[3.2] Forest Fire.
Overall, love the build. Finding enough int has been a bit of a pain in the ass though...
I'm guessing my next upgrade should be dying sun. Thoughts? | |
The other question I had was CWDT, in my experience its always been best at lv1 to 3ish for immortal call, I notice yours is at lv20 in the gear section, is leveling it better for this specific build, thanks.
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Yoluun, nice Atziri's flask you have, sadly it does nothing with avatar of fire =)
English is not my native language, so forgive me for the mistakes pls
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" Good to know, I literally just slapped it on cuz it was sitting in my stash. Is Lion's roar any good, or just wait for dying sun? | |
" Lion's Roar gives you some beefy damage, but it also knocks enemies back. If you're alright with dealing with that aspect of it, then go for it. It does make the build feel a lot more annoying. Personally, I'd run a Sulphur Flask in place of dying sun til you can get one. Sulphur Flasks give an immense amount of damage, and they're plentiful | |
I noticed others in the thread have asked the same question aswell without a clear reply. For those of us who dropped Herald of Ash and Grace to go the Blood Magic keystone route what are the optimal 4 links afterwards.
Personally I was considering 2 seperate CWDT setups b/c I have no intrest in micro managing more skills, CWDT+ImmCall+IncDuration+Golem on one and CWDT+BloodRage+ProjWeakness+??? on the other. My question with that route though is what CWDT lv is best suited for the Blood Rage 4L, ive always used lv1 CWDT and lv3 Immortal Call but I noticed the OP had a max lv CWDT for his Blood Rage link. If anyone could let me know id appreciate it, new to the build, I main a Mjolner/Cyclone Juggernaut but wanted a change of pace for Abyss, this build feels nice, similar mechanics to my main and great speed, just need some help with the extra links, thank you. Last edited by JCOH35 on Jan 5, 2018, 11:42:23 PM
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what gems would u use on a 5l queen of the forest?
thank you | |
I dropped the lion's roar, it was way too annoying with the knockback and always pushed bosses outside of the culling ancestral protector's range.
At first I was a bit worried about the DPS loss but I just steam rolled Minotaur in about 10 seconds while facetanking it and taking only a couple hits from the falling rocks. So yeah, this build has the deeps :p Haven't shat all over mino like that since my double totem TV summoner build in harbinger... | |
I read a few pages back people talking about lack of intelligence, pick up this jewel:
You'll be granted around 90 INT, 70 from the strength nodes in the radius, 20+ from implicit. In his character's tree, he uses this jewel. I was wondering how he accomplished this until I looked into his items and saw this jewel. This will allow us to focus on the right mods on our gear rather than filling them with intelligence in our rings, which we shouldn't be doing. I see a lot of people linking their gear with +int rings, which they shouldn't need to do to get their gear working properly. This should help a lot of you, hopefully. Put this jewel here: Last edited by Yeorj on Jan 7, 2018, 2:42:01 PM
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HI! why only 11lvl Melee Physical Damage Support gem?
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