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" 1) in chest lulz 2) boots 3) helmet 4) gloves 5) sword 6) sword :) |
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Going insanely fine so far. I am at 80. Tomorrow will go for the lab. Gear looks cool apart from that 6th link on the queen. Probably gonna take a while for that. Went for Belt of the Deceiver. Is there a particular reason you do not prefer it? Rest is more or less the same.
Atm I am struggling with tier 11+ maps a little bit. They are getting cleared but I am getting hit really hard. @ 4k life and trying to find more stuff to raise it. I suppose once I get the jewels things will go much better. Wanted to say thank you for the guide. Kept me in the game when I was about to quit :P Really loving the speed, the leech and everything about it. +++ | |
" Ty ty! Leather belt gives much more life and resis than Deciver. And try to get t2-t1 life at all rare gear dat we have and only than go for jewels! Oh and lvl up a bit at t8-10 maps for atleast 88lvl before hit t11! Carefylly with map mods some might hurt much, like /enfe+ phys redaction/ or /enfe and more life/ or all mixed together :D mobs dieing slowr u getting hit more often.. Last edited by Little_MessPM on Aug 24, 2017, 10:19:38 PM
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Hey! It's me again. Quick question. Is it possible to do this build without resolute technique?
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hi,
question: In your guide you say , at lvl 28 go dual Lakishu's Blade and Blade Flurry So.. do i just drop a blade flurry in each weapon ? what else ? |
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" Path of Exile Basic : You can use any attack even if it's not on a weapon. So actually put blade flurry where you can have most link, usually a chest armor with 4 link or more. What he means by go dual, from lvl 12 to 28 you can level up with sunder, at lvl 28 get blade flurry and two 1 handed sword to use blade flurry. You don't have to use 2 blade flurry gem. Last edited by fakemagicwaffle on Aug 25, 2017, 3:50:41 AM
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Hi!
Thanks for the build, I'm trying it in Standard and I can already see that I will love it! Since I'm playing on a permanent league, any recommendations for legacy equipments that works great with the build? Or just use the actual versions? | |
Just started this build few days ago, loving it. Noticed in patch notes today it says ailment damage increase on nodes was fixed for 1handed vs 2handed weapons.
"Fixed a bug where modifiers to Damage with Ailments on the tree that were conditional on wielding a one-handed or two-handed weapon were reversed, such that the two-handed ones were active when you had a one-handed weapon, and vice versa" This would have been impacting this build? We should notice an improvement then i guess Last edited by Shankhook on Aug 25, 2017, 7:24:20 AM
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" Nah, build was oriented to harbinger league, so it dosent use any "legacy" gear! But u can use Alphas Alt artwork since u playn std xD |
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" Yeah, actually looks like an 37% increase to ailments from the marauder 1h nodes. |