[3.6] Zombiemancer - High Survivability - End Game Viable
" i'm sry, but why lvl 28? 21 corrupted raise zombie, + 3 empower, +2 armour mod = 26, i loose 2 lvl because i'm noob ;) Last edited by Koffuzza Melina on May 11, 2019, 4:23:29 AM
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" it's lvl 21 corrupted raise zombie + 3 from corrupted lvl4 empower + 2 for zombie from armour mod AND +2 from armour for the empower...so 28 |
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I'm using two different monkeys simultaneously as spectres.
The one that gives power charges and the one that gives frenzy charges. My problem: I just never see frenzy charges around me or my minions....it's always just power charges? How come? “Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 |
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maybe its the wrong monkey
i have the Carnage Chieftain in "The Old Fields" in Act 2. which i got the info from page 1 ,, mine have the frenzy charges | |
found the problem. was blood chieftain not carnage...looked soooooo similar.....
“Human decency is not derived from religion. It precedes it.” ― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 Last edited by Antigegner on May 14, 2019, 8:43:56 AM
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I was doing some research in the build and noticed several players in poe.ninja doing something different.
I don't know if this has been mentioned before. The idea is to multi-mod a 2 handed weapon. Crafted: true Prefix: {range:0.5}LocalIncreaseSocketedGemLevel1 +1 to Level of Socketed Gems {crafted}Can have multiple Crafted Modifiers {crafted}{range:1}Minions have (25-28)% increased Attack Speed {crafted}{range:1}Minions have (25-28)% increased Cast Speed {crafted}{range:1}Minions have (39-45)% increased maximum Life {crafted}{range:1}Minions deal (39-45)% increased Damage {crafted}+2 to Level of Socketed Support Gems {crafted}Trigger a Socketed Spell when you Use a Skill By removing mon'tregul, you get double the zombies, so from 7 to 14. Damage and life per zombie remains the same, thanks to the + level in gems and the minions craft. However, as you have 14 zombies now, your dps kind of doubles. Additionally, with the craft "Trigger a socketed spell when you use a skill", your zombies will always auto raised. If you want to go big, you can craft on a shaper or elder 2 hander, and alt spam until you get +1 to level of socketed gems and "socketed gems are supported by level 20 Maim or Fortify. Using the exact same pastebin that OP has provided in the first post, just by replacing the weapon and shield gives per zombie: 180K dps and 29K life. Remember that you have 14 zombies now - not 7! This means twice the dps, twice the physical damage reduction (from flesh blinder). You don't need an expensive 6L Geofri, but just need to farm The Warlord div card to get a 6L coronal maul (not shaped/elder though). https://pastebin.com/BN4udBEh I guess the only drawback is you lose shield charge and got to go leap slam, which is slow. What do you guys think about this? | |
First of all, thank you for this well written and explained guide! :)
I have (at least^^) one question - and yeah, i'm an absolutely noob and new to the game. You mention Zealot's Oath two times (regarding ES-Reg. & Pantheon) That kinda puzzles me, because Zealot's Oath is not chosen in the passive skill tree?! Is it triggered through something else? Or do i have to allocate it, after level 95? Many thank in advance for any explanation! :) Last edited by Merseault on May 17, 2019, 8:16:41 AM
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he got it from the armour
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gosh, i'm blind^^ thank you! :)
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Why my zombies and I !!!! die on minotaur always? any tricks?
They kill my zombies ufff Last edited by Koffuzza Melina on May 18, 2019, 5:23:01 AM
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