[3.6] Zombiemancer - High Survivability - End Game Viable
shaper and normal elder are definitely doable even on a 5-link with empower 3
with "full" gear you'll be able to do everything the game has to offer, as a reference, last league i did every boss there is to do in this game, including aul at delve ~400 (unsummon your guardian for uber atziri though just in case, i did lose like 2 of them there) the thing with hall of grandmasters is, that its an absolute pain to do. the first few waves are usually faceroll/ w/e, but after that it goes like this: shield charge in, 1-shot 1-3 guys, then all your zombies are dead and you shield charge back to the entrance/out of range, swap in a desecrate gem you can selfcast, cast desecrate, resummon 4 zombies, cast desecrate again, wait for mana, resummon the other 3 zombies, potentially resummon any 2 spectres (they'll die plenty in there), go again it just takes forever, and for some of the characters in there you need to bring a balefire with proper support gems, but you can basically single them out, then switch to the balefire setup and then burn them down while you have a few zombies tanking also no point bringing the guardian in there. regarding the kingmaker/dropping fortify thing - i've noticed that the guardian's auras occasionaly dont reach you - especially when you're shield charging around like a madman, so for now, i like keeping the fortify around, but i've also started using lightning warp for synthesis |
|
Update:
-I missed a "Gruthkul's Pelt" buff last league, life regen went from 2% to 5%. This makes it a better option than "Bloodbond" for the Animate Guardian. Should make him even more unkillable now. -The new "Mask of the Tribunal" helmet can be a defensive option for the guardian, giving you 200-300 extra ES. |
|
Did this build on delve, going for it again.
Thanks for keeping it updated. | |
Summon Holy Relic have to stay at level 17 to work with cwdt? or max it
| |
" Max it. thats just the highest I got it while testing the build in standard. |
|
Max it ? but it doesn't work with cwdt if we go lvl5+ .
i missed something ? | |
" It doesnt have to work with CWDT. It's a minion, you summon it and when you hit something with shield charge, it grants life regen to you other minions. |
|
oh true , we can use the skill if cwdt can't trigged it.
can't max for the moment , not enough mana, have Enlighten only lvl2. | |
" I have Enlighten only on lvl 2 also and I'm using the full build. The only drawback (which is a minor one) is I have to disable some aura to re-summon my minions when I logoff, since I got only 34 mana free, but the rest is fine (shield charge consomes 10 and flame dash 22). |
|
Hi guys, thanks for the build. But i'm having trouble ... with the number of zombies.
I got the build stuff, 1200+ strength but can raise only 6 zombies. Can someone point me why ? tried to understand by myself but ... |
|