[On Hold] Kinetic Blast Deadeye [Magic Find Speed Mapper]
Decided to put all my guides on hold for the moment. Thanks for your support if you've used this build or supported my content in the past.
Intro: After making my first guide for Glacial Cascade Totems I farmed up some currency to give Wander a shot. I immediately fell in love with Kinetic Blast and wanted to take this skill as far as it could possibly go. KB is overall my favorite ability in the game and below you'll find out everything I know about KB and the build I've decided to run with it. Quick Reference:
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Final Skill Tree
Links
Item Stat Priority
PoB: https://pastebin.com/RPBxddhc YouTube: New Video for 3.7 Legion! Full Playlist of all my videos related to KB since the start of the guide! A couple highlights from the above series: Twitch: https://www.twitch.tv/thi3n Update Log:
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3.12 Updates:
3.11 Updates:
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1. Pros and Cons
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Pros:
Cons:
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Zero uniques? Full uniques? Something in between? The build is SSF and league-starter viable since it can operate on yellows. Damage comes from auras (Skill Gems) so you can get unlucky with drops and still do respectable damage.
In Depth Gear Explanation
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Helm
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Rare. Good spot to pick up one of our cheap helm enchants on a rare base to fill in resists. [Rat's Nest, Devoto's Devotion, Tempest's Binding, and Lightpoacher are alternatives for more speed/damage/mobility. Kinetic Blast Damage or Extra Explosion enchants are great for more damage and the Kinetic Blast Area of Effect is nice quality of life as well. +1 Barrage Projectile can be considered for people keeping Barrage in for a Single Target option. In 3.4 Delve league there are now Rares that can contain Abyssal Sockets! These will be optimal if you can afford to drop links.
Stats to look for: Life > Resists > Evasion > Accuracy
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Queen of the Forest. Obvious synergy with evasion stacking. A staple for blasting through maps. Shoud of the Lightless gives more Abyss Jewels as an offensive option and also gives a mini-immortal-call which is very underrated for additional defense! Don't feel too locked in to your chest piece, other Uniques like Greeds Embrace, Perfect Form, Yriel's Fostering, and Belly of the Beast can be useful. Lots of potential ways to take the build to suit your needs!
Stats to look for (if you're using a rare): Life > Resists > Evasion > Elder Attack Crit
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Piscator's Vigil. It does everything we want. Rare wands are the absolute top end but in terms of value Piscator's is hard to beat.
Stats to look for (if you're using a rare): Lightning Damage > Crit > Attack Speed > Multi > other flat elemental damage
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Esh's Mirror. This is another staple of speed mapping builds and we're taking full advantage of this item as well as having synergy with Vaal Breach for single target. Lycoside is a great option for a more consistent feel to your damage and allows you to de-prioritize accuracy on the rest of your gear.
Stats to look for (if you're using a rare): Life > Resists > Accuracy > Evasion
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Sadima's Touch. Classic IIQ gloves. Atrizi's Acuity can be considered for getting Vaal Pact without picking it up on our tree which can allow for some nice quality of life nodes. Thunderfist are great for putting KB in a 4 link if you wanted to keep Barrage in your main setup for single target.
Stats to look for (if you're using a rare): Life > Resists > Attack Speed > Evasion NOTE: Gripped Gloves or the of-Reflection enchant are nice to have but in no way required.
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Headhunter. Speed mappers absolutely love Headhunter. Although any build can take advantage of rare buffs from monsters, wanders get use of basically everything. Perandus Blazon or Bisco's Leash are great for Magic Find.
Stats to look for (if you're using a rare): Life > Resists > Flask Duration
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Goldwyrm. Classic IIQ Boots. Atziri's Step is another unique we can consider for more defense. Bubonic Trail gives us access to more Abyss Jewels for a more offensive option.
Stats to look for (if you're using a rare): Movespeed > Life > Resists > Evasion > Open Prefix to craft Elemental Damage with Attacks > Shaper Decoy Totem! NOTE: Leech, Damage, or Attack Speed if you've killed recently and Movement Speed if you haven't been hit recently are all good boot enchants but are not required.
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Biscos. What were you expecting? This makes div card and currency returns better. If you've played with and without Biscos... the difference is noticeable.
Stats to look for (if you're using a rare): Life > Crit Multi > Crit Chance > Flat Light Damage > Accuracy
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Ventors. Good ones are obviously very expensive. Prioritize Quant, Resist,
then Life. Stats to look for (if you're using a rare): Life > Resists > Crit > Flat Lightning Damage > Accuracy
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Look for Increased Duration and removal of Bleed/Freeze/Curse.
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Abyss Jewels are huge sources of flat damage in their current state. It's worth mentioning the Watcher's Eye jewel that can give you some insane stats like Lightning Pen During Wrath. It may be worth working in an aura like Hatred/Haste/Grace if you get a Watcher's Eye that gives you useful stats like Flat Cold Damage, Base Crit, Permanent Phasing, Dodge, Spell Dodge, or Movespeed. Inspired Learning can be great for people wanting to get the headhunter "feel" without spending tons of exalts. Check the Leveling Section for a tree that incorporates this jewel.
Stats to look for: Life > Flat Lightning Damage (wands or attacks) > Crit Multi > Dodge if hit recently > Blind on Hit > Crit Multi after Kill > Attack Speed NOTE: Below is a list of sample gear I used along with what content I was able to do with that gear. These gear choices are not always optimal. As a content creator I will try things out if they are new or different or just for variety sake. Use these gear snapshots as possible inspiration and not as an end-all-be-all for gear choices. The above In Depth Gear Explanation has my recommendations for new players trying the guide. 3.1 Shaped Vault Farming
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Elder/Shaper items can give us free links for quality of life things like Culling Strike/Blind or Increased Area/Duration/Crit Strikes or granting an Aura/Decoy Totem ability.
Kinetic Blast
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Kinetic Blast - Greater Multiple Projectiles - Elemental Damage with Attacks - Pierce* - Added Lightning Damage** - Damage on Full Life**
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Hearld of Ice - Onslaught - Curse on Hit - Assassins Mark
Wrath
Alternatives
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Cast When Damage Taken – Immortal Call – Increased Duration
Shield Charge – Fortify – Faster Attacks – Blood Magic – Culling Strike
Lighting Warp/Flame Dash/Frostblink
Ice Golem
Decoy Totem
Barrage - Knockback Support
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Vaal Grace
Vaal Breach
Vaal Haste
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Kinetic Blast (AoE .5%) > Herald of Ice (.75% Global Cold) > Damage Supports (All give .5% increase) > Attack Speed Supports (GMP)
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Bandit:
Ascendancy:
Alternatives: Fast and Deadly is an option over Powerful Precision for people keeping Barrage in their setup. Pantheon:
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No uniques are required as this build is fine for a league start - but if this isn't your first character of the league then these will make the process easier: Goldrim, Tabula, Wanderlust, Prismweave, Silverbranch, Hyrri's Bite, Storm Cloud, Storm Prison, Lochtonial Caress, Karui Ward, Blackheart, Thief's Torment, Elreon -Mana Cost jewelery (resists/int a plus!), and buying skill/support gems with quality ready to be socketed in!
NOTE: Rangers do not get access to Added Lightning or Kinetic Blast so buy them on another character or trade for them! Kinetic Blast can be purchased from Siosa in Act 3 for SSF. NOTE: It needs to be stated again: MAKE SURE YOU USE BARRAGE FOR LEVELING. Kinetic Blast will be miserable against some bosses. Alternatives: If you have a favorite way of leveling (Abberaths Hooves, Poets Pen, Sunder, etc.) then do that! 1. Low Level Tree Early levels we grab both the Ranger and start heading through the right side towards Shadow. INT is a bottleneck for us so look for it on the tree and in your gear. MainSkill: Ice Shot - Added Cold - Mirage Archer - Volley - Added Lightning - Onslaught Mobility: Blink Arrow - Faster Attacks MainSkill2: Barrage - Added Lightning - Added Cold - Faster Attacks MainSkill (Replaces Ice Shot): Rain of Arrows - Mirage Archer - Added Lightning - Added Cold - Onslaught - Chance to Bleed Find a free Green socket and start leveling Pierce Support. Barrage will stay as your main single target skill for throughout the entire leveling process. 2. Grab Tailwind When in doubt, life it out. Gathering Winds is a great ascendancy for leveling, 1000 flat evasion is huge! MainSkill: Rain of Arrows - Elemental Damage with Attacks - Mirage Archer - Added Lightning - Added Cold - Onslaught Aura1: Herald of Ice - Onslaught Aura2: Herald of Thunder MainSkill2: Barrage - Elemental Damage with Attacks - Added Lightning - Added Cold - Elemental Focus - Faster Attacks Mobility (Replaces Blink Arrow): Flame Dash/Lightning Warp - Faster Casting If this isn't your first character I highly recommend a Thief's Torment ring at level 30, it will absolutely carry you in terms of survivability. The mana leech node is there for people who don't have Thief's Torment (Kinetic Blast is mana hungry!). Also remember that your auras can reserve more mana than you want them to if they are linked to unwanted supports. 3. Wand Nodes and Blood Aqueduct Farming As we level past the 30's everything will start to unlock for us: the better supports, a second aura, and our golem. At level 38 we should have the below abilities and will use these for the remainder of progression. Switch into Kinetic Blast once you reach Blood Aqueduct. MainSkill: Kinetic Blast - Greater Multiple Projectiles - Pierce - Elemental Damage with Attacks MainSkill2: Barrage - Elemental Damage with Attacks - Added Lightning - Elemental Focus - Faster Attacks - Slower Projectiles Aura1: Herald of Ice - Onslaught - Curse on Hit - Assassins Mark Aura2: Wrath Golem: Ice Golem Utility: Cast When Damage Taken - Immortal Call - Increased Duration After you complete Act 6 Lilly will have all the skill gems you may have missed. 4. Final Skill Tree If you plan on taking this build to 100 there are a bunch of 3 point jewels along the way in this tree. 4.b Alternate Inspired Learning Tree Alternatives: These trees are guideline, go off the beaten path and make the build your own!
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Boss Killing
Mobility and Positioning
Vaal Skills and Flask Management
IIQ balancing.
Pick good maps.
Level with Barrage.
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What about X Item? What About Y Support? What about Z Ascendancy?
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I always encourage people to make the build their own. All of my guides are just that, guidelines. Take what is useful and apply your own ideas and create ways to make it work for your situation.
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Check the In Depth Gear Explanation in the 2. Gear portion of the guide. I go into stat priorities there. Gearing will be very individual based on your current gear and your objectives. Do not be afraid to drop quant for more "power" be that damage or survivability.
If you are starting this build from scratch I recommend unique "progression" along these lines: Thiefs Torment, Piscators, Esh's Mirror, Queen of the Forest. At some point you'll drop Thief's Torment for Ventors and balancing your resists/life/quantity to a level that feels right for you. The build can be very budget (wise oak and bisco's leash) or very high budget (dying sun and Headhunter).
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Pick up one of the two spots on the tree for mana leech if you are without Thief's Torment.
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I am of the opinion that KB is one of the most mechanically top tier abilities in the game. For those of you who don't understand KB let me break it down... There are two components to KB:
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Deadeye boosts every part of Kinetic Blast. The extra projectile works for creating more explosions, the extra area of effect is huge for creating overlaps in damage, heaps of accuracy, and projectile speed all help us in making Kinetic Blast the best it can be.
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Both are great. Evasion works against monster attacks (both melee and ranged). Every attack in the game (yours or the monsters) has an accuracy rating which is rolled against the targets evasion rating. A successful evade prevents all damage including things like ailments and stun. You get evasion from leveling up, grabbing dex, or from gear/flasks/passives. Spells cannot be evaded. Dodge and Spell Dodge are a second layer of defense. Different sources of dodge are additive with each other up to a cap of 75%. Dodge completely prevents the damaging hit (spell or attack).
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No.
In order to do all the content you'd want Barrage in your 6-Link setup, KB in a 4 Link, and probably move away from Deadeye for Pathfinder or Raider. These changes move us into a more "traditional" wander that wants to pick up Point Blank. It costs about 50 Regret orbs to do a switch like this but the gear is similar. I won't go too in-depth on traditional wanders as there are plenty of guides around for them. I want to re-emphasize that this is a build meant for speed mapping specific maps at a rate that's incredibly fast and fun!
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Other Guides Last edited by thi3n on Apr 20, 2021, 4:37:26 PM Last bumped on Oct 7, 2020, 9:29:50 PM
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Update this im ready to play it!
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Working on it! I filmed a YouTube video but I'm not super happy with it. Probably going to do another take. You can check it out around 4:30~ of my latest stream on Twitch.
Last edited by thi3n on Jan 19, 2018, 1:40:24 PM
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How do you keep Divination Distilate up?
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Leveling this build now, Will post updates as i make progress.
Alternatives: Powerful Precision for a non-Acuity build that needs skill points! Powerful percision in place of what ascendency? Last edited by perfectionistX on Jan 20, 2018, 5:14:43 PM
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"Before this most recent patch the distillate was persisting and giving +4 all res, but now it's removed once you reach full life/mana. I've since moved away for a Vinktars - I'll update the guide with this info. "Ricochet is the least important of the 4. | |
Nice build, however i struggle at 1 target, even with barrage(
Last edited by Zloberik on Jan 22, 2018, 4:31:38 AM
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"The single target is not good at all during the leveling process with Kinetic Blast. Hopefully the updated portion in the leveling guide will help with your barrage setup. | |
have some questions pm u already please check inbox thanks thi3n
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Another great innovative build. Well done TN.
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