[3.6] Zombiemancer - High Survivability - End Game Viable
thanks for rework this build for 3.4 :) this will be my league starter.
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hey there,
i want to try out zombimancer this league (already did other summoner builds) and played around with PoB a bit. I got hyped for the new minion wheel on the templar side with lots of accuracy and the new command of the pit gloves for flat +1000 accuracy and tried to implement it. sadly getting 1000 str is no easy task anymore and getting 1200 is really hard. Furthermore since I switched out the gloves the combination with Geofri's Sanctuary isn't there anymore so I decided on a pure life option. but if you or someone else wants to have a look at it or has some advise: https://pastebin.com/pjTiK2x2 happy theory crafting :D | |
" The good thing with zombies is, that their slam has 100% hit chance anyway. And with both Violent Dead jewels they basically only slam, so all the new accuracy on the tree doesnt really do much for a Zombie build. It's more for SRS, Animate Weapon and probably new Dom Blow. The build you linked has pretty much the same damage per Zombie anyway, but without all of the Energy Shield, without the auto Spirit Offering mechanic and one Zombie less. |
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" cool didn't know that about their slam! thank you for this information about zombies, until now I only had them as dying meatshields in act 1 :D So in the end I might stick to your buildguide. that makes getting strength easier too :D good luck for delve | |
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Thx for the guide! Note: The tree link linked in the Leveling section does not work.
Last edited by Dioktis on Aug 30, 2018, 4:39:01 PM
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" I dont see anything wrong with it, should link you to a poeplanner tree. |
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For me it works, so i am sure, it's not problem on your "Side".
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" mh i guess there is no reason to use the gloves then, zombies hit chance is 100%. Only reason for me would be if you use Srs as a build variation ?! |
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" OK thx it works for me now. Will try it as a starter for Delve! Hyped! :D Thx! |