Breach and Legacy as Core Game Mechanics
|
So is there any point in using 2 HOWA claws?
|
|
|
will there be any use at all for leaguestones in standard league then? if not maybe you can delete them automatically. i have three tabs of them.
|
|
" Attack speed bonus from dual wielding and global int increase from each weapon. |
|
|
well, can't let them have fun with past leagues contents outside of shitty standard now, can we?
|
|
|
cchan0535 wrote:
'Everything just reduces to "The feature is great but needs QA work that we don't care to fund right now, so we're just tearing out the whole thing and calling it a day."' Agree. To make the poor leaguestone UI sound like a problem with the mechanic itself is kinda cheap shot. It's the other way around. And as usual a light to moderate amount of QoL dev could have made the difference. But no. (e.g. a proper leaguestone queueing system.) Overall this is a meh announcement. Could have been worse but certainly could have been better. Add another point in the "not that excited about 3.0" column. |
|
|
Great decisions here, in my opinion. Thx.
**~~~ The Winds of Shit ~~~**
|
|
" lol win. Funsmasher Wilson "but i tell u its just fo' try, fo' peep n' fo' know"
|
|
" IF you really think you need to play 16h per day to kill a guardian, even in solo self found, I have no idea what game you are playing. Yes the end game is challenging, however a lot of casual players I know including myself have completed these challenges. I would also like to include its about how much you really enjoy yourself in the game, it contains immersive lore, tonnes of different avenues to reach a common goal etc. While new players will not know how to use all of these mechanics right away, they will eventually discover them and become curious. They will then either read into it or experiment on their own. Don't sell yourself short on what you can accomplish in this game and dont get too wound up in things, you would be surprised what some people with almost no ARPG experience can accomplish with a little bit of wiki reading once in a while and some ok gameplay. |
|
" QFT "War's over, soldier. You just don't know it yet. Everybody lost."
|
|
|
I have a suggestion that I'm think should be great for farming and XP gain in maps.
If possible, GGG could allow players to put more than one map in map devices, like a linked-map system. Then, after finishing killing the boss on the current map a teleport portal could open, like that one opened in vaal areas, and directly teleport the player to the next map allocated in map device. I think 4 maps should be great for this purpose. If the player logout or exit game, all linked maps should be dropped. So GGG what you think of this idea? |
|











































































