[3.6] Zombiemancer - High Survivability - End Game Viable
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Last edited by Kurnis on Jan 15, 2019, 2:09:51 AM
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I play SSFHC and I don't have any of the jewels or uniques required for this build...
So what should I do/change in the skill tree and skills I use to work my way into this build? Can someone link me a skill tree you would use in my situation and also what skill would you use until you farmed for the required items? (SSFHC) twitch.tv/rasereiamok
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I genuinely dont think its realistically feasible to achieve the Strength requirements without at least some of the uniques (alberons, astramentis, brawns + efficient training) in SSF.
I've tried making a skill tree, but without gimping yourself really hard (aka speccing nothing but str nodes) you'd end up with ~ +450-500 or so STR from the tree at best. There is some ppl around playing a similar build without the gloves + chest combo, but they still need to use most of the mentioned uniques. |
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My animate gaurdian and my specters died while I was just testing in a lvl 67 area. Lost all that gear on my gaurdian.....
How you figure he was unkillable? Does the gem need higher to make him tankier? Same with the specters they seem to die easy as well. Forgive my noobness. |
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" I checked your profile, Animate Guardian is level 2, Minion Life is level 2 and Raise Spectre is level 2. Also you might've been using low level Desecreate or low level natural corpse to raise the Spectre. At level 20 these summons are nigh unkillable. I have never lost Animate Guardian nor Spectres on any T16 elder maps I've done. Don't put valuable items on Animate Guardian until you see that he's not dying anymore. Be sure to raise the Spectres in high level area with high level Desecrate (level up separate gem or straight up buy a high level gem which you use only to initial raise). | |
Yea, I kinda figured that was the case. I knew I had low gems, but didnt think they would die so easily at that level. Live and learn.
I completely enjoyed the guide and enjoying the build. Thanks for sharing it all. And thanks for the reply. |
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I went to act 2 and raised the monsters you specified. However, what I did notice was the monster you specified after I killed it wouldnt say the name on the corpse like the other corpses did. However, using the keybind I could see the red outline of the bigger type of that monster you specified.
I could see the name of the monster before killing it but after dead that particular monsters name did not show up when mouse over it like the goatmen did. |
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" I'm not sure if I understood the problem. The name should always be visible (if correct corpse is targeted with the mouse). The corpse targeting is wonky though, so you might need to hover the mouse way off until correct corpse is "targeted". Last edited by Wermine on Jan 16, 2019, 5:39:04 AM
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" I really dont recommend to go for this exact build in SSFHC. The tankiness of the build shines because of the thousands of "free" ES you get from the chest + gloves, which means you would need to farm shaper a bit to get the gloves. The Astramentis should be farmable with div cards, but the most important item, The Baron, is still a pretty rare drop after they nerfed it. |
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Any way to kill Uber elder with that build? I have something similar but I'm having some hard time trying to kill uber elder, I'm trying to use dream fragments and I will probably change my tree to pick "Unwavering stance", Catarina is a pain in the ass too because of the chaos damage, but its doable.
Great build, I'm surprised how strong it is. Also, I'm doing maps where I can't regenerate hp or mana, just need the #% of damage regen as mana when hit on a ring, I can even do physical reflect and no regen resumoning zombies as needed. There is no map mod this build can't do. Last edited by METE on Jan 16, 2019, 11:30:04 AM
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