[3.25]g00fy_goober's EleBuzzsaw Deadeye (Easily Clear All Content) *REVAMPED AGAIN*

I've geared this build up enough to run T16's but still feeling pretty squishy, is there something I'm missing?

I've got pretty much all of my defense to where it needs to be (as far as I know) except for chaos resistance. Spell suppression capped, ailments over capped, res capped. 74% evade. Maybe I'm not doing enough damage right now to completely mitigate everything, but I'm also just being one-shot by occasional bosses and rares.
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kcomeby wrote:
What do we use instead of "avatar of the slaughter"? Someone said it was talked in this topic but I browsed like 50 pages and didnt find anything.


Was talked about at least twice in last 5 pages or so. The TL:DR is have to fully test and math out the new warden passives and see if one of them (they all look pretty good) works out great for the build. I mean warden seems to be an elemental type thing which is or whole build.

But have to measure it up and compare that too just using 2 3-4 mod rare jewels instead.

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MrMuffinz126 wrote:
I've geared this build up enough to run T16's but still feeling pretty squishy, is there something I'm missing?

I've got pretty much all of my defense to where it needs to be (as far as I know) except for chaos resistance. Spell suppression capped, ailments over capped, res capped. 74% evade. Maybe I'm not doing enough damage right now to completely mitigate everything, but I'm also just being one-shot by occasional bosses and rares.


I would say the evade chance is pretty good based on what you said. Along with ailment immunity and spell suppress so I am not sure what exactly your dying to or having issues with. But with the attack speed and life gain on hit + leech on top of the defences we just talked about you should be fine.

Could be an altar issue too. Lot of ppl forget (myself included) then when you stack up 3-4-5-6 diff altars with extra dmg extra dmg, reduced defences, -res that ur character basically becomes a kill or be killed.
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g00fy_goober wrote:

Was talked about at least twice in last 5 pages or so. The TL:DR is have to fully test and math out the new warden passives and see if one of them (they all look pretty good) works out great for the build. I mean warden seems to be an elemental type thing which is or whole build.

But have to measure it up and compare that too just using 2 3-4 mod rare jewels instead.


I am really not experienced about builds so I am little bit of confused.

I looked at warden and some of them are defensive, some of them are about elemental ailments, do we even cause elemental ailment on hit? It seems we have some chance because of "Calamitous" then is it a good idea to get Avatar of the Wilds? Or should we get a defensive one? I would like to have more defense because my biggest issue is defense right now.
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kcomeby wrote:


I am really not experienced about builds so I am little bit of confused.

I looked at warden and some of them are defensive, some of them are about elemental ailments, do we even cause elemental ailment on hit? It seems we have some chance because of "Calamitous" then is it a good idea to get Avatar of the Wilds? Or should we get a defensive one? I would like to have more defense because my biggest issue is defense right now.


You can get a lot more info from the wiki or a quick google search but yes we ignite, shock, chill and sometimes freeze. Basically any crit from an ele type associated to the corresponding ailment will inflict said ailment. Basically crit with cold to chill/freeze, crit with lightning to shock, crit with fire to ignite.

Tho there are a ton of other ways to hit with ailments.

This is just a guide my friend and again nothing has been tested with new warden. You can go w/e you want. Getting one notable over another is not going to all of a sudden break the game or build.
Never mind. i got it
Last edited by JompaN#6306 on Aug 18, 2024, 7:34:46 AM
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kcomeby wrote:
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g00fy_goober wrote:

Was talked about at least twice in last 5 pages or so. The TL:DR is have to fully test and math out the new warden passives and see if one of them (they all look pretty good) works out great for the build. I mean warden seems to be an elemental type thing which is or whole build.

But have to measure it up and compare that too just using 2 3-4 mod rare jewels instead.


I am really not experienced about builds so I am little bit of confused.

I looked at warden and some of them are defensive, some of them are about elemental ailments, do we even cause elemental ailment on hit? It seems we have some chance because of "Calamitous" then is it a good idea to get Avatar of the Wilds? Or should we get a defensive one? I would like to have more defense because my biggest issue is defense right now.


I'm in the same boat as you. I die a lot. can run t16 Okish, if they have the right mods. I tried searing earch but got stumped. so now i need something that gives me more defense or a big jump i dmg...

Pob gives me around 1.7 mil right now...

https://pobb.in/IRwtSTBNMtDF
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JompaN wrote:


I'm in the same boat as you. I die a lot. can run t16 Okish, if they have the right mods. I tried searing earch but got stumped. so now i need something that gives me more defense or a big jump i dmg...

Pob gives me around 1.7 mil right now...

https://pobb.in/IRwtSTBNMtDF


I would suggest reading the guide and watching the video guide. Not to be rude but it is very simply laid out and explained. The VERY first think I looked at when I pulled up your character without checking anything else was your claw.

First it is pretty poor damage especially for being level 92. Like you can find a better claw with 550+ edps 8+ crit and 2+ aps for less than a div. But most importantly you have the entirely wrong base type.

A HUGE part of the defense on the build minus everything else is the life gain on hit. You are constantly attacking and hitting with multiple projectiles which hit 3x a second and an imperial claw base which it is said to use in the guide and in video guide gives you 46 life on hit you claw base gives you % phys dmg leeched at life which is pretty much 0 because we are not a phys build.

That is the first thing I looked at not even going into tree, gems, proper bases, gear, jewels etc.

Best advice to you is to follow the guide.
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g00fy_goober wrote:
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JompaN wrote:


I'm in the same boat as you. I die a lot. can run t16 Okish, if they have the right mods. I tried searing earch but got stumped. so now i need something that gives me more defense or a big jump i dmg...

Pob gives me around 1.7 mil right now...

https://pobb.in/IRwtSTBNMtDF


I would suggest reading the guide and watching the video guide. Not to be rude but it is very simply laid out and explained. The VERY first think I looked at when I pulled up your character without checking anything else was your claw.

First it is pretty poor damage especially for being level 92. Like you can find a better claw with 550+ edps 8+ crit and 2+ aps for less than a div. But most importantly you have the entirely wrong base type.

A HUGE part of the defense on the build minus everything else is the life gain on hit. You are constantly attacking and hitting with multiple projectiles which hit 3x a second and an imperial claw base which it is said to use in the guide and in video guide gives you 46 life on hit you claw base gives you % phys dmg leeched at life which is pretty much 0 because we are not a phys build.

That is the first thing I looked at not even going into tree, gems, proper bases, gear, jewels etc.

Best advice to you is to follow the guide.


Thanx for the advice. I will update the claw right away.
I have followed the guide as best as I can. Skills and tree should be the same! I Also have the same jewels as the guide, but some are not the best since i can't afford either flash/flame or a better watcher.

I only have 4 div, and trying to save up for a chest with the extra curse effect, since i thought that could help with the extra dmg. But i will definitely change claw.

At this point, what should I upgrade? Any ideas? Every tiny update cost around 20 divs and doesn't give much boost. My biggest issue is, i die a lot so I can't level up and I am stuck at 93.
Is this a good build for someone who likes to bounce between all contents in the game? Simu, ubers, t17 etc, or will it struggle with some things? With such a low phys max hit and ehp I feel like I will just implode instantly in maps to porcupines and things like that.
Last edited by FlareMP#0460 on Aug 30, 2024, 1:46:17 PM

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