[3.6] Zombiemancer - High Survivability - End Game Viable
" AG gives movement speed to you and the zombies plus extra damage for only one gem socket. Phase Run can be used, but i think the extra regen from a stone golem is stronger. If you dont use a silver flask, Rotgut doesnt sound too bad. I havent tried it personally, but the frenzy charges on yourself dont seem to be too reliable to get much out of the onslaught of Rotgut this way. Get life, strength or the flask nodes at "Alchemist" with the extra points from 95+. Mon'tregul's is there to make the zombies survive everything in the game and to have better clear, you can always give this up for faster movement skills or more damage of course. Hatred is too good, dont give that up. You can use something else instead of Haste though, i prefer the extra movement and attack speed of it. And dont forget that you need to have at least one aura to affect yourself to get the 20% all res from the ascendancy. |
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I need some build help. I have been using about the same build as in the guide now I want some change. I can't do uber elder with my current setup. I would love to get some suggestions to be able to do uber elder. My character is public on my profile. I need to get new rings and maybe some different gems for boss fights? This is my first character who has got to the "End game" Ignore item rarity. I'm using it for mostly just mapping. Its replaced with minion damage support. Cheers :) | |
helmet enchantment is important
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" Im assuming the problem is the survivability of the zombies for uber elder? You probably need a 21/20 Zombie gem and use Minion Life instead of Minion Speed. Maybe even dropping Haste for Vitality, to have enough mana left to resummon them during the fight. |
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" Hey thanks for the answer. What do you think about discipline overall? Vitality could do the trick for uber elder. I got pretty much destroyed last time I tried it :D | |
" I personally prefer Haste over Discipline because of the movement and attack speed both for myself and the zombies. |
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Hi, first post here, just wanted to say that I'm having a blast with this build, killed my first (white map?) Elder, really great feeling. :D
However, I'm having some trouble in T13+ maps. If I'm not careful even blue mobs can kill me, and got one-shot several times by bosses in these maps. Some mobs in delve around 190 can also kill me quickly even if I just entered the darkness (with less than 5 "darkness attack" stacks). Looking at the PoB file the main problem seems to be my low ES regen, with ES and life values following close. Besides leveling to 95, leveling the Empower to level 3, getting a level 21 Raise Zombie and dropping the Item Rarity Support, do you have any other tips in order to increase my build survivability? Couldn't find a similar shield to the one listed in the guide, so I got one with the nearest stats I could afford. I deactivated my build privacy settings, hope they can be seen without any issues. Character name is SabrinaTeenageExile. Thanks in advance for any help. Last edited by nando124987249582 on Oct 26, 2018, 6:55:03 PM
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" Hm, do you have the chain immunity of the Soul of Lunaris pantheon? Chain can be really dangerous for minion builds. You should also try a curse and/or shock immune flask, this might help too. Other than that im not really sure why you get oneshot with 10k eHP and overcapped resistances, your build looks fine from what i can see. And i see that you have cold damage on your boots and on a ring, this lowers the damage of your zombies because of Elemental Equilibrium. You should try to get rid of it. You also have enough strength to use the second Violent Dead jewel, to get even lower slam cooldowns, the main source of your map clear and damage. |
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What do you think about getting 2 unset rings, one for stone golem, one for holy relic? Thats how in the shield we can put phase run in the CWDT spirit offering setup. We will still use only one skill- shield charge but with relic buff. Is it a good idea or the regen from the relic is not worth it at all ?
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" I wasnt able to test Holy Relic so far, because i dont play the build this league. But after looking at it's stats in PoB now, it looks better than i expected. It has enough life to survive endgame content from what i can tell and it even does some AoE damage. It adds about the same life regen as the Stone Golem, but it also adds life regen to the minions on top of it. Downside is, it's not a constant life regen buff like the one from the golem. So if you can get a good enough Unset ring to fit Holy Relic into the build, it's definitely worth. I'm not a fan of Phase Run + CwDT, shield charing immediately breaks the Phase Run buff and you do that all the time anyway. You are better off using Flame Dash with an extra socket. It's up to you, though. |
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