Breach and Legacy as Core Game Mechanics
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Love breaches (and breach uniques) so definitely happy with that. 10% spawn chance seems reasonable for maps.
Leaguestones are clunky and way too much micromanagement, but I was hoping for tweaks to the system and for it to replace current core game in standard as it can actually be pretty fun and rewarding when you combine a few of them. HOWA... I don't get it. With 1000int which is pretty much the minimum everyone is running with, it will still be a 900dps weapon. How is this not still broken? Only difference is it will be rarer so more expensive. |
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Great decisions GGG, happy with it
________________________ Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :) |
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You could've just increased the drop rate and made them usable items with the map device or something, but that takes creativity I guess.
So it's basically three times breach league in a row since the next on is gonna be on a shit-level. zzzzzzzzzzzzz |
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really sad that leaguestones won't make it to core game.
sure their management needed to be improved/adjusted A LOT, but for most players, this mean : - a map pool harder to sustain (no more bloodline and nemesis mods, or with zana mod for 10-15x the price) - a LOT more to invest on maps to increase mobs/beyond/exiles etc..., zana mods being way more expensive and applying to a SINGLE map. - no more very fun leagstones promoting alternative gameplay like corrupting/radiating tempest or just the ones adding red mobs that could turn crazy maps into INSANES ones like multiple warbands, multiple tormented spirits mayhem on 50+ pack size double beyond map... those were really fun !!! - 100 splinters WAY harder to get, let's not even talk about chayula domain (only did 4 runs this league and i played a lot) good to see breaches make it to the core game, but still, i prefer planned/calculated use of breaches over some random appearance (still a good decision to take them out of the several acts). a few ideas i had about leaguestones improvements : - decrease droprate (a lot) - only blue ones - increase uses from 5-8 to 10 - no level requirement - no more shitty ones (additional silver coin for exemple, shitty tempests) - add a stash to the map device (replacing zana mods) containing the leagstones picked up, with the current 3 leaguestone selection menu above it. - picked up leagstones go automatically in the map leaguestones stash - auto organise function to lower the management time. don't like leagustones ? don't pick them up, filter them out, don't use them. you like them ? just chose your set before starting the map, like you did with the zana mods. Last edited by Zboublemeteor#3011 on May 30, 2017, 11:53:40 PM
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NOOOOOOOOOOOOOOO!!!!!!!! Don't take my Leaguestones!
Sure, they're rather fiddly, but since getting sextants is so difficult (I'm level 86 with this char, working on T11 maps, and have a total of 14 sextants), and since I've only been here since Talismen, Getting to experience some of the other mechanics makes for a wonderfully refreshing experience. And, unlike some other players, I simply don't run IQ and so don't have the chaos to afford Zana's mods. |
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Leaguestones should be in Standard. Not much else to say.
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ES and broken HOWA gets nerfed! Now we just need them to check Aurabots by blocking blood magic from Shav and this game will head back to the right direction.
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Wait.
Im happy with all of this as long as splinters have a higher drop rate or the Domains have a chance to drop as maps. Otherwise those rares will be prohibitively expensive. |
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In my opinion "Breach" should become maps, like the guardians, and drop only from the high level maps.
And they would also appear in the atlas! Would be perfect! |
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If the three different difficulties are being removed, will there still be an experience penalty upon death? (please say no, please say no) :)
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