's promise?
| |
" I thnink yes, because PoB shows me about 28% less dmg for switching brutality for the best possible replacement gem (which is faster attacks). With both of those flasks active together I'd get only 17% of extra dmg over what I have with brutality unless I also get a lot of %increased chaos dmg. Last edited by Fortran775 on Apr 26, 2018, 4:26:44 PM
|
|
So if you were to go tombfist gloves and bubonic boots what gem set up should you use?
assuming both are 2 abyssal sockets. Also. Assuming you run both. is it better to use the 4 different types of abyssal jewels in order to get the most out of the boots 10% per type or try stacking murderous since they can roll double flat phys dmg. right now i have a murderous and a searching in the gloves but i dont know if i go for garbage hypnotic/ghastly for the boots to get 20% dmg or if i should get two more murderous for the extra flat phys. I also notice you list some flasks but don't really discuss them much. in terms of which affizes we should have on the 3 non unique flasks Last edited by IInferno on Apr 27, 2018, 5:42:28 PM
|