[On Hold] Glacial Cascade Totems [ALL Content in the Game]

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AireDanne wrote:
Could you go a little into detail. Why exactly was this build buffed ? The hard damage nerf doesnt outweight the buffed cast speed. Could you do the math on how the new hatred works ?

Also, when having two long winter jewels, do i have 100% conversion without the helmet enchant ? So having only the enchant can replace both jewels too ? Or do i need both to get the max conversion. Dont really understand how it adds up here.


hatred now gives a MORE multiplier for full cold, with a nerf for phys gained as cold

if you use 2x winter jewels, GC is 100% cold. this is a buff

if you dont use jewels, use hrimsorrow/hrimburn or the helm enchant. playing GC as as anything but pure cold is nerfed.
Last edited by frawrst on Mar 6, 2019, 8:50:04 AM
noobish question but where can i see how much conversion i have?
So when talking about the more multiplier here is my calculation:

GC 1000 phys damage:

old version: (slower casting, 16.2% more damage)

1162 damage + 418.32 Hatred = 1580.32 Damage

10 Seconds of casting = 13 casts = 20544.16 cold damage

new version:

1000 damage + 250 Hatred = 1250 damage

18% MORE Multiplier = 1250 * 1.18 = 1475 Damage

10 Seconds of Casting = 15 casts = 22125 Damage

So for full conversion + all the statsticks that give extra cold damage getting multiplied, this is buff of at least 10.8% increased Damage. This is huge for long fights like uber elder

Can you confirm these calcs ?
Your latest PoB only has 82 points spent on the tree.
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doomdesaster wrote:
noobish question but where can i see how much conversion i have?


mental math

GC converts 60% of its own phys to cold naturally

then you need to find another 40%

2x long winter is 20% each = 40, total 100

GC enchant helm = 40, total 100

hrimsorrow/hrimburn = 50, total 110 (but means 100)
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zathrath03 wrote:
Your latest PoB only has 82 points spent on the tree.


its due to the shadow side being reworked

heres a lvl 96 with acro and more crit

https://pastebin.com/3gKWDbc8

feel free to substitute crit for more jewel slots depending on budgets

I am sure TN will update soon as well <3
Last edited by frawrst on Mar 6, 2019, 7:16:59 PM
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AireDanne wrote:
So when talking about the more multiplier here is my calculation:

GC 1000 phys damage:

old version: (slower casting, 16.2% more damage)

1162 damage + 418.32 Hatred = 1580.32 Damage

10 Seconds of casting = 13 casts = 20544.16 cold damage

new version:

1000 damage + 250 Hatred = 1250 damage

18% MORE Multiplier = 1250 * 1.18 = 1475 Damage

10 Seconds of Casting = 15 casts = 22125 Damage

So for full conversion + all the statsticks that give extra cold damage getting multiplied, this is buff of at least 10.8% increased Damage. This is huge for long fights like uber elder

Can you confirm these calcs ?



looks correct, this build got straight DPS buffs for pure cold
Well this build is nice as fuck. This is definitely my league start. Tanks a lot sir
What skill tree would you advice to use for league start ?
The one from Leveling + Skill Trees section or the one used in PB ?

been looking around at hierophant builds, trying to decide on what totems to run, since i really wanna try it out and they feel rather safe and easy to play for league start.

but i have been wondering alot about why GC totem's paper damage in PoB is so much lower then various arc totem builds?

does arc totems really do almost 2 times the damage GC does?

also i would like to ask how "fast" mapping is, running GC totems? considering its not a huge AoE or chain like arc is, i would assume it isnt super fast but is it actually slow?
Last edited by ChilledBones on Mar 7, 2019, 11:19:49 AM

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