*Updated for 3.2* Volkuur's poison! millions of dps (7.5 mil shaper - 20 mil shaper GG gear)
" hmm you have a point there, after throwing some random crit numbers into PoB on my old pathfinder build,it seems that not taking ele overload and utilizing crit multiplier will result in actually great dps. it should be far better with the new assassin ascendancy. if i find the time (got a lot of stuff to do currently) i will have a closer look at that! i did not consider going full crit because as you stated, i did believe that the base 50% crit multi is also reduced. in addition, coraltio's makes your crits deal no extra damage. as far as i can tell now, this is only true for hits but not for crit multi on ailments. i didn't know it works like that. i thought coraltio's has some form of build-in ele overload. if going crit based, there's still a lot of tweaking to do regarding accuracy, life problems, attack speed but it could turn out to be the best option. this build can already reach 5 mil/2.5mil shaper dps non-crit. it's questionable if it's worth sacrificing more defences in order to get another 2-3 mil dps. it will be fun to theorycraft and try it out! :) Last edited by Sacr0 on Feb 24, 2018, 7:35:31 AM
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Well, if the new poison duration node doesn't get a cap (and I think it really should), the dps will reach the moon anyway (10-15 million easily), so...
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In my opinion best way to build this is as follows (in 3.2):
1. Go Assassin 2. Pick up Blood Magic keystone 3. Setup in LgOH (2&3)--> Free 2 ring slots with res +dmg+hp (opals) 4. Equip Kaom's heart 5. Get fire Volkur's & flat fire on gear and jews. 6. Get 250-300% life on tree. Combined with Kaom's heart you can hit over 10k 7. Acro + phase acro + atziri boots for avoidance. Conclusion: Now you have a build with tens of millions dps, 6k life per sec from LgOH, high avoidance and 10k hp. Only weakness is the damage is not bursty. You have to damage bosses for couple of seconds and then it should die even if you start running around(dodging) for a while. Very hardcore viable and can be started as phys/chaos base as an starter (has around same dps as volkurs even endgame but the poison ramps up way slower). Last edited by sampee on Feb 26, 2018, 7:37:08 AM
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Also trickster seems really strong too but doesn't come close Assassin in long term dps. It will be more bursty.
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Also trickster seems really strong too but doesn't come close Assassin in long term dps. It will be more bursty.
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" could you explain: 2. Why blood magic? So you don't need the mana on hit from thief's torment? Blood magic is pretty far from Shadow area. 3. You mean you use one of the 6L slots to put in LgoH? That will hurt the damage output a lot right? How would you get 6k life gained per second? 4. Kaom's is nice but then you can only use 1x 6L so no barrage for bosses and ice shot for mob clearing at the same time. 6. That's a lot of life nodes. Pathing to blood magic also takes a lot of points so will there be enough nodes left for damage and the jewel slots? You don’t stop playing because you grow old, you grow old because you stop playing. Last edited by JohnnyV76 on Feb 26, 2018, 7:58:01 AM
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" 2. Yes. You have to account that you free 2 ring slots. That gives you comparable damage than 1 gem + you also get life and resists from your rings. Blood magic is not that far if you also grab marauder life nodes+path to scion life wheel. On top of that Bloog Magic gives you acces to 35% life with 3 nodes + there is a life cluster on a way to Blood Magic. Nothing is wasted, really. 3. You get 54 life per hit from 20/20 LgOH. Yeah 6k life/s might be really hard to get. With 10aps and 11 projectiles you would get 54*110 = 5940. That is not easy to get but it is possible. 4. You can use single target/aoe setup in weapon swap. 6. Jewel slots might be a problem yeah. That build might be better to scale phys+chaos. Dps would be similar but not as bursty as volkuur. I made a quick template on PoB and got around 10mil dps 9k hp. You have to keep in mind that the poison duration is with 100 hits per second 2000% increased if you have hit for 4seconds. Thus making poison last 0.5*2*21 = 21s. 0.5 is multiplier from volkur. 2 is the base duration of poison and 21 is the 2000% + 100%. So your poisons last 21sec and that means to reach peak dps you would have to hit the target for 21seconds(+4 b4 reaching the "recently" cap). So even though you can reach on paper, with the new assassin, absurd dps numbers like 50mil+ its not in reality that high since everything dies before Last edited by sampee on Feb 26, 2018, 8:27:30 AM
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No way are you're gonna reach 10aps with this shadow to blood magic meme.
Post your POB, I sense some BS. Last edited by Sharps03144 on Feb 26, 2018, 8:40:08 AM
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https://pastebin.com/wCyP1SZz
I have my poison duration added to chest. I have 12projectiles, 7,5aps -> 12*7,5*4*5 = 1800% inc poison duration. Yes gems are op, yes the tree is not optimized, yes I said earlier that the poison takes 21+4s(19+4 in this case) to ramp max. Its just an template where I copied the gear from OPs build. Dps is set up to shaper. Last edited by sampee on Feb 26, 2018, 9:07:35 AM
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12 arrows and 7,5aps results to 4860 hp/sec. You can drop nodes from elsewhere to get more aps.
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