[3.1] Ele Crit Blade Flurry - Dedicated Uber Lab Farmer - 350% Movespeed! End Game Viable!

Dear,Mr.Jelbishi

I'm your fans, chinese.

Can I copy your BD to chinese 17173 Forum.

I'll Translate into Chinese do everything within my ability.and Attach your name Mr.Jelbishi
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Dear,Mr.Jelbishi

I'm your fans, chinese.

Can I copy your BD to chinese 17173 Forum.

I'll Translate into Chinese do everything within my ability.and Attach your name Mr.Jelbishi


Yes you may. Thank you for asking and thank you for offering a way for this guide to reach more people!
This build is really awesome, great job and thank you for the guide, Jelbishi.

Leveling was pretty painful though and I died way more times than I should have before hitting 67 or so, but now at 72 it feels really great.

What should I go for next other than a new ammy? Looking out for something that has really high stats.

Spoiler


Jewels
Spoiler



Level 73, 3501 hp, 4642 blade flurry tooltip
IGN: Obsii

Twitch.tv/Obsolithion
Last edited by Bmxant on Jan 11, 2018, 5:14:35 AM
Just go for a new amulet because yours is absolutely terrible. Maybe look for a helmet enchant that benefits you also? The rest is pretty good but you need to level up a bit more before anything else. The natural health scaling you get as you level + the skill points will put you at a reasonable amount of health to farm reliably.
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mronita44 wrote:
Would someone mind checking out my char? I just respecced at 88 and plan on trying to uber tomorrow.


I took a quick look at your character and here are a few thoughts I had.

You took a 3rd Jewel node near assassin start but took it via the dex side. This build is never hurting for dexterity. If you wanted the 3rd jewel socket, I'd take the same socket from the int side to free up your int a bit or take the jewel socket below Scion start with the travel nodes that give you additional elemental resistance. Either of those paths would be better quality of life adjustments and give you some freedom in future gear choices than the current choice.

Your jewel choices are very defensive. I tried to add as many 3-4 line elemental damage jewels I could. You have 3 jewels with life with only one 3 line damage jewel. Life is never a bad thing but it might be a bit overkill and is costing you damage.

Why are you running 2 Stibnite and 2 Jade flasks? We are constantly using our flasks and having 2 of each lowers the amount of utility you get from your flasks. I would try to get a diamond flask into your setup as it will give you a nice damage boost. I would also look at picking up the Quicksilver. If you don't want absolute speed of a Quicksilver, roll a Basalt or Granite for damage reduction. Basalt gives a bit more damage reduction but I find Granite is not that much worse and has a usage pattern much closer to our other flasks. This is the one spot in your build that you definitely should get sorted.

I would also try to roll Seething Life Flask of Staunching but your current will work in a pinch. The important part of Seething is the instant heal more than the amount healed. 1.7 seconds may seem like a quick heal but you may not be able to recover from multiple damage spikes in quick succession the same way a Seething flask can.

Something that I always do is look to upgrade jewelry and jewels if you spot a deal. Along with that, keep an eye out for belts. In your current build, your belt could also use more life and would be better off as a strong +80-90 life belt with two strong +35-45 Res rolls rather than mediocre life with a weak third roll. This would help you move away from the defensive life jewels in the future while maintaining similar life.

Longer term I would look at the following things to do. Upgrade your Queen of the Forest. If you eventually go for a 6 link look to get high evasion rolls and good life on it. I always like to minimize the built in movement speed penalty and more evasion gives our Dreamfeathers a bit more damage. The Atziri's Step boots should be upgraded to +74/+75 life at some point. They are dirt cheap and will only get cheaper as league goes on. Lastly, look at upgrading your weak Dreamfeather in your killing setup. I normally like 250+ DPS to start and you can definitely snag a pretty decent one for under 5c or under if you are patient and alert.

Please don't think I am criticizing your build because it is actually in a pretty good spot for starting out.

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mronita44 wrote:
Well, it was very slow, but I did my first uber lab. Not many good drops, but was fun. Will take some getting used to. Are there any good guides for running the lab?

I am Glad to hear it was successful. It takes some time to get used to lab. The main thing is memorizing zone layouts and trap setups. That is only something you can do with practice. www.poelab.com is what I use to have the general layout next to me and when I need switch puzzle solutions when doing full clears. You'll get better and faster with practice.


Thanks for the advice! The flasks are leftovers from my wander build - I ran out of currency and am cheap! I'll try to swap out for some more dps, I was worried about getting killed since I'd never done uber.
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Jelbishi wrote:
Just go for a new amulet because yours is absolutely terrible. Maybe look for a helmet enchant that benefits you also? The rest is pretty good but you need to level up a bit more before anything else. The natural health scaling you get as you level + the skill points will put you at a reasonable amount of health to farm reliably.


I ended up replacing the ammy with this so I didn't have to replace my rings as well, it's not the best, but it's a nice chunk of hp.


Thanks, appreciate the advice.
IGN: Obsii

Twitch.tv/Obsolithion
Last edited by Bmxant on Jan 12, 2018, 2:38:34 AM
Hey, I have been playing this build for a few days now. I didn't make it to Uberlab yet, as there is one last trial that i have not unlocked.

I am not sure if it was supposed to, but this build kinda suck when it comes to clear speed? Swapped of conc effect if increased area, but the AOE still seems small (compared to so many other bladeflurry gameplays) and it takes a while to clear packs even in tier 3 maps, am I doing something wrong?

This problem is bugging me quite a bit, and I am starting to feel very demotivated to continue playing due to the fact that inefficient map clear = longer time taken to unlock Uberlab. Really hope i can find a solution to this, was planning to play this build as a league starter next league
"
Hey, I have been playing this build for a few days now. I didn't make it to Uberlab yet, as there is one last trial that i have not unlocked.

I am not sure if it was supposed to, but this build kinda suck when it comes to clear speed? Swapped of conc effect if increased area, but the AOE still seems small (compared to so many other bladeflurry gameplays) and it takes a while to clear packs even in tier 3 maps, am I doing something wrong?

This problem is bugging me quite a bit, and I am starting to feel very demotivated to continue playing due to the fact that inefficient map clear = longer time taken to unlock Uberlab. Really hope i can find a solution to this, was planning to play this build as a league starter next league

This build is meant for Uber lab farming where you only have to kill a few mobs to proc movement speed (if running on) and Argus/Izaro. BF builds generally dont have alot of AoE for mapping. It's doable but slower. For me to lvl my lab runner I personally just moved over my FB items and lvled with FB/MS for a bit until Uber felt comfortable.
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xflinn wrote:
"
Hey, I have been playing this build for a few days now. I didn't make it to Uberlab yet, as there is one last trial that i have not unlocked.

I am not sure if it was supposed to, but this build kinda suck when it comes to clear speed? Swapped of conc effect if increased area, but the AOE still seems small (compared to so many other bladeflurry gameplays) and it takes a while to clear packs even in tier 3 maps, am I doing something wrong?

This problem is bugging me quite a bit, and I am starting to feel very demotivated to continue playing due to the fact that inefficient map clear = longer time taken to unlock Uberlab. Really hope i can find a solution to this, was planning to play this build as a league starter next league

This build is meant for Uber lab farming where you only have to kill a few mobs to proc movement speed (if running on) and Argus/Izaro. BF builds generally dont have alot of AoE for mapping. It's doable but slower. For me to lvl my lab runner I personally just moved over my FB items and lvled with FB/MS for a bit until Uber felt comfortable.


So... I have to map with frostblade then? Kinda dumped my level 16 Fb gem D: But then again my FB damage fell off really hard at around level 68 in blood aqueducts, took a long time to kill magic monsters...
I mean that's what I personally did, but its different for others.

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