3.1 Updated - Pathfinder Crit BV - Dedicated Uber Lab Farmer - 375%+ Movement Speed
EDIT: Sold.
Last edited by Torean1 on Dec 21, 2017, 8:58:10 PM
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Just posted another build guide on my new lab farmer. You can check the thread out here:
https://www.pathofexile.com/forum/view-thread/2057055 The main difference in the builds is that the Blade Flurry character has leap slam potential on top of really good movement speed. I feel that sometimes leap slam can beat out movement speed but sometimes movement speed wins too. So I just use both. | |
is the passive tree updated for 3.1?
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" Yes, the only thing that changed is that we no longer take Vaal Pact. | |
man how the hell do you level with that strategy, it feels so bad. Got to Avarius and having a really hard time
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I practiced my leveling strategy on a few characters and got good with it. It's maybe not as good as some other people's ideas. But for me it was no problem leveling with it up until I got 2x Obliteration wands. Then I just went pure BV and destroyed everything.
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Hey im still leveling but i like your build so far, what do you think i should replace to get myself capped with fire resistance, im at 50% atm.. got around 100c budget for that.
Character is Xpd_Lab EDIT: Fixed my resist with glove enchant, question of what i should improve next is still valid Last edited by Ezevade on Dec 28, 2017, 8:17:03 PM
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" Personnaly, I think you can upgrade many slot with a very low amount of chaos on those slots. For example : - 10c gloves : more eva, more res - 1c belt : more life, and imo the most usefull flask affixe - 8c Atziri's Step : more life (need to redo color socks) - 2c rare dagger (+4c Catarina %spell dmg) : +10% dps on your character on PoB (this should show how divinarius is low in many ways). - a 3c amulet : more dps, slot for craft life or crit chance - 5c ring : almost same life, no lose in res, and space for %eva craft (4c more). And it's a simple example. Do not forget you have 2 jewels sock free in your tree. Assassin haste isn't, imo a wise choice. You only benefit from move speed. Do not forgot this build does not need anymore the Alchemist prefixe on flask (+flask effect & -% duration). Since the nerf of Qotf capped move speed from evasion, it's preferable to aim %duration on flasks. And drop some life node on your tree (at least 3, the lowest ones) in order to get the Potency of Will nods wheel (+45% inc duration of skills), it's mandatory for BV and phase run. |
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" Thank you very much, i'll get right to fixing stuff | |
I also would like to do a little review on a gem setup.
I found Flame Dash was not relevant in dps dagger. I was not using at all in fight. And at the same time I observed it was difficult for the golem to survive the whole fight against Argus or Izaro. Which means I lose the crit buff and the decoy effect of the golem way to offent in my eyes. So I did this minor change :
Spoiler
DPS Dagger slots :
Like this the Ice Golem is way more tanky. He survive each phase of Izaro or Argus fight. So I do not lose the agro of the Golem, and the natural crit buff of Ice golem. At the same time, I don't have to think about culling Izaro or Argus. It's now the golem job. Helmet slot : I had a free slot in the CWDT. I was having a hard time for full key run when Izaro roll Conduit or Disruptor. Phase run seems to be a way more usefull choice in this situation. I just perma phase run (thanks to Inc Dura), and run like a retard all around the room, waiting Izaro is fully buffed. It's obviously safer than only rely on totem. And at the same time, it's funny to see Izaro derping for the duration of phase run, and only attack us when we recast phase run. It's also possible to keep Phase Run at level 1. In this way, Phase run will be managed by CWDT setup. |
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