[3.6] Zombiemancer - High Survivability - End Game Viable
Heres a dps setup ( 13 zombies with a minion dmg sceptre + spirit offerin instead bone offerin )
Thats like ~9.5mill~ or im doin wrong the calc ? (13 x 722.800) Last stage on shaper https://streamable.com/1ayib -EDIT- Uber elder down IGN = Tominsideeeee Last edited by Tom1nside on Apr 13, 2019, 9:00:59 AM
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Any reason the skills linked to CwDT are leveled above the limit of level 1 and level 2 CwDT? Doesn't that render CwDT not functional? Sorry, this is my first build.
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" CWDT doesnt care how many gems you link it to, it will work for every linked gem independently if that gem meets the CWDT requirements. |
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Thanks for the reply. Sorry, I wasn't clear. I mean that the effect on a Level 2 CwDT says "This Gem can only support skill gems requiring level 40 or lower." However, in your build you have skills attached to CwDT requiring a character level of greater than 40. Does that conflict not nullify CwDT or am I misunderstanding its meaning?
Last edited by kurobedo on Apr 15, 2019, 12:03:08 AM
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" It doesnt nullify the CWDT, because as i said, every gem linked to CWDT is considered independently from other linked gems. |
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" if youre referring to the golem/relic, theyre cast manually and arent actually part of the cwdt loops | |
Hi,
need some help to understand :) I've got all the stuff and the required 1200 strengh, but i'm still with 6 zombies ? i'm doing something wrong ? thx :) | |
" You prolly missin a point from the tree ( +1 zombie ) IGN = Tominsideeeee | |
Hi, excellent build, I'm playing on PS4 and the console has no cursor
When using the shield charge, it traverses the monsters by going far, does it have any skill alternatives to use in place? Thanks for the build: D | |
" Thank you, this answers my question. Was wondering why 2 perma summon skills had to be re-autocasted every mob. Assumed the logic went beyond my understanding. <,< Last edited by kurobedo on Apr 15, 2019, 12:13:06 PM
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