Path of Nerfs

experience change doesnt look ok for me but its ok we got several
bye bye GGG, thx for all the time that game entertained me over the last years, and thx for taking all my money. now i can search a new game / developer that i can throw my money at. :sadface:
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typecast wrote:

- What didn't make the list:
+ Reduce Aurabot effectiveness


Why the fuck would anyone in their sane mind want that? PoE is enough of a single player game as it is, don't completely destroy the last single way to play together... (without Aurabot there are no reasons to play together at all, since you're better off blazing through shit alone if it doesn't give you benefits substantial enough to supplement for lack of damage from second player)
Hmm, the xp nerf is alright, was hoping on aiming for 100 next league because I only joined the game in the final month of Harbringer and had to learn the game first. I guess that won't happen now, but I was never going to get top anyway with a fulltime job :|

I'm worried about these nerfs though, I was only just starting to get a good feel for builds, and now I'm not sure what to try... Wanted a fresh start in a new long-term league where I'd be able to clear all content, cause with these races popping up I stopped at tiers 7-8. Not making it easy on a relatively noobie
Well at least DP totems are unaffected. That's something.

In general we all know how this works. GGG introduces OP stuff (skills, items, mechanics) lets players enjoy them and then nerfs them and introduces new stuff. That's their job. To keep up engaged in the game.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
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Frederiksen78 wrote:
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Xhibbi wrote:
Let's hope that the buffs makes up for this.
1. When you decide what direction to take, balance the game around hardcore and not softcore.
2. Balance the game around a 8-12h playtime a day not 24h+ sessions.
3. Create endgame content locked to only lvl96+ characters so that you can not enter before that.
1. Why HC?


Because it is really stupid to balance around a SC league where only 3 stats matter because there is no risk, no penalty and you can die your way through all content.
So the plan is to bring awareness to PoE by killing Ziz in his way to 100. That is so evil and cool at the same time.
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Tiitz wrote:
bye bye GGG, thx for all the time that game entertained me over the last years, and thx for taking all my money. now i can search a new game / developer that i can throw my money at. :sadface:

Don't come back, bye!
"
Marrond wrote:
"
typecast wrote:

- What didn't make the list:
+ Reduce Aurabot effectiveness


Why the fuck would anyone in their sane mind want that? PoE is enough of a single player game as it is, don't completely destroy the last single way to play together... (without Aurabot there are no reasons to play together at all, since you're better off blazing through shit alone if it doesn't give you benefits substantial enough to supplement for lack of damage from second player)


I specialy Play single cause i see a shit if 2000 effects riding my screeen and i die without a reason.

BTW Aurabot = casual op damage Boosters! !
If you not affraid of the Devil.. then you dont need a GOD !
God damn the poe community is full of little babies.

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