[3.3]Elemental spectral throw pathfinder, good endgame and maps farmer
i don't know where the most dps is missing but my tooltip say's am at 30k damage on spectral throw...
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" For starters, you enchanted your gloves and removed the +% Projectile Damage implicit. Your Vinktar's is phys to light conversion which provides next to no damage. No helm enchant. No boot enchant. No Wise Oak. Need to finish leveling/flipping/corrupting gems. Also, you're only level 81. You've got 9-13 levels you can reasonably get and spend the points on jewel slots. Last edited by Gref on Dec 26, 2017, 4:33:59 PM
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" Thanks a bunch! changed the vinktar's for the right one :) now am working on the enchants and looking forward for my progress |
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" The Vinktar's you're using now is Added Damage to SPELLS. You want Added Damage to ATTACKS or Lightning Penetration. Sorry bud. | |
" Glad it helped! After experimenting using The Shroud on red maps against Guardians/Shaper/Elder, I can confidently say it is indeed BIS over the Belly. So yeah, the others who suggested it were correct, mapping is way more fun with it, if you can get your res high enough. Only downfall is that I felt was that Shaper was more difficult without the Belly while oddly enough the Guardians were actually easier. I am almost done with this character and taking the gear to another character for experiments/build testing, but that POB link is there. Last edited by Eathb on Dec 27, 2017, 2:14:57 AM
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Can someone tell my what's wrong with my build and what can I change pls :
https://www.pathofexile.com/account/view-profile/surusawa/characters character Hohell | |
Beginner question here. How do we generate Endurance Charges for our Immortal Call? I can't find it on your passive tree or gear. So how does immortal call work without EC or do I miss something here?
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Would u use a Dying sun flask for this build?
if so, what would you replace? Thx for the build! | |
" Endurance charges only make IC duration longer. | |
" Allright thanks I can see the icon pop up now. Im still leveling but already have more questions. Point Blank is important because we want to be in melee range with shield charge all the time? Or is it for killing bosses? Do we get all attributes requiered for our gems from our passive tree? Or do I have to look out for gear with +strength and +int? How does Culling Strike work, it only works with shield charge right? So its just a nice extra when enemies are low life we can kill it with charge? And lastly what is applying assasins mark on to enemies? Is it wrath or herald of thunder or both? Thanks still learning the game mechanics. |
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